BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.
Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.
Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.
This is just the start and it will continue to improve.
This disables low battery monitor shutdown (LBM shutdown) on boot and checks if battery is enough.
The logic is as follows:
If battery is not enough:
- If not charging and 15s pass, it will re enable LBM shutdown and power off.
- If charging, it will wait until it is charged above the limit.
Screen will auto turn off to save power. A press on Power button or a change on charger, will enable it for another 15s.
If battery is enough:
- Enables LBM shutdown and continues with the boot process.
Fixes a hang caused when rebooting 2 payload from L4T with old hekate in vendor partition.
L4T does not overwrite the nyx storage where the Minerva configuration is stored.
This makes new Minerva parse the wrong tables from old hekate and eventually hang the RAM, which causes an exception on BPMP.
There's an increasing ammount of users that kill their batteries when forgetting their devices into AutoRCM / RCM mode.
This will now force a shutdown the moment the battery reaches 2.8V. Even if device is inside RCM mode.
Notice: We might need to increase the limit.
- Make debugmode for exosphere mandatory
- Support dev RSA modulus for warmboot
- Fix a critical bug where it allowed free() to be used on a non-heap address.
- Better the makefile