The bdk flag BDK_SDMMC_UHS_DDR200_SUPPORT can be used to enable it.
SD Card DDR200 (DDR208) support
Proper procedure:
1. Check that Vendor Specific Command System is supported.
Used as Enable DDR200 Bus.
2. Enable DDR200 bus mode via setting 14 to Group 2 via CMD6.
Access Mode group is left to default 0 (SDR12).
3. Setup clock to 200 or 208 MHz.
4. Set host to DDR bus mode that supports such high clocks.
Some hosts have special mode, others use DDR50 and others HS400.
5. Execute Tuning.
The true validation that this value in Group 2 activates it, is that DDR50 bus
and clocks/timings work fully after that point.
On Tegra X1, that can be done with DDR50 host mode.
Tuning though can't be done automatically on any DDR mode.
So it needs to be done manually and selected tap will be applied from the
biggest sampling window.
Finally, all that simply works, because the marketing materials for DDR200 are
basically overstatements to sell the feature. DDR200 is simply SDR104 in DDR mode,
so sampling on rising and falling edge and with variable output data window.
It can be supported by any host that is fast enough to support DDR at 200/208MHz
and can do hw/sw tuning for finding the proper sampling window in that mode.
Using a SDMMC controller on DDR200 mode at 400MHz, has latency allowance implications. The MC/EMC must be clocked enough to be able to serve the requests in time (512B in 1.28 ns).
- Add support for lower eMMC bus speed init in case of failures
- Add error count reporting
- Function names and defines changed from nx_emmc to emmc (except autorcm helper function)
- Enabling emuMMC support needs BDK_EMUMMC_ENABLE flag passed over
- Refactor various variables and defines
- Removed Card/BGA and OEM ID info as they are static and useless
- Commented out bkops functions completely as not used
- Remove extra buf usage when there's already storage for storing that data
- Optimize various functions to save space
- Clean up useless or duplicate code
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.
Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.
Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.
This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00
Renamed from bootloader/storage/sdmmc.c (Browse further)