CTCaer
197ce4c76f
bdk: sdmmc: timing changes
...
- Correct HS102 naming to DDR100
- Fix clock for DDR50 (even if it's unused)
2022-10-11 04:05:12 +03:00
CTCaer
70523e404f
bdk: whitespace refactor
2022-07-11 22:10:11 +03:00
CTCaer
b0c0a86108
bdk: migrate timers/sleeps to timer driver
2022-06-27 10:22:19 +03:00
CTCaer
f452d916c9
bdk: clock: add ext peripheral clock control
2022-05-09 06:08:39 +03:00
CTCaer
12aac3a0fc
bdk: clock: add 3 megabaud support for UART
2022-05-09 05:47:08 +03:00
CTCaer
b9f40fed7a
bdk: di: move plld setup code out of display obj
2022-05-08 04:41:05 +03:00
CTCaer
3f65a30b2e
bdk: more atf prep
2022-02-15 00:14:53 +02:00
CTCaer
10b479dc1c
bdk: clock: add apb/ahb clock control
2022-01-20 12:32:57 +02:00
CTCaer
3dd12321f8
bdk: add activity monitor driver
2022-01-20 12:32:02 +02:00
CTCaer
70504c295e
bdk: various functionality independent changes
2022-01-16 01:03:24 +02:00
CTCaer
bcec028b0f
clock: update device frequency getter function
...
- Add missing write commits
- Remove hardcoded values
2021-09-17 23:16:43 +03:00
CTCaer
8f9d52aa89
clock: move pllx enable to clock object
2021-09-17 23:13:53 +03:00
CTCaer
11ca6caf5f
clock: Add more defines and simplify some logic
2020-12-26 17:28:08 +02:00
CTCaer
15afdf53e4
clock: Add module actual frequency getter
2020-12-26 17:25:23 +02:00
CTCaer
a36fec5696
clock: Lock clock to always enabled for SE in T210B01
2020-07-04 21:07:25 +03:00
CTCaer
cabaa6cfb8
Utilize BIT macro everywhere
2020-11-26 01:41:45 +02:00
CTCaer
0b314d7f21
clock: Move UTMIPLL init from USB to clock
2020-11-15 14:43:36 +02:00
CTCaer
8305058cf5
clock: Move PLLU init/deinit from USB to clock
2020-11-15 14:42:01 +02:00
CTCaer
638a3909c5
Refactor various variables and names
2020-07-17 18:00:32 +03:00
CTCaer
e158d9bc00
clk: Refactor CLK devices bits
2020-07-17 16:50:17 +03:00
CTCaer
6e256d29c7
Utilize hekate's BDK for hekate main and Nyx
2020-06-14 16:45:45 +03:00
CTCaer
185526d134
Introducing Bootloader Development Kit (BDK)
...
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.
Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.
Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.
This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00