A bug was fixed that was causing full parent object invalidations when tapping into a window.
Now if the object is already on top the invalidation is skipped and the whole rerender/draw is skipped, saving valuable cpu time.
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.
Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.
Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.
This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00
Renamed from nyx/nyx_gui/libs/lv_conf.h (Browse further)