BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.
Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.
Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.
This is just the start and it will continue to improve.
- Allow reuse of unused sections that fit exactly to selected allocation size. Decreases fragmentation dramatically.
- Always allocate and align mapped memory to selected alignment. Avoids having fragmented unused maps that are not aligned.
- Use a static alignment based on BPMP and generally average cache line size. Boosts performance when MMU is used.
Currently bpmp loses access to the relevant registers when secmon or exosphere is launched.
This change provides support for all firmwares and properly sanitizes the display.