Atmosphere/stratosphere/loader/source/ldr_launch_queue.cpp
Michael Scire c8d1342ddf Stratosphere: Add Launch Queue to Loader
Modified from RE done by @ogniK5377
2018-04-17 17:41:57 -06:00

46 lines
1.1 KiB
C++

#include "ldr_launch_queue.hpp"
#include <switch.h>
static launch_item_t g_launch_queue[LAUNCH_QUEUE_SIZE];
int launch_queue_get_index(u64 TID) {
for(unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
if(g_launch_queue[i].tid == TID) {
return i;
}
}
return LAUNCH_QUEUE_FULL;
}
int launch_queue_get_free_index(u64 TID) {
for(unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
if(g_launch_queue[i].tid == TID || g_launch_queue[i].tid == 0x0) {
return i;
}
}
return LAUNCH_QUEUE_FULL;
}
Result launch_queue_add(launch_item_t *item) {
if(item->arg_size > LAUNCH_QUEUE_ARG_SIZE_MAX) {
return 0x209;
}
int idx = launch_queue_get_free_index(item->tid);
if(idx == LAUNCH_QUEUE_FULL)
return 0x409;
g_launch_queue[idx] = *item;
return 0x0;
}
bool launch_queue_contains(uint64_t TID) {
return launch_queue_get_index(TID) != LAUNCH_QUEUE_FULL;
}
void launch_queue_clear() {
for (unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
g_launch_queue[i].tid = 0;
}
}