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Changelog
0.8.9
- A number of bugs were fixed, including:
- A data abort was fixed when mounting certain partitions on NAND.
- All Stratosphère system modules now only maintain a connection to
sm
when actively using it.- This helps mitigate the scenario where sm hits the limit of 64 active connections and crashes.
- This sometimes caused crashes when custom non-Atmosphère sysmodules were active and the user played certain games (ex: Smash's Stage Builder).
- fatal now uses the 8.0.0 clkrst API, instead of silently failing to adjust clock rates on that firmware version.
- A wait loop is now performed when trying to get a session to
sm
, in the case wheresm:
is not yet registered.- This fixes a race condition that could cause a failure to boot under certain circumstances.
- libstratosphere's handling of domain object closing has been improved.
- Previously, this code could cause crashes/extremely odd behavior (misinterpreting what object a service is) under certain circumstances.
- An optional automatic reboot timer was added to fatal.
- By setting the system setting
atmosphere!fatal_auto_reboot_interval
to a non-zero u64 value, fatal can be made to automatically reboot after a certain number of milliseconds. - If the setting is zero or not present, fatal will wait for user input as usual.
- By setting the system setting
- Atmosphère now provides a reimplementation of the
ro
system module.ro
is responsible for loading dynamic libraries (NROs) on 3.0.0+.- On 1.0.0-2.3.0, this is handled by
loader
.
- On 1.0.0-2.3.0, this is handled by
- Atmosphere's
ro
provides this functionality (ldr:ro
,ro:dmnt
) on all firmware versions. - An extension was implemented to provide support for applying IPS patches to NROs.
- All patches at paths like /atmosphere/nro_patches//.ips will be applied, allowing for easy distribution of patches.
- Both the IPS and IPS32 formats are supported.
- Atmosphère now provides a reimplementation of the
spl
system module.spl
(Secure Platform Services) is responsible for cryptographic operations, including all communications with the secure monitor (exosphère).- In the future, this may be used to provide extensions to the API for interacting with exosphère from userland.
- General system stability improvements to enhance the user's experience.
0.8.8
- Support was added for firmware version 8.0.0.
- Custom exception handlers were added to stratosphere modules.
- If a crash happens in a core atmosphere module now, instead of silently failing a reboot will occur to log the information to the SD card.
- A bug was fixed in creport that caused games to hang when crashing under certain circumstances.
- A bug was fixed that prevented maintenance mode from booting on 7.0.0+.
- General system stability improvements to enhance the user's experience.
0.8.7
- A few bugs were fixed that could cause fatal to fail to show an error under certain circumstances.
- A bug was fixed that caused an error when launching certain games (e.g. Hellblade: Senua's Sacrifice).
- Loader had support added in ams-0.8.4 for a new (7.0.0+) flag bit in NPDMs during process creation, but forgot to allow this bit to be set when validating the NPDM.
- dmnt's cheat virtual machine received new instructions.
- These allow for saving, restoring, or clearing registers to a secondary bank, effectively doubling the number of values that can be stored.
- SHA256 code has been swapped from linux code to libnx's new hw-accelerated cryptography API.
- Extensions were added to smcGetInfo:
- A ConfigItem was added to detect whether the current unit has the RCM bug patched.
- A ConfigItem was added to retrieve the current Atmosphère build hash.
- Exosphère now tells the kernel to enable user-mode exception handlers, which should allow for better crash reporting/detection from Atmosphère's modules in the future..
- Opt-in support was added for redirecting game save files to directories on the SD card.
- Please note, this feature is experimental, and may cause problems. Please use at your own risk (and back up your saves before enabling it), as it still needs testing.
- This can be enabled by setting
atmosphere!fsmitm_redirect_saves_to_sd
to 1 insystem_settings.ini
.
- General system stability improvements to enhance the user's experience.
0.8.6
- A number of bugs were fixed, including:
- A case of inverted logic was fixed in fs.mitm which prevented the flags system from working correctly.
- Time service access was corrected in both creport/fatal.
- This fixes the timestamps used in fatal/crash report filenames.
- A coherency issue was fixed in exosphère's Security Engine driver.
- This fixes some instability issues encountered when overclocking the CPU.
- Loader now unmaps NROs correctly, when ldr:ro is used.
- This fixes a crash when repeatedly launching the web applet on < 3.0.0.
- Usage of hidKeysDown was corrected to hidKeysHeld in several modules.
- This fixes a rare issue where keypresses may have been incorrectly detected.
- An issue with code filesystem unmounting was fixed in loader.
- This issue could occasionally cause a fatal error 0x1015 to be thrown on boot.
- Two bugs were fixed in the implementations of dmnt's cheat virtual machine.
- These could cause cheats to work incorrectly under certain circumstances.
- PM now uses a static buffer instead of a dynamically allocated one during process launch.
- This fixes a memory exhaustion problem when building with gcc 8.3.0.
- A workaround for a deadlock bug in Horizon's kernel on >= 6.0.0 was added in dmnt.
- This prevents a system hang when booting certain titles with cheats enabled (ex: Mario Kart 8 Deluxe).
- set.mitm now reads the system firmware version directly from the system version archive, instead of calling into set:sys.
- This fixes compatibility with 1.0.0, which now successfully boots again.
- dmnt's cheat virtual machine had some instruction set changes.
- A new opcode was added for beginning conditional blocks based on register contents.
- More addressing modes were added to the StoreRegisterToAddress opcode.
- These should allow for more complex cheats to be implemented.
- A new system for saving the state of cheat toggles between game boots was added.
- Toggles are now saved to
atmosphere/titles/<title id>/cheats/toggles.txt
when either toggles were successfully loaded from that file or the system settingatmosphere!dmnt_always_save_cheat_toggles
is non-zero. - This removes the need for manually setting cheats from all-on or all-off to the desired state on each game boot.
- Toggles are now saved to
- The default behavior for loader's HBL support was changed.
- Instead of launching HBL when album is launched without R held, loader now launches HBL when album or any game is launched with R held.
- Loader will now override any app in addition to a specific title id when
hbl_config!override_any_app
is true inloader.ini
.- Accordingly, the
hbl_config!title_id=app
setting was deprecated. Support will be removed in Atmosphère 0.9.0.
- Accordingly, the
- First-class support was added to loader and fs.mitm for enabling homebrew to launch web applets.
- Loader will now cause the "HtmlDocument" NCA path to resolve for whatever title HBL is taking over, even if it would not normally do so.
- fs.mitm will also now cause requests to mount the HtmlDocument content for HBL's title to open the
sdmc:/atmosphere/hbl_html
folder.- By default, this just contains a URL whitelist.
- General system stability improvements to enhance the user's experience.
0.8.5
- Support was added for overriding content on a per-title basis, separate from HBL override.
- This allows for using mods on the same title that one uses to launch HBL.
- By default,
!L
is used for title content override (this is configurable by editingdefault_config!override_key
inloader.ini
) - This key combination can be set on a per-title basis by creating a
atmosphere/titles/<title id>/config.ini
, and editingoverride_config!override_key
.
- Content headers were added for the embedded files inside of fusee-secondary.
- This will allow non-fusee bootloaders (like
hekate
) to extract the components bundled inside release binaries. - This should greatly simplify the update process in the future, for users who do not launch Atmosphère using fusee.
- This will allow non-fusee bootloaders (like
- Support for cheat codes was added.
- These are handled by a new
dmnt
sysmodule, which will also reimplement Nintendo's Debug Monitor in the future. - Cheat codes can be enabled/disabled at application launch via a per-title key combination.
- For details, please see the cheat loading documentation.
- Cheat codes are fully backwards compatible with the pre-existing format, although a number of bugs have been fixed and some new features have been added.
- For details, please see the compatibility documentation.
- An HIPC service API was added (
dmnt:cht
), that will allow user homebrew to interface with and control Atmosphère's cheat manager.- Please see the relevant documentation.
- Full client code can be found in libstratosphere.
- Users interested in interfacing should see EdiZon, which should have support for interfacing with Atmosphère's API shortly after 0.8.5 releases.
- These are handled by a new
- A bug was fixed that would cause Atmosphère's fatal screen to not show on 1.0.0-2.3.0.
- A bug was fixed that caused Atmosphère's automatic ProdInfo backups to be corrupt.
- General system stability improvements to enhance the user's experience.
0.8.4
- Support for 7.0.0/7.0.1 was added.
- This is facilitated through a new payload,
sept
, which can be signed, encrypted, and then loaded by Nintendo's TSEC firmware. sept
will derive the keys needed to boot new firmware, and then loadsept/payload.bin
off the SD card and jump to it.
- This is facilitated through a new payload,
- Recognition of applications for override/mitm has been improved.
- Nintendo's official Title ID range (
0x0100000000000000
-0x01FFFFFFFFFFFFFF
) is now enforced.
- Nintendo's official Title ID range (
- A deadlock condition was fixed involving libstratosphere mitm sysmodules.
- Kernel patches for JIT support were added (Thanks, @m4xw!).
- These loosen restrictions on caller process in svcControlCodeMemory.
set.mitm
andfs.mitm
were merged into a singleams_mitm
sysmodule.- This saves a process ID, allowing users to run one additional process up to the 0x40 process limit.
- A
bpc.mitm
component was added, performing custom behavior on shutdown/reboot requests fromam
or applications.- Performing a reboot from the reboot menu now reboots to atmosphere. This can be configured via
system_settings.ini
. - Performing a shutdown from the reboot menu now works properly with AutoRCM, and does a real shutdown.
- Performing a reboot from the reboot menu now reboots to atmosphere. This can be configured via
- General system stability improvements to enhance the user's experience.
0.8.3
- A custom warmboot firmware was implemented, which does not perform anti-downgrade fuse checks.
- This fixes sleep mode when using a downgraded NAND.
- This also removes Atmosphère's final dependency on Nintendo's encrypted PK11 binary; all components are now re-implemented.
- The ExternalContentSource API was changed to not clear on failure.
- Content override now supports an "app" setting, that causes all applications to be overridden with HBL instead of a specific title.
- Note: because override keys are system-wide, using this setting will prevent using mods in games (as every game will be HBL).
- A bug was fixed causing incorrect fatal-error output when svcBreak was called on 5.0.0+.
- An extension was added to set.mitm to support customization of system settings.
- These are controlled by
atmosphere/system_settings.ini
, see here for documentation.
- These are controlled by
- An extension was added to sm, adding a new
sm:dmnt
service.- This can be used by a debug monitor in order to debug the registration state of various other services.
- A bug was fixed in the MitM API that could sometimes cause a system hang during boot.
- A change was made to the MitM API: in cases where sm would have returned 0xE15 when installing a mitm service, it now defers the result (following GetService semantics).
- Support for booting into maintenance mode by holding +/- was added to PM.
- An extension was added to exosphere, adding a custom SMC that allows for DMA to IRAM.
- In addition, smcGetConfig was extended to reboot to a payload in IRAM at 0x40010000 when ConfigItem 65001 is set to 2.
- Fatal will now use this to reboot to sdmc:/atmosphere/reboot_payload.bin if present, when a vol button is pressed.
- An example homebrew ("reboot_to_payload") was also written and is now included with Atmosphère.
- General system stability improvements to enhance the user's experience.
0.8.2
- A number of bugs were fixed causing users to sometimes see
Key Derivation Failed!
.- KFUSE clock enable timings have been adjusted to allow time to stabilize before TSEC is granted access.
- A race condition was fixed that could cause wrong key data to be used on 6.2.0
- The TSEC firmware is now retried on failure, fixing a failure affecting ~1/50 boots on 6.2.0.
- A bug was fixed causing some modules to not work on firmware 1.0.0.
- A bug was fixed causing sleep mode to not work with debugmode enabled.
- As a result, debugmode is now enabled in the default BCT.ini.
- General system stability improvements to enhance the user's experience.
0.8.1
- A bug was fixed causing users to see
Failed to enable SMMU!
if fusee had previously rebooted.- This message will still occur sporadically if fusee is not launched from coldboot, but it can never happen twice in a row.
- A race condition was fixed in Atmosphere
bis_protect
functionality that could cause NS to be able to overwrite BCT public keys.- This sometimes broke AutoRCM protection, the current fix has been tested on hardware and verified to work.
- Support was added for enabling
debugmode
based on theexosphere
section ofBCT.ini
:- Setting
debugmode = 1
will cause exosphere to tell the kernel that debugmode is active. - Setting
debugmode_user = 1
will cause exosphere to tell userland that debugmode is active. - These are completely independent of one another, allowing fine control of system behavior.
- Setting
- Support was added for
nogc
functionality; thanks to @rajkosto for the patches.- By default,
nogc
patches will automatically apply if the user is booting into 4.0.0+ with fuses from <= 3.0.2. - Users can override this functionality via the
nogc
entry in thestratosphere
section ofBCT.ini
:- Setting
nogc = 1
will force enablenogc
patches. - Setting
nogc = 0
will force disablenogc
patches.
- Setting
- If patches are enabled but not found for the booting system, a fatal error will be thrown.
- This should prevent running FS without
nogc
patches after updating to an unsupported system version.
- This should prevent running FS without
- By default,
- An extension was added to
exosphere
allowing userland applications to cause the system to reboot into RCM:- This is done by calling smcSetConfig(id=65001, value=); user homebrew can use splSetConfig for this.
- On fatal error, the user can now choose to perform a standard reboot via the power button, or a reboot into RCM via either volume button.
- A custom message was added to
fatal
for when an Atmosphère API version mismatch is detected (2495-1623). - General system stability improvements to enhance the user's experience.
0.8.0
- A custom
fatal
system module was added.- This re-implements and extends Nintendo's fatal module, with the following features:
- Atmosphère's
fatal
does not create error reports. - Atmosphère's
fatal
draws a custom error screen, showing registers and a backtrace. - Atmosphère's
fatal
attempts to gather debugging info for all crashes, and not just ones that include info. - Atmosphère's
fatal
will attempt saving reports to the SD, if a crash report was not generated bycreport
.
- Atmosphère's
- This re-implements and extends Nintendo's fatal module, with the following features:
- Title flag handling was changed to prevent folder clutter.
- Instead of living in
atmosphere/titles/<tid>/%s.flag
, flags are now located inatmosphere/titles/<tid>/flags/%s.flag
- The old format will continue to be supported for some time, but is deprecated.
- Flags can now be applied to HBL by placing them at
atmosphere/flags/hbl_%s.flag
.
- Instead of living in
- Changes were made to the mitm API, greatly improving caller semantics.
sm
now informs mitm services of a new session's process id, enabling custom handling based on title id/process id.
- smhax is no longer enabled, because it is no longer needed and breaks significant functionality.
- Users with updated HBL/homebrew should see no observable differences due to this change.
- Functionality was added implementing basic protections for NAND from userland homebrew:
- BOOT0 now has write protection for the BCT public key and keyblob regions.
- The
ns
sysmodule is no longer allowed to write the BCT public keys; all other processes can.- This should prevent system updates from removing AutoRCM.
- No processes should be allowed to write to the keyblob region.
- The
- By default, BIS partitions other than BOOT0 are now read-only, and CAL0 is neither readable nor writable.
- Adding a
bis_write
flag for a title will allow it to write to BIS. - Adding a
cal_read
flag for a title will allow it to read CAL0.
- Adding a
- An automatic backup is now made of CAL0 on boot.
fs.mitm
maintains a file handle to this backup, so userland software cannot read it.
- To facilitate this,
fs.mitm
now mitms all sessions for non-system modules; content overriding has been made separate from service interception. - Please note: these protections are basic, and sufficiently malicious homebrew ++can defeat them++.
- Please be careful to only run homebrew software from sources that you trust.
- BOOT0 now has write protection for the BCT public key and keyblob regions.
- A bug involving HDCP titles crashing on newer firmwares was fixed.
- Support was added for system version 6.2.0; our thanks to @motezazer for his invaluable help.
- By default, new keys will automatically be derived without user input.
- Support is also present for loading new keys from
atmosphere/prod.keys
oratmosphere/dev.keys
- General system stability improvements to enhance the user's experience.
0.7.5
- DRAM training was added to fusee-secondary, courtesy @hexkyz.
- This greatly improves the speed of memory accesses during boot, resulting in a boot time that is ~200-400% faster.
- creport has had its code region detection improved.
- Instead of only checking one of the crashing thread's PC/LR for code region presence, creport now checks both + every address in the stacktrace. This is also now done for every thread.
- This matches the improvement Nintendo added to official creport in 6.1.0.
- The code region detection heuristic was further improved by checking whether an address points to .rodata or .rwdata, instead of just .text.
- This means that a crash appears in a loaded NRO (or otherwise discontiguous) code region, creport will be able to detect all active code regions, and not just that one.
- Instead of only checking one of the crashing thread's PC/LR for code region presence, creport now checks both + every address in the stacktrace. This is also now done for every thread.
0.7.4
- libstratosphere has been completely refactored/rewritten, and split into its own, separate submodule.
- While this is mostly "under the hood" for end-users, the refactor is faster (improving both boot-time and runtime performance), more accurate (many of the internal IPC structures are now bug-for-bug compatible with Nintendo's implementations), and significantly more stable (it fixes a large number of bugs present in the old library).
- The refactored API is significantly cleaner and easier to write system module code for, which should improve/speed up development of stratosphere.
- Developers looking to write their own custom system modules for the Switch can now easily include libstratosphere as a submodule in their projects.
- Loader was extended to add a new generic way to redirect content (ExternalContentSources), courtesy @misson20000:
- A new command was added to ldr:shel, taking in a tid to redirect and returning a session handle.
- When the requested TID is loading, Loader will query the handle as though it were an IFileSystem.
- This allows clients to generically define their own filesystems, and override content with them in loader.
- fs.mitm has gotten several optimizations that should improve its performance and stability:
- RomFS redirection now only occurs when there is content to redirect, even if the title is being mitm'd elsewhere.
- A cache is now maintained of the active data storage, if any, for all opened title IDs. This means if two processes both try to open the same archive, fs.mitm won't duplicate any of its work.
- RomFS metadata is now cached to the SD card on build instead of being persisted in memory -- this greatly reduces memory footprint and allows fs.mitm to redirect more titles simultaneously than before.
- A number of bugs were fixed, including:
- A resource leak was fixed in process creation. This fixes crashes that occur when a large number (>32) games have been launched since the last reboot.
- fs.mitm no longer errors when receiving a zero-sized buffer. This fixes crashes in some games, including The Messenger.
- Multi-threaded server semantics should no longer cause deadlocks in certain circumstances. This fixes crashes in some games, including NES Classics.
- PM now only gives full FS permissions to the active KIPs. This fixes a potential crash where new processes might be unable to be registered with FS.
- The
make dist
target now includes the branch in the generated zip name. - General system stability improvements to enhance the user's experience.
0.7.3
- Loader and fs.mitm now try to reload loader.ini before reading it. This allows for changing the override button combination/HBL title id at runtime.
- Added a MitM between set:sys and qlaunch, used to override the system version string displayed in system settings.
- The displayed system version will now display
<Actual version> (AMS <x>.<y>.<z>)
.
- The displayed system version will now display
- General system stability improvements to enhance the user's experience.
0.7.2
- Fixed a bug in fs.mitm's LayeredFS read implementation that caused some games to crash when trying to read files.
- Fixed a bug affecting 1.0.0 that caused games to crash with fatal error 2001-0106 on boot.
- Improved filenames output by the make dist target.
- General system stability improvements to enhance the user's experience.
0.7.1
- Fixed a bug preventing consoles on 4.0.0-4.1.0 from going to sleep and waking back up.
- Fixed a bug preventing consoles on < 4.0.0 from booting without specific KIPs on the SD card.
- An API was added to Atmosphère's Service Manager for deferring acquisition of all handles for specific services until after early initialization is completed.
- General system stability improvements to enhance the user's experience.
0.7.0
- First official release of Atmosphère.
- Supports the following featureset:
- Fusée, a custom bootloader.
- Supports loading/customizing of arbitrary KIPs from the SD card.
- Supports loading a custom kernel from the SD card ("/atmosphere/kernel.bin").
- Supports compile-time defined kernel patches on a per-firmware basis.
- All patches at paths like /atmosphere/kip_patches//.ips will be applied to the relevant KIPs, allowing for easy distribution of patches supporting multiple versions.
- Both the IPS and IPS32 formats are supported.
- All patches at paths like /atmosphere/kernel_patches//.ips will be applied to the kernel, allowing for easy distribution of patches supporting multiple versions.
- Both the IPS and IPS32 formats are supported.
- Configurable by editing BCT.ini on the SD card.
- Atmosphère should also be launchable by the alternative hekate bootloader, for those who prefer it.
- Exosphère, a fully-featured custom secure monitor.
- Exosphere is a re-implementation of Nintendo's TrustZone firmware, fully replicating all of its features.
- In addition, it has been extended to provide information on current Atmosphere API version, for homebrew wishing to make use of it.
- Stratosphère, a set of custom system modules. This includes:
- A loader system module.
- Reimplementation of Nintendo's loader, fully replicating all original functionality.
- Configurable by editing /atmosphere/loader.ini
- First class support for the Homebrew Loader.
- An exefs NSP (default "/atmosphere/hbl.nsp") will be used in place of the victim title's exefs.
- By default, HBL will replace the album applet, but any application should also be supported.
- Extended to support arbitrary redirection of executable content to the SD card.
- Files will be preferentially loaded from /atmosphere/titles//exefs/, if present.
- Files present in the original exefs a user wants to mark as not present may be "stubbed" by creating a .stub file on the SD.
- If present, a PFS0 at /atmosphere/titles//exefs.nsp will fully replace the original exefs.
- Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
- Full support for patching NSO content is implemented.
- All patches at paths like /atmosphere/exefs_patches//.ips will be applied, allowing for easy distribution of patches supporting multiple firmware versions and/or titles.
- Both the IPS and IPS32 formats are supported.
- Extended to support launching content from loose executable files on the SD card, without requiring any official installation.
- This is done by specifying FsStorageId_None on launch.
- A service manager system module.
- Reimplementation of Nintendo's service manager, fully replicating all original functionality.
- Compile-time support for reintroduction of "smhax", allowing clients to optionally skip service access verification by skipping initialization.
- Extended to allow homebrew to acquire more handles to privileged services than Nintendo natively allows.
- Extended to add a new API for installing Man-In-The-Middle listeners for arbitrary services.
- API can additionally be used to safely detect whether a service has been registered in a non-blocking way with no side-effects.
- Full API documentation to come.
- A process manager system module.
- Reimplementation of Nintendo's process manager, fully replicating all original functionality.
- Extended to allow homebrew to acquire handles to arbitrary processes, and thus read/modify system memory without blocking execution.
- Extended to allow homebrew to retrieve information about system resource limits.
- Extended by embedding a full, extended implementation of Nintendo's boot2 system module.
- Title launch order has been optimized in order to grant access to the SD card faster.
- The error-collection system module is intentionally not launched, preventing many system telemetry error reports from being generated at all.
- Users may place their own custom sysmodules on the SD card and flag them for automatic boot2 launch by creating a /atmosphere/titles/
- A loader system module.
- Fusée, a custom bootloader.