mirror of
https://github.com/jakcron/nstool
synced 2024-11-23 14:09:29 +00:00
480 lines
11 KiB
C++
480 lines
11 KiB
C++
#include <nn/hac/GameCardHeader.h>
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nn::hac::GameCardHeader::GameCardHeader()
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{
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clear();
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}
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nn::hac::GameCardHeader::GameCardHeader(const GameCardHeader& other)
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{
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*this = other;
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}
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void nn::hac::GameCardHeader::operator=(const GameCardHeader& other)
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{
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mRomAreaStartPage = other.mRomAreaStartPage;
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mBackupAreaStartPage = other.mBackupAreaStartPage;
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mKekIndex = other.mKekIndex;
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mTitleKeyDecIndex = other.mTitleKeyDecIndex;
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mRomSize = other.mRomSize;
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mCardHeaderVersion = other.mCardHeaderVersion;
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mFlags = other.mFlags;
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mPackageId = other.mPackageId;
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mValidDataEndPage = other.mValidDataEndPage;
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mAesCbcIv = other.mAesCbcIv;
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mPartitionFsHeaderAddress = other.mPartitionFsHeaderAddress;
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mPartitionFsHeaderSize = other.mPartitionFsHeaderSize;
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mPartitionFsHeaderHash = other.mPartitionFsHeaderHash;
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mInitialDataHash = other.mInitialDataHash;
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mSelSec = other.mSelSec;
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mSelT1Key = other.mSelT1Key;
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mSelKey = other.mSelKey;
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mLimAreaPage = other.mLimAreaPage;
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mFwVersion[0] = other.mFwVersion[0];
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mFwVersion[1] = other.mFwVersion[1];
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mAccCtrl1 = other.mAccCtrl1;
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mWait1TimeRead = other.mWait1TimeRead;
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mWait2TimeRead = other.mWait2TimeRead;
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mWait1TimeWrite = other.mWait1TimeWrite;
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mWait2TimeWrite = other.mWait2TimeWrite;
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mFwMode = other.mFwMode;
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mUppVersion = other.mUppVersion;
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memcpy(mUppHash, other.mUppHash, gc::kUppHashLen);
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mUppId = other.mUppId;
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}
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bool nn::hac::GameCardHeader::operator==(const GameCardHeader& other) const
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{
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return (mRomAreaStartPage == other.mRomAreaStartPage)
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&& (mBackupAreaStartPage == other.mBackupAreaStartPage)
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&& (mKekIndex == other.mKekIndex)
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&& (mTitleKeyDecIndex == other.mTitleKeyDecIndex)
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&& (mRomSize == other.mRomSize)
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&& (mCardHeaderVersion == other.mCardHeaderVersion)
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&& (mFlags == other.mFlags)
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&& (mPackageId == other.mPackageId)
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&& (mValidDataEndPage == other.mValidDataEndPage)
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&& (mAesCbcIv == other.mAesCbcIv)
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&& (mPartitionFsHeaderAddress == other.mPartitionFsHeaderAddress)
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&& (mPartitionFsHeaderSize == other.mPartitionFsHeaderSize)
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&& (mPartitionFsHeaderHash == other.mPartitionFsHeaderHash)
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&& (mInitialDataHash == other.mInitialDataHash)
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&& (mSelSec == other.mSelSec)
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&& (mSelT1Key == other.mSelT1Key)
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&& (mSelKey == other.mSelKey)
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&& (mLimAreaPage == other.mLimAreaPage)
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&& (mFwVersion[0] == other.mFwVersion[0])
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&& (mFwVersion[1] == other.mFwVersion[1])
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&& (mAccCtrl1 == other.mAccCtrl1)
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&& (mWait1TimeRead == other.mWait1TimeRead)
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&& (mWait2TimeRead == other.mWait2TimeRead)
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&& (mWait1TimeWrite == other.mWait1TimeWrite)
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&& (mWait2TimeWrite == other.mWait2TimeWrite)
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&& (mFwMode == other.mFwMode)
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&& (mUppVersion == other.mUppVersion)
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&& (memcmp(mUppHash, other.mUppHash, gc::kUppHashLen) == 0)
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&& (mUppId == other.mUppId);
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}
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bool nn::hac::GameCardHeader::operator!=(const GameCardHeader& other) const
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{
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return !(*this == other);
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}
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void nn::hac::GameCardHeader::toBytes()
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{
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fnd::Exception(kModuleName, "toBytes() not implemented");
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}
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void nn::hac::GameCardHeader::fromBytes(const byte_t* data, size_t len)
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{
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// check input data size
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if (len < sizeof(sGcHeader))
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{
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throw fnd::Exception(kModuleName, "GameCardImage header size is too small");
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}
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// clear internal members
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clear();
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// allocate internal local binary copy
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mRawBinary.alloc(sizeof(sGcHeader));
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memcpy(mRawBinary.data(), data, mRawBinary.size());
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// get sGcHeader ptr
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const nn::hac::sGcHeader* hdr = (const nn::hac::sGcHeader*)mRawBinary.data();
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// check GameCardImage signature
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if (hdr->st_magic.get() != gc::kGcHeaderStructMagic)
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{
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throw fnd::Exception(kModuleName, "GameCardImage header corrupt");
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}
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mRomAreaStartPage = hdr->rom_area_start_page.get();
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mBackupAreaStartPage = hdr->backup_area_start_page.get();
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mKekIndex = hdr->key_flag & 7;
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mTitleKeyDecIndex = (hdr->key_flag >> 4) & 7;
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mRomSize = hdr->rom_size;
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mCardHeaderVersion = hdr->card_header_version;
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mFlags = hdr->flags;
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mPackageId = hdr->package_id.get();
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mValidDataEndPage = hdr->valid_data_end_page.get();
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for (size_t i = 0; i < fnd::aes::kAesBlockSize; i++)
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mAesCbcIv.iv[i] = hdr->aescbc_iv.iv[15-i];
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mPartitionFsHeaderAddress = hdr->partition_fs_header_address.get();
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mPartitionFsHeaderSize = hdr->partition_fs_header_size.get();
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mPartitionFsHeaderHash = hdr->partition_fs_header_hash;
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mInitialDataHash = hdr->initial_data_hash;
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mSelSec = hdr->sel_sec.get();
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mSelT1Key = hdr->sel_t1_key.get();
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mSelKey = hdr->sel_key.get();
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mLimAreaPage = hdr->lim_area.get();
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// if decrypted
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if (hdr->reserved_02[sizeof(hdr->reserved_02)-1] == 0x00 && hdr->reserved_02[sizeof(hdr->reserved_02)-2] == 0x00)
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{
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mFwVersion[gc::FWVER_MAJOR] = hdr->fw_version[gc::FWVER_MAJOR].get();
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mFwVersion[gc::FWVER_MINOR] = hdr->fw_version[gc::FWVER_MINOR].get();
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mAccCtrl1 = hdr->acc_ctrl_1.get();
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mWait1TimeRead = hdr->wait_1_time_read.get();
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mWait2TimeRead = hdr->wait_2_time_read.get();
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mWait1TimeWrite = hdr->wait_1_time_write.get();
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mWait2TimeWrite = hdr->wait_2_time_write.get();
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mFwMode = hdr->fw_mode.get();
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mUppVersion = hdr->upp_version.get();
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memcpy(mUppHash, hdr->upp_hash, gc::kUppHashLen);
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mUppId = hdr->upp_id.get();
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}
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}
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const fnd::Vec<byte_t>& nn::hac::GameCardHeader::getBytes() const
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{
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return mRawBinary;
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}
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// variables
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void nn::hac::GameCardHeader::clear()
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{
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mRomAreaStartPage = 0;
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mBackupAreaStartPage = 0;
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mKekIndex = 0;
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mTitleKeyDecIndex = 0;
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mRomSize = 0;
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mCardHeaderVersion = 0;
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mFlags = 0;
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mPackageId = 0;
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mValidDataEndPage = 0;
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memset(mAesCbcIv.iv, 0, sizeof(mAesCbcIv));
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mPartitionFsHeaderAddress = 0;
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mPartitionFsHeaderSize = 0;
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memset(mPartitionFsHeaderHash.bytes, 0, sizeof(mPartitionFsHeaderHash));
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memset(mInitialDataHash.bytes, 0, sizeof(mInitialDataHash));
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mSelSec = 0;
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mSelT1Key = 0;
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mSelKey = 0;
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mLimAreaPage = 0;
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mFwVersion[0] = 0;
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mFwVersion[1] = 0;
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mAccCtrl1 = 0;
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mWait1TimeRead = 0;
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mWait2TimeRead = 0;
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mWait1TimeWrite = 0;
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mWait2TimeWrite = 0;
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mFwMode = 0;
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mUppVersion = 0;
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memset(mUppHash, 0, gc::kUppHashLen);
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mUppId = 0;
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}
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uint32_t nn::hac::GameCardHeader::getRomAreaStartPage() const
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{
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return mRomAreaStartPage;
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}
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void nn::hac::GameCardHeader::setRomAreaStartPage(uint32_t startPage)
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{
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mRomAreaStartPage = startPage;
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}
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uint32_t nn::hac::GameCardHeader::getBackupAreaStartPage() const
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{
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return mBackupAreaStartPage;
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}
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void nn::hac::GameCardHeader::setBackupAreaStartPage(uint32_t startPage)
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{
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mBackupAreaStartPage = startPage;
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}
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byte_t nn::hac::GameCardHeader::getKekIndex() const
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{
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return mKekIndex;
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}
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void nn::hac::GameCardHeader::setKekIndex(byte_t kekIndex)
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{
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mKekIndex = kekIndex;
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}
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byte_t nn::hac::GameCardHeader::getTitleKeyDecIndex() const
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{
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return mTitleKeyDecIndex;
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}
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void nn::hac::GameCardHeader::setTitleKeyDecIndex(byte_t index)
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{
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mTitleKeyDecIndex = index;
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}
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byte_t nn::hac::GameCardHeader::getRomSizeType() const
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{
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return mRomSize;
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}
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void nn::hac::GameCardHeader::setRomSizeType(byte_t romSizeType)
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{
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mRomSize = romSizeType;
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}
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byte_t nn::hac::GameCardHeader::getCardHeaderVersion() const
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{
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return mCardHeaderVersion;
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}
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void nn::hac::GameCardHeader::setCardHeaderVersion(byte_t version)
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{
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mCardHeaderVersion = version;
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}
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byte_t nn::hac::GameCardHeader::getFlags() const
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{
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return mFlags;
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}
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void nn::hac::GameCardHeader::setFlags(byte_t flags)
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{
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mFlags = flags;
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}
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uint64_t nn::hac::GameCardHeader::getPackageId() const
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{
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return mPackageId;
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}
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void nn::hac::GameCardHeader::setPackageId(uint64_t id)
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{
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mPackageId = id;
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}
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uint32_t nn::hac::GameCardHeader::getValidDataEndPage() const
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{
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return mValidDataEndPage;
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}
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void nn::hac::GameCardHeader::setValidDataEndPage(uint32_t page)
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{
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mValidDataEndPage = page;
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}
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const fnd::aes::sAesIvCtr& nn::hac::GameCardHeader::getAesCbcIv() const
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{
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return mAesCbcIv;
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}
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void nn::hac::GameCardHeader::setAesCbcIv(const fnd::aes::sAesIvCtr& iv)
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{
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mAesCbcIv = iv;
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}
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uint64_t nn::hac::GameCardHeader::getPartitionFsAddress() const
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{
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return mPartitionFsHeaderAddress;
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}
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void nn::hac::GameCardHeader::setPartitionFsAddress(uint64_t address)
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{
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mPartitionFsHeaderAddress = address;
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}
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uint64_t nn::hac::GameCardHeader::getPartitionFsSize() const
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{
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return mPartitionFsHeaderSize;
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}
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void nn::hac::GameCardHeader::setPartitionFsSize(uint64_t size)
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{
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mPartitionFsHeaderSize = size;
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}
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const fnd::sha::sSha256Hash& nn::hac::GameCardHeader::getPartitionFsHash() const
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{
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return mPartitionFsHeaderHash;
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}
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void nn::hac::GameCardHeader::setPartitionFsHash(const fnd::sha::sSha256Hash& hash)
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{
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mPartitionFsHeaderHash = hash;
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}
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const fnd::sha::sSha256Hash& nn::hac::GameCardHeader::getInitialDataHash() const
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{
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return mInitialDataHash;
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}
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void nn::hac::GameCardHeader::setInitialDataHash(const fnd::sha::sSha256Hash& hash)
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{
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mInitialDataHash = hash;
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}
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uint32_t nn::hac::GameCardHeader::getSelSec() const
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{
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return mSelSec;
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}
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void nn::hac::GameCardHeader::setSelSec(uint32_t sel_sec)
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{
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mSelSec = sel_sec;
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}
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uint32_t nn::hac::GameCardHeader::getSelT1Key() const
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{
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return mSelT1Key;
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}
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void nn::hac::GameCardHeader::setSelT1Key(uint32_t sel_t1_key)
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{
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mSelT1Key = sel_t1_key;
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}
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uint32_t nn::hac::GameCardHeader::getSelKey() const
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{
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return mSelKey;
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}
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void nn::hac::GameCardHeader::setSelKey(uint32_t sel_key)
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{
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mSelKey = sel_key;
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}
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uint32_t nn::hac::GameCardHeader::getLimAreaPage() const
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{
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return mLimAreaPage;
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}
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void nn::hac::GameCardHeader::setLimAreaPage(uint32_t page)
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{
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mLimAreaPage = page;
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}
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uint32_t nn::hac::GameCardHeader::getFwVerMajor() const
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{
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return mFwVersion[gc::FWVER_MAJOR];
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}
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void nn::hac::GameCardHeader::setFwVerMajor(uint32_t ver)
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{
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mFwVersion[gc::FWVER_MAJOR] = ver;
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}
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uint32_t nn::hac::GameCardHeader::getFwVerMinor() const
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{
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return mFwVersion[gc::FWVER_MINOR];
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}
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void nn::hac::GameCardHeader::setFwVerMinor(uint32_t ver)
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{
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mFwVersion[gc::FWVER_MINOR] = ver;
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}
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uint32_t nn::hac::GameCardHeader::getAccCtrl1() const
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{
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return mAccCtrl1;
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}
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void nn::hac::GameCardHeader::setAccCtrl1(uint32_t acc_ctrl_1)
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{
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mAccCtrl1 = acc_ctrl_1;
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}
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uint32_t nn::hac::GameCardHeader::getWait1TimeRead() const
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{
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return mWait1TimeRead;
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}
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void nn::hac::GameCardHeader::setWait1TimeRead(uint32_t seconds)
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{
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mWait1TimeRead = seconds;
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}
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uint32_t nn::hac::GameCardHeader::getWait2TimeRead() const
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{
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return mWait2TimeRead;
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}
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void nn::hac::GameCardHeader::setWait2TimeRead(uint32_t seconds)
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{
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mWait2TimeRead = seconds;
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}
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uint32_t nn::hac::GameCardHeader::getWait1TimeWrite() const
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{
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return mWait1TimeWrite;
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}
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void nn::hac::GameCardHeader::setWait1TimeWrite(uint32_t seconds)
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{
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mWait1TimeWrite = seconds;
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}
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uint32_t nn::hac::GameCardHeader::getWait2TimeWrite() const
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{
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return mWait2TimeWrite;
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}
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void nn::hac::GameCardHeader::setWait2TimeWrite(uint32_t seconds)
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{
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mWait2TimeWrite = seconds;
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}
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uint32_t nn::hac::GameCardHeader::getFwMode() const
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{
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return mFwMode;
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}
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void nn::hac::GameCardHeader::setFwMode(uint32_t fw_mode)
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{
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mFwMode = fw_mode;
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}
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uint32_t nn::hac::GameCardHeader::getUppVersion() const
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{
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return mUppVersion;
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}
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void nn::hac::GameCardHeader::setUppVersion(uint32_t version)
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{
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mUppVersion = version;
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}
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const byte_t* nn::hac::GameCardHeader::getUppHash() const
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{
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return mUppHash;
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}
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void nn::hac::GameCardHeader::setUppHash(const byte_t* hash)
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{
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memcpy(mUppHash, hash, gc::kUppHashLen);
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}
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uint64_t nn::hac::GameCardHeader::getUppId() const
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{
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return mUppId;
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}
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void nn::hac::GameCardHeader::setUppId(uint64_t id)
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{
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mUppId = id;
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}
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