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BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
49 lines
898 B
C
49 lines
898 B
C
/**
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* @file lv_draw_rect.h
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*
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*/
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#ifndef LV_DRAW_RECT_H
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#define LV_DRAW_RECT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Draw a rectangle
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* @param coords the coordinates of the rectangle
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* @param mask the rectangle will be drawn only in this mask
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* @param style pointer to a style
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* @param opa_scale scale down all opacities by the factor
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*/
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void lv_draw_rect(const lv_area_t * coords, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_DRAW_RECT_H*/
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