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https://github.com/CTCaer/hekate
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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
116 lines
3.2 KiB
C
116 lines
3.2 KiB
C
/**
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* @file lv_draw.h
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*
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*/
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#ifndef LV_DRAW_H
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#define LV_DRAW_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#include "../lv_core/lv_style.h"
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#include "../lv_misc/lv_txt.h"
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/*********************
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* DEFINES
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*********************/
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/*If image pixels contains alpha we need to know how much byte is a pixel*/
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#if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 2
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#elif LV_COLOR_DEPTH == 16
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 3
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#elif LV_COLOR_DEPTH == 32
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 4
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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enum {
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LV_IMG_SRC_VARIABLE,
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LV_IMG_SRC_FILE,
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LV_IMG_SRC_SYMBOL,
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LV_IMG_SRC_UNKNOWN,
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};
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typedef uint8_t lv_img_src_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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#if LV_ANTIALIAS != 0
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/**
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* Get the opacity of a pixel based it's position in a line segment
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* @param seg segment length
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* @param px_id position of of a pixel which opacity should be get [0..seg-1]
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* @param base_opa the base opacity
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* @return the opacity of the given pixel
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*/
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lv_opa_t lv_draw_aa_get_opa(lv_coord_t seg, lv_coord_t px_id, lv_opa_t base_opa);
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/**
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* Add a vertical anti-aliasing segment (pixels with decreasing opacity)
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* @param x start point x coordinate
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* @param y start point y coordinate
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* @param length length of segment (negative value to start from 0 opacity)
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* @param mask draw only in this area
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* @param color color of pixels
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* @param opa maximum opacity
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*/
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void lv_draw_aa_ver_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
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/**
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* Add a horizontal anti-aliasing segment (pixels with decreasing opacity)
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* @param x start point x coordinate
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* @param y start point y coordinate
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* @param length length of segment (negative value to start from 0 opacity)
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* @param mask draw only in this area
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* @param color color of pixels
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* @param opa maximum opacity
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*/
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void lv_draw_aa_hor_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
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#endif
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/**********************
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* GLOBAL VARIABLES
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**********************/
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extern void (*const px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
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extern void (*const fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
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extern void (*const letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa);
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extern void (*const map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p,
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const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
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lv_color_t recolor, lv_opa_t recolor_opa);
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/**********************
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* MACROS
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**********************/
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/**********************
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* POST INCLUDES
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*********************/
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#include "lv_draw_rect.h"
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#include "lv_draw_label.h"
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#include "lv_draw_img.h"
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#include "lv_draw_line.h"
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#include "lv_draw_triangle.h"
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_DRAW_H*/
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