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https://github.com/CTCaer/hekate
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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
337 lines
9.2 KiB
C
337 lines
9.2 KiB
C
/**
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* @file lv_list.h
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*
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*/
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#ifndef LV_LIST_H
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#define LV_LIST_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_LIST != 0
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/*Testing of dependencies*/
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#if USE_LV_PAGE == 0
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#error "lv_list: lv_page is required. Enable it in lv_conf.h (USE_LV_PAGE 1) "
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#endif
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#if USE_LV_BTN == 0
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#error "lv_list: lv_btn is required. Enable it in lv_conf.h (USE_LV_BTN 1) "
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#endif
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#if USE_LV_LABEL == 0
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#error "lv_list: lv_label is required. Enable it in lv_conf.h (USE_LV_LABEL 1) "
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#endif
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#include "../lv_core/lv_obj.h"
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#include "lv_page.h"
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#include "lv_btn.h"
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#include "lv_label.h"
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#include "lv_img.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/*Data of list*/
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typedef struct
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{
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lv_page_ext_t page; /*Ext. of ancestor*/
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/*New data for this type */
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uint16_t anim_time; /*Scroll animation time*/
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lv_style_t *styles_btn[LV_BTN_STATE_NUM]; /*Styles of the list element buttons*/
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lv_style_t *style_img; /*Style of the list element images on buttons*/
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uint32_t size; /*the number of items(buttons) in the list*/
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bool single_mode; /* whether single selected mode is enabled */
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#if USE_LV_GROUP
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lv_obj_t * last_sel; /* The last selected button. It will be reverted when the list is focused again */
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lv_obj_t * selected_btn; /* The button is currently being selected*/
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#endif
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} lv_list_ext_t;
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enum {
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LV_LIST_STYLE_BG,
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LV_LIST_STYLE_SCRL,
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LV_LIST_STYLE_SB,
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LV_LIST_STYLE_EDGE_FLASH,
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LV_LIST_STYLE_BTN_REL,
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LV_LIST_STYLE_BTN_PR,
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LV_LIST_STYLE_BTN_TGL_REL,
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LV_LIST_STYLE_BTN_TGL_PR,
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LV_LIST_STYLE_BTN_INA,
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};
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typedef uint8_t lv_list_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a list objects
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* @param par pointer to an object, it will be the parent of the new list
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* @param copy pointer to a list object, if not NULL then the new object will be copied from it
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* @return pointer to the created list
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*/
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lv_obj_t * lv_list_create(lv_obj_t * par, const lv_obj_t * copy);
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/**
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* Delete all children of the scrl object, without deleting scrl child.
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* @param obj pointer to an object
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*/
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void lv_list_clean(lv_obj_t *obj);
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/*======================
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* Add/remove functions
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*=====================*/
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/**
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* Add a list element to the list
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* @param list pointer to list object
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* @param img_fn file name of an image before the text (NULL if unused)
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* @param txt text of the list element (NULL if unused)
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* @param rel_action pointer to release action function (like with lv_btn)
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* @return pointer to the new list element which can be customized (a button)
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*/
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lv_obj_t * lv_list_add(lv_obj_t * list, const void * img_src, const char * txt, lv_action_t rel_action);
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/**
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* Remove the index of the button in the list
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* @param list pointer to a list object
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* @param index pointer to a the button's index in the list, index must be 0 <= index < lv_list_ext_t.size
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* @return true: successfully deleted
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*/
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bool lv_list_remove(const lv_obj_t * list, uint32_t index);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set single button selected mode, only one button will be selected if enabled.
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* @param list pointer to the currently pressed list object
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* @param mode, enable(true)/disable(false) single selected mode.
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*/
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void lv_list_set_single_mode(lv_obj_t *list, bool mode);
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#if USE_LV_GROUP
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/**
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* Make a button selected. Can be used while navigating in the list with a keypad.
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* @param list pointer to a list object
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* @param btn pointer to a button to select
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*/
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void lv_list_set_btn_selected(lv_obj_t * list, lv_obj_t * btn);
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#endif
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/**
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* Set scroll animation duration on 'list_up()' 'list_down()' 'list_focus()'
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* @param list pointer to a list object
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* @param anim_time duration of animation [ms]
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*/
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void lv_list_set_anim_time(lv_obj_t *list, uint16_t anim_time);
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/**
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* Set the scroll bar mode of a list
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* @param list pointer to a list object
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* @param sb_mode the new mode from 'lv_page_sb_mode_t' enum
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*/
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static inline void lv_list_set_sb_mode(lv_obj_t * list, lv_sb_mode_t mode)
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{
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lv_page_set_sb_mode(list, mode);
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}
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/**
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* Enable the scroll propagation feature. If enabled then the List will move its parent if there is no more space to scroll.
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* @param list pointer to a List
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* @param en true or false to enable/disable scroll propagation
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*/
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static inline void lv_list_set_scroll_propagation(lv_obj_t * list, bool en)
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{
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lv_page_set_scroll_propagation(list, en);
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}
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/**
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* Enable the edge flash effect. (Show an arc when the an edge is reached)
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* @param list pointer to a List
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* @param en true or false to enable/disable end flash
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*/
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static inline void lv_list_set_edge_flash(lv_obj_t * list, bool en)
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{
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lv_page_set_edge_flash(list, en);
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}
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/**
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* Set a style of a list
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* @param list pointer to a list object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_list_set_style(lv_obj_t *list, lv_list_style_t type, lv_style_t *style);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get single button selected mode.
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* @param list pointer to the currently pressed list object.
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*/
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bool lv_list_get_single_mode(lv_obj_t *list);
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/**
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* Get the text of a list element
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* @param btn pointer to list element
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* @return pointer to the text
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*/
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const char * lv_list_get_btn_text(const lv_obj_t * btn);
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/**
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* Get the label object from a list element
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* @param btn pointer to a list element (button)
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* @return pointer to the label from the list element or NULL if not found
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*/
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lv_obj_t * lv_list_get_btn_label(const lv_obj_t * btn);
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/**
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* Get the image object from a list element
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* @param btn pointer to a list element (button)
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* @return pointer to the image from the list element or NULL if not found
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*/
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lv_obj_t * lv_list_get_btn_img(const lv_obj_t * btn);
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/**
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* Get the next button from list. (Starts from the bottom button)
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* @param list pointer to a list object
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* @param prev_btn pointer to button. Search the next after it.
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* @return pointer to the next button or NULL when no more buttons
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*/
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lv_obj_t * lv_list_get_prev_btn(const lv_obj_t * list, lv_obj_t * prev_btn);
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/**
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* Get the previous button from list. (Starts from the top button)
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* @param list pointer to a list object
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* @param prev_btn pointer to button. Search the previous before it.
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* @return pointer to the previous button or NULL when no more buttons
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*/
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lv_obj_t * lv_list_get_next_btn(const lv_obj_t * list, lv_obj_t * prev_btn);
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/**
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* Get the index of the button in the list
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* @param list pointer to a list object. If NULL, assumes btn is part of a list.
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* @param btn pointer to a list element (button)
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* @return the index of the button in the list, or -1 of the button not in this list
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*/
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int32_t lv_list_get_btn_index(const lv_obj_t * list, const lv_obj_t * btn);
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/**
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* Get the number of buttons in the list
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* @param list pointer to a list object
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* @return the number of buttons in the list
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*/
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uint32_t lv_list_get_size(const lv_obj_t * list);
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#if USE_LV_GROUP
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/**
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* Get the currently selected button. Can be used while navigating in the list with a keypad.
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* @param list pointer to a list object
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* @return pointer to the selected button
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*/
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lv_obj_t * lv_list_get_btn_selected(const lv_obj_t * list);
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#endif
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/**
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* Get scroll animation duration
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* @param list pointer to a list object
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* @return duration of animation [ms]
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*/
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uint16_t lv_list_get_anim_time(const lv_obj_t *list);
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/**
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* Get the scroll bar mode of a list
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* @param list pointer to a list object
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* @return scrollbar mode from 'lv_page_sb_mode_t' enum
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*/
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static inline lv_sb_mode_t lv_list_get_sb_mode(const lv_obj_t * list)
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{
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return lv_page_get_sb_mode(list);
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}
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/**
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* Get the scroll propagation property
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* @param list pointer to a List
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* @return true or false
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*/
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static inline bool lv_list_get_scroll_propagation(lv_obj_t * list)
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{
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return lv_page_get_scroll_propagation(list);
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}
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/**
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* Get the scroll propagation property
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* @param list pointer to a List
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* @return true or false
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*/
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static inline bool lv_list_get_edge_flash(lv_obj_t * list)
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{
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return lv_page_get_edge_flash(list);
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}
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/**
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* Get a style of a list
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* @param list pointer to a list object
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* @param type which style should be get
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* @return style pointer to a style
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* */
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lv_style_t * lv_list_get_style(const lv_obj_t *list, lv_list_style_t type);
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/*=====================
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* Other functions
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*====================*/
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/**
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* Move the list elements up by one
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* @param list pointer a to list object
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*/
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void lv_list_up(const lv_obj_t * list);
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/**
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* Move the list elements down by one
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* @param list pointer to a list object
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*/
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void lv_list_down(const lv_obj_t * list);
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/**
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* Focus on a list button. It ensures that the button will be visible on the list.
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* @param btn pointer to a list button to focus
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* @param anim_en true: scroll with animation, false: without animation
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*/
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void lv_list_focus(const lv_obj_t *btn, bool anim_en);
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_LIST*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_LIST_H*/
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