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https://github.com/CTCaer/hekate
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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
112 lines
2.3 KiB
C
112 lines
2.3 KiB
C
/**
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* @file lv_templ.h
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*
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*/
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/* TODO Remove these instructions
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* Search an replace: template -> object normal name with lower case (e.g. button, label etc.)
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* templ -> object short name with lower case(e.g. btn, label etc)
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* TEMPL -> object short name with upper case (e.g. BTN, LABEL etc.)
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*
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*/
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#ifndef LV_TEMPL_H
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#define LV_TEMPL_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_TEMPL != 0
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#include "../lv_core/lv_obj.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/*Data of template*/
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typedef struct {
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lv_ANCESTOR_ext_t ANCESTOR; /*Ext. of ancestor*/
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/*New data for this type */
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} lv_templ_ext_t;
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/*Styles*/
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enum {
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LV_TEMPL_STYLE_X,
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LV_TEMPL_STYLE_Y,
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};
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typedef uint8_t lv_templ_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a template objects
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* @param par pointer to an object, it will be the parent of the new template
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* @param copy pointer to a template object, if not NULL then the new object will be copied from it
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* @return pointer to the created template
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*/
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lv_obj_t * lv_templ_create(lv_obj_t * par, const lv_obj_t * copy);
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/*======================
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* Add/remove functions
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*=====================*/
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set a style of a template.
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* @param templ pointer to template object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_templ_set_style(lv_obj_t * templ, lv_templ_style_t type, lv_style_t *style);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get style of a template.
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* @param templ pointer to template object
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* @param type which style should be get
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* @return style pointer to the style
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*/
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lv_style_t * lv_templ_get_style(const lv_obj_t * templ, lv_templ_style_t type);
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/*=====================
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* Other functions
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*====================*/
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_TEMPL*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_TEMPL_H*/
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