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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
201 lines
4.9 KiB
C
201 lines
4.9 KiB
C
/**
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* @file lv_area.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_area.h"
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#include "lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Initialize an area
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* @param area_p pointer to an area
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* @param x1 left coordinate of the area
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* @param y1 top coordinate of the area
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* @param x2 right coordinate of the area
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* @param y2 bottom coordinate of the area
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*/
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void lv_area_set(lv_area_t * area_p, lv_coord_t x1, lv_coord_t y1, lv_coord_t x2, lv_coord_t y2)
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{
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area_p->x1 = x1;
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area_p->y1 = y1;
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area_p->x2 = x2;
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area_p->y2 = y2;
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}
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/**
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* Set the width of an area
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* @param area_p pointer to an area
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* @param w the new width of the area (w == 1 makes x1 == x2)
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*/
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void lv_area_set_width(lv_area_t * area_p, lv_coord_t w)
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{
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area_p->x2 = area_p->x1 + w - 1;
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}
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/**
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* Set the height of an area
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* @param area_p pointer to an area
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* @param h the new height of the area (h == 1 makes y1 == y2)
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*/
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void lv_area_set_height(lv_area_t * area_p, lv_coord_t h)
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{
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area_p->y2 = area_p->y1 + h - 1;
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}
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/**
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* Set the position of an area (width and height will be kept)
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* @param area_p pointer to an area
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* @param x the new x coordinate of the area
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* @param y the new y coordinate of the area
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*/
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void lv_area_set_pos(lv_area_t * area_p, lv_coord_t x, lv_coord_t y)
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{
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lv_coord_t w = lv_area_get_width(area_p);
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lv_coord_t h = lv_area_get_height(area_p);
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area_p->x1 = x;
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area_p->y1 = y;
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lv_area_set_width(area_p, w);
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lv_area_set_height(area_p, h);
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}
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/**
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* Return with area of an area (x * y)
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* @param area_p pointer to an area
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* @return size of area
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*/
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uint32_t lv_area_get_size(const lv_area_t * area_p)
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{
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uint32_t size;
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size = (uint32_t)(area_p->x2 - area_p->x1 + 1) *
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(area_p->y2 - area_p->y1 + 1);
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return size;
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}
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/**
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* Get the common parts of two areas
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* @param res_p pointer to an area, the result will be stored here
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* @param a1_p pointer to the first area
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* @param a2_p pointer to the second area
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* @return false: the two area has NO common parts, res_p is invalid
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*/
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bool lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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/* Get the smaller area from 'a1_p' and 'a2_p' */
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res_p->x1 = LV_MATH_MAX(a1_p->x1, a2_p->x1);
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res_p->y1 = LV_MATH_MAX(a1_p->y1, a2_p->y1);
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res_p->x2 = LV_MATH_MIN(a1_p->x2, a2_p->x2);
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res_p->y2 = LV_MATH_MIN(a1_p->y2, a2_p->y2);
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/*If x1 or y1 greater then x2 or y2 then the areas union is empty*/
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bool union_ok = true;
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if((res_p->x1 > res_p->x2) ||
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(res_p->y1 > res_p->y2)) {
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union_ok = false;
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}
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return union_ok;
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}
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/**
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* Join two areas into a third which involves the other two
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* @param res_p pointer to an area, the result will be stored here
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* @param a1_p pointer to the first area
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* @param a2_p pointer to the second area
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*/
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void lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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a_res_p->x1 = LV_MATH_MIN(a1_p->x1, a2_p->x1);
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a_res_p->y1 = LV_MATH_MIN(a1_p->y1, a2_p->y1);
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a_res_p->x2 = LV_MATH_MAX(a1_p->x2, a2_p->x2);
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a_res_p->y2 = LV_MATH_MAX(a1_p->y2, a2_p->y2);
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}
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/**
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* Check if a point is on an area
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* @param a_p pointer to an area
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* @param p_p pointer to a point
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* @return false:the point is out of the area
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*/
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bool lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p)
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{
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bool is_on = false;
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if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) &&
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((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
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is_on = true;
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}
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return is_on;
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}
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/**
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* Check if two area has common parts
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* @param a1_p pointer to an area.
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* @param a2_p pointer to an other area
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* @return false: a1_p and a2_p has no common parts
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*/
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bool lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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if((a1_p->x1 <= a2_p->x2) &&
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(a1_p->x2 >= a2_p->x1) &&
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(a1_p->y1 <= a2_p->y2) &&
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(a1_p->y2 >= a2_p->y1)) {
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return true;
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} else {
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return false;
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}
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}
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/**
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* Check if an area is fully on an other
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* @param ain_p pointer to an area which could be in 'aholder_p'
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* @param aholder pointer to an area which could involve 'ain_p'
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* @return
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*/
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bool lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p)
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{
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bool is_in = false;
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if(ain_p->x1 >= aholder_p->x1 &&
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ain_p->y1 >= aholder_p->y1 &&
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ain_p->x2 <= aholder_p->x2 &&
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ain_p->y2 <= aholder_p->y2) {
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is_in = true;
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}
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return is_in;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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