mirror of
https://github.com/CTCaer/hekate
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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
243 lines
6.5 KiB
C
243 lines
6.5 KiB
C
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/**
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* @file hal_disp.c
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*
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* @description HAL layer for display driver
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include <stdint.h>
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#include <stddef.h>
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#include "../lv_hal/lv_hal_disp.h"
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#include "../lv_misc/lv_mem.h"
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#include "../lv_core/lv_obj.h"
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#include "../lv_misc/lv_gc.h"
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#if defined(LV_GC_INCLUDE)
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# include LV_GC_INCLUDE
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#endif /* LV_ENABLE_GC */
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_disp_t * active;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Initialize a display driver with default values.
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* It is used to surly have known values in the fields ant not memory junk.
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* After it you can set the fields.
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* @param driver pointer to driver variable to initialize
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*/
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void lv_disp_drv_init(lv_disp_drv_t * driver)
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{
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driver->disp_fill = NULL;
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driver->disp_map = NULL;
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driver->disp_flush = NULL;
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#if USE_LV_GPU
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driver->mem_blend = NULL;
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driver->mem_fill = NULL;
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#endif
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#if LV_VDB_SIZE
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driver->vdb_wr = NULL;
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#endif
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}
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/**
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* Register an initialized display driver.
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* Automatically set the first display as active.
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* @param driver pointer to an initialized 'lv_disp_drv_t' variable (can be local variable)
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* @return pointer to the new display or NULL on error
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*/
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lv_disp_t * lv_disp_drv_register(lv_disp_drv_t * driver)
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{
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lv_disp_t * node;
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node = lv_mem_alloc(sizeof(lv_disp_t));
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lv_mem_assert(node);
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if(node == NULL) return NULL;
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memcpy(&node->driver, driver, sizeof(lv_disp_drv_t));
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node->next = NULL;
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/* Set first display as active by default */
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if(LV_GC_ROOT(_lv_disp_list) == NULL) {
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LV_GC_ROOT(_lv_disp_list) = node;
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active = node;
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lv_obj_invalidate(lv_scr_act());
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} else {
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((lv_disp_t*)LV_GC_ROOT(_lv_disp_list))->next = node;
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}
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return node;
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}
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/**
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* Set the active display
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* @param disp pointer to a display (return value of 'lv_disp_register')
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*/
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void lv_disp_set_active(lv_disp_t * disp)
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{
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active = disp;
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lv_obj_invalidate(lv_scr_act());
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}
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/**
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* Get a pointer to the active display
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* @return pointer to the active display
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*/
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lv_disp_t * lv_disp_get_active(void)
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{
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return active;
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}
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/**
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* Get the next display.
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* @param disp pointer to the current display. NULL to initialize.
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* @return the next display or NULL if no more. Give the first display when the parameter is NULL
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*/
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lv_disp_t * lv_disp_next(lv_disp_t * disp)
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{
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if(disp == NULL) {
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return LV_GC_ROOT(_lv_disp_list);
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} else {
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if(((lv_disp_t*)LV_GC_ROOT(_lv_disp_list))->next == NULL) return NULL;
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else return ((lv_disp_t*)LV_GC_ROOT(_lv_disp_list))->next;
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}
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}
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/**
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* Write the content of the internal buffer (VDB) to the display
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* @param x1 left coordinate of the rectangle
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* @param x2 right coordinate of the rectangle
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* @param y1 top coordinate of the rectangle
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* @param y2 bottom coordinate of the rectangle
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* @param color_p fill color
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*/
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void lv_disp_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color)
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{
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if(active == NULL) return;
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if(active->driver.disp_fill != NULL) active->driver.disp_fill(x1, y1, x2, y2, color);
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}
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/**
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* Fill a rectangular area with a color on the active display
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* @param x1 left coordinate of the rectangle
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* @param x2 right coordinate of the rectangle
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* @param y1 top coordinate of the rectangle
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* @param y2 bottom coordinate of the rectangle
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* @param color_p pointer to an array of colors
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*/
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void lv_disp_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t * color_p)
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{
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if(active == NULL) return;
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if(active->driver.disp_flush != NULL) {
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LV_LOG_TRACE("disp flush started");
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active->driver.disp_flush(x1, y1, x2, y2, color_p);
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LV_LOG_TRACE("disp flush ready");
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} else {
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LV_LOG_WARN("disp flush function registered");
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}
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}
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/**
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* Put a color map to a rectangular area on the active display
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* @param x1 left coordinate of the rectangle
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* @param x2 right coordinate of the rectangle
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* @param y1 top coordinate of the rectangle
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* @param y2 bottom coordinate of the rectangle
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* @param color_map pointer to an array of colors
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*/
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void lv_disp_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_map)
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{
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if(active == NULL) return;
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if(active->driver.disp_map != NULL) active->driver.disp_map(x1, y1, x2, y2, color_map);
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}
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#if USE_LV_GPU
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/**
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* Blend pixels to a destination memory from a source memory
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* In 'lv_disp_drv_t' 'mem_blend' is optional. (NULL if not available)
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* @param dest a memory address. Blend 'src' here.
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* @param src pointer to pixel map. Blend it to 'dest'.
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* @param length number of pixels in 'src'
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* @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover)
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*/
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void lv_disp_mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
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{
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if(active == NULL) return;
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if(active->driver.mem_blend != NULL) active->driver.mem_blend(dest, src, length, opa);
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}
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/**
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* Fill a memory with a color (GPUs may support it)
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* In 'lv_disp_drv_t' 'mem_fill' is optional. (NULL if not available)
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* @param dest a memory address. Copy 'src' here.
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* @param src pointer to pixel map. Copy it to 'dest'.
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* @param length number of pixels in 'src'
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* @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover)
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*/
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void lv_disp_mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color)
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{
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if(active == NULL) return;
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if(active->driver.mem_fill != NULL) active->driver.mem_fill(dest, length, color);
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}
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/**
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* Shows if memory blending (by GPU) is supported or not
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* @return false: 'mem_blend' is not supported in the driver; true: 'mem_blend' is supported in the driver
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*/
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bool lv_disp_is_mem_blend_supported(void)
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{
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if(active == NULL) return false;
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if(active->driver.mem_blend) return true;
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else return false;
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}
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/**
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* Shows if memory fill (by GPU) is supported or not
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* @return false: 'mem_fill' is not supported in the drover; true: 'mem_fill' is supported in the driver
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*/
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bool lv_disp_is_mem_fill_supported(void)
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{
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if(active == NULL) return false;
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if(active->driver.mem_fill) return true;
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else return false;
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}
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#endif
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/**********************
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* STATIC FUNCTIONS
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**********************/
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