hekate/bdk/libs/lvgl/lv_objx/lv_list.c
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

1052 lines
34 KiB
C

/*
* Copyright (c) 2019 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file lv_list.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_list.h"
#if USE_LV_LIST != 0
#include "../lv_core/lv_group.h"
#include "../lv_themes/lv_theme.h"
#include "../lv_misc/lv_anim.h"
#include "../lv_misc/lv_math.h"
/*********************
* DEFINES
*********************/
#define LV_LIST_LAYOUT_DEF LV_LAYOUT_COL_M
#if USE_LV_ANIMATION
# ifndef LV_LIST_FOCUS_TIME
# define LV_LIST_FOCUS_TIME 100 /*Animation time of focusing to the a list element [ms] (0: no animation) */
# endif
#else
# undef LV_LIST_FOCUS_TIME
# define LV_LIST_FOCUS_TIME 0 /*No animations*/
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_list_signal(lv_obj_t * list, lv_signal_t sign, void * param);
static lv_res_t lv_list_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param);
static void refr_btn_width(lv_obj_t * list);
static void lv_list_btn_single_selected(lv_obj_t *btn);
static bool lv_list_is_list_btn(lv_obj_t * list_btn);
static bool lv_list_is_list_img(lv_obj_t * list_btn);
static bool lv_list_is_list_label(lv_obj_t * list_btn);
/**********************
* STATIC VARIABLES
**********************/
#if USE_LV_IMG
static lv_signal_func_t img_signal;
#endif
static lv_signal_func_t label_signal;
static lv_signal_func_t ancestor_page_signal;
static lv_signal_func_t ancestor_btn_signal;
#if USE_LV_GROUP
/*Used to make the last clicked button pressed (selected) when the list become focused and `click_focus == 1`*/
static lv_obj_t * last_clicked_btn;
#endif
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a list objects
* @param par pointer to an object, it will be the parent of the new list
* @param copy pointer to a list object, if not NULL then the new object will be copied from it
* @return pointer to the created list
*/
lv_obj_t * lv_list_create(lv_obj_t * par, const lv_obj_t * copy)
{
LV_LOG_TRACE("list create started");
/*Create the ancestor basic object*/
lv_obj_t * new_list = lv_page_create(par, copy);
lv_mem_assert(new_list);
if(new_list == NULL) return NULL;
if(ancestor_page_signal == NULL) ancestor_page_signal = lv_obj_get_signal_func(new_list);
lv_list_ext_t * ext = lv_obj_allocate_ext_attr(new_list, sizeof(lv_list_ext_t));
lv_mem_assert(ext);
if(ext == NULL) return NULL;
// Important!
static lv_style_t img_btn_color;
lv_style_copy( &img_btn_color, &lv_style_plain);
img_btn_color.image.color = LV_COLOR_HEX(0xDDDDDD);
img_btn_color.image.intense = LV_OPA_50;
ext->style_img = &img_btn_color;
ext->styles_btn[LV_BTN_STATE_REL] = &lv_style_btn_rel;
ext->styles_btn[LV_BTN_STATE_PR] = &lv_style_btn_pr;
ext->styles_btn[LV_BTN_STATE_TGL_REL] = &lv_style_btn_tgl_rel;
ext->styles_btn[LV_BTN_STATE_TGL_PR] = &lv_style_btn_tgl_pr;
ext->styles_btn[LV_BTN_STATE_INA] = &lv_style_btn_ina;
ext->anim_time = LV_LIST_FOCUS_TIME;
ext->single_mode = false;
ext->size = 0;
#if USE_LV_GROUP
ext->last_sel = NULL;
ext->selected_btn = NULL;
#endif
lv_obj_set_signal_func(new_list, lv_list_signal);
/*Init the new list object*/
if(copy == NULL) {
lv_obj_set_size(new_list, 2 * LV_DPI, 3 * LV_DPI);
lv_page_set_scrl_layout(new_list, LV_LIST_LAYOUT_DEF);
lv_list_set_sb_mode(new_list, LV_SB_MODE_DRAG);
/*Set the default styles*/
lv_theme_t * th = lv_theme_get_current();
if(th) {
lv_list_set_style(new_list, LV_LIST_STYLE_BG, th->list.bg);
lv_list_set_style(new_list, LV_LIST_STYLE_SCRL, th->list.scrl);
lv_list_set_style(new_list, LV_LIST_STYLE_SB, th->list.sb);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_REL, th->list.btn.rel);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_PR, th->list.btn.pr);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_TGL_REL, th->list.btn.tgl_rel);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_TGL_PR, th->list.btn.tgl_pr);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_INA, th->list.btn.ina);
} else {
lv_list_set_style(new_list, LV_LIST_STYLE_BG, &lv_style_transp_fit);
lv_list_set_style(new_list, LV_LIST_STYLE_SCRL, &lv_style_pretty);
}
} else {
lv_list_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
lv_obj_t * copy_btn = lv_list_get_next_btn(copy, NULL);
while(copy_btn) {
const void * img_src = NULL;
#if USE_LV_IMG
lv_obj_t * copy_img = lv_list_get_btn_img(copy_btn);
if(copy_img) img_src = lv_img_get_src(copy_img);
#endif
lv_list_add(new_list, img_src, lv_list_get_btn_text(copy_btn), lv_btn_get_action(copy_btn, LV_BTN_ACTION_CLICK));
copy_btn = lv_list_get_next_btn(copy, copy_btn);
}
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_REL, copy_ext->styles_btn[LV_BTN_STATE_REL]);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_PR, copy_ext->styles_btn[LV_BTN_STATE_PR]);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_TGL_REL, copy_ext->styles_btn[LV_BTN_STATE_TGL_REL]);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_TGL_PR, copy_ext->styles_btn[LV_BTN_STATE_TGL_REL]);
lv_list_set_style(new_list, LV_LIST_STYLE_BTN_INA, copy_ext->styles_btn[LV_BTN_STATE_INA]);
/*Refresh the style with new signal function*/
lv_obj_refresh_style(new_list);
}
LV_LOG_INFO("list created");
return new_list;
}
/**
* Delete all children of the scrl object, without deleting scrl child.
* @param obj pointer to an object
*/
void lv_list_clean(lv_obj_t * obj)
{
lv_obj_t * scrl = lv_page_get_scrl(obj);
lv_obj_clean(scrl);
lv_list_ext_t * ext = lv_obj_get_ext_attr(obj);
ext->size = 0;
}
/*======================
* Add/remove functions
*=====================*/
/**
* Add a list element to the list
* @param list pointer to list object
* @param img_fn file name of an image before the text (NULL if unused)
* @param txt text of the list element (NULL if unused)
* @param rel_action pointer to release action function (like with lv_btn)
* @return pointer to the new list element which can be customized (a button)
*/
lv_obj_t * lv_list_add(lv_obj_t * list, const void * img_src, const char * txt, lv_action_t rel_action)
{
lv_style_t * style = lv_obj_get_style(list);
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
ext->size ++;
/*Create a list element with the image an the text*/
lv_obj_t * liste;
liste = lv_btn_create(list, NULL);
/*Save the original signal function because it will be required in `lv_list_btn_signal`*/
if(ancestor_btn_signal == NULL) ancestor_btn_signal = lv_obj_get_signal_func(liste);
/*Set the default styles*/
lv_btn_set_style(liste, LV_BTN_STYLE_REL, ext->styles_btn[LV_BTN_STATE_REL]);
lv_btn_set_style(liste, LV_BTN_STYLE_PR, ext->styles_btn[LV_BTN_STATE_PR]);
lv_btn_set_style(liste, LV_BTN_STYLE_TGL_REL, ext->styles_btn[LV_BTN_STATE_TGL_REL]);
lv_btn_set_style(liste, LV_BTN_STYLE_TGL_PR, ext->styles_btn[LV_BTN_STATE_TGL_PR]);
lv_btn_set_style(liste, LV_BTN_STYLE_INA, ext->styles_btn[LV_BTN_STATE_INA]);
lv_btn_set_action(liste, LV_BTN_ACTION_CLICK, rel_action);
lv_page_glue_obj(liste, true);
lv_btn_set_layout(liste, LV_LAYOUT_ROW_M);
lv_btn_set_fit(liste, false, true);
lv_obj_set_protect(liste, LV_PROTECT_PRESS_LOST);
lv_obj_set_signal_func(liste, lv_list_btn_signal);
/*Make the size adjustment*/
lv_coord_t w = lv_obj_get_width(list);
lv_style_t * style_scrl = lv_obj_get_style(lv_page_get_scrl(list));
lv_coord_t pad_hor_tot = style->body.padding.hor + style_scrl->body.padding.hor;
w -= pad_hor_tot * 2;
lv_obj_set_width(liste, w);
#if USE_LV_IMG != 0
lv_obj_t * img = NULL;
if(img_src) {
img = lv_img_create(liste, NULL);
lv_img_set_src(img, img_src);
lv_obj_set_style(img, ext->style_img);
lv_obj_set_click(img, false);
if(img_signal == NULL) img_signal = lv_obj_get_signal_func(img);
}
#endif
if(txt != NULL) {
lv_coord_t btn_hor_pad = ext->styles_btn[LV_BTN_STYLE_REL]->body.padding.hor;
lv_obj_t * label = lv_label_create(liste, NULL);
lv_label_set_text(label, txt);
lv_obj_set_click(label, false);
lv_label_set_long_mode(label, LV_LABEL_LONG_ROLL);
lv_obj_set_width(label, liste->coords.x2 - label->coords.x1 - btn_hor_pad);
if(label_signal == NULL) label_signal = lv_obj_get_signal_func(label);
}
#if USE_LV_GROUP
/* If this is the first item to be added to the list and the list is
* focussed, select it */
{
lv_group_t *g = lv_obj_get_group(list);
if(ext->size == 1 && lv_group_get_focused(g) == list) {
lv_list_set_btn_selected(list, liste);
}
}
#endif
return liste;
}
/**
* Remove the index of the button in the list
* @param list pointer to a list object
* @param index pointer to a the button's index in the list, index must be 0 <= index < lv_list_ext_t.size
* @return true: successfully deleted
*/
bool lv_list_remove(const lv_obj_t * list, uint32_t index)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
if(index >= ext->size) return false;
uint32_t count = 0;
lv_obj_t * e = lv_list_get_next_btn(list, NULL);
while(e != NULL) {
if(count == index) {
lv_obj_del(e);
ext->size --;
return true;
}
e = lv_list_get_next_btn(list, e);
count ++;
}
return false;
}
/*=====================
* Setter functions
*====================*/
/**
* Set single button selected mode, only one button will be selected if enabled.
* @param list pointer to the currently pressed list object
* @param mode, enable(true)/disable(false) single selected mode.
*/
void lv_list_set_single_mode(lv_obj_t *list, bool mode)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
ext->single_mode = mode;
}
#if USE_LV_GROUP
/**
* Make a button selected
* @param list pointer to a list object
* @param btn pointer to a button to selectthe
*/
void lv_list_set_btn_selected(lv_obj_t * list, lv_obj_t * btn)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
if(ext->selected_btn) {
lv_btn_state_t s = lv_btn_get_state(ext->selected_btn);
if(s == LV_BTN_STATE_PR) lv_btn_set_state(ext->selected_btn, LV_BTN_STATE_REL);
else if(s == LV_BTN_STATE_TGL_PR) lv_btn_set_state(ext->selected_btn, LV_BTN_STATE_TGL_REL);
}
ext->selected_btn = btn;
if( btn != NULL ) {
ext->last_sel = btn;
}
if(ext->selected_btn) {
lv_btn_state_t s = lv_btn_get_state(ext->selected_btn);
if(s == LV_BTN_STATE_REL) lv_btn_set_state(ext->selected_btn, LV_BTN_STATE_PR);
else if(s == LV_BTN_STATE_TGL_REL) lv_btn_set_state(ext->selected_btn, LV_BTN_STATE_TGL_PR);
lv_page_focus(list, ext->selected_btn, ext->anim_time);
}
}
#endif
/**
* Set scroll animation duration on 'list_up()' 'list_down()' 'list_focus()'
* @param list pointer to a list object
* @param anim_time duration of animation [ms]
*/
void lv_list_set_anim_time(lv_obj_t * list, uint16_t anim_time)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
#if USE_LV_ANIMATION == 0
anim_time = 0;
#endif
if(ext->anim_time == anim_time) return;
ext->anim_time = anim_time;
}
/**
* Set a style of a list
* @param list pointer to a list object
* @param type which style should be set
* @param style pointer to a style
*/
void lv_list_set_style(lv_obj_t * list, lv_list_style_t type, lv_style_t * style)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
lv_btn_style_t btn_style_refr = LV_BTN_STYLE_REL;
lv_obj_t * btn;
switch(type) {
case LV_LIST_STYLE_BG:
lv_page_set_style(list, LV_PAGE_STYLE_BG, style);
/*style change signal will call 'refr_btn_width' */
break;
case LV_LIST_STYLE_SCRL:
lv_page_set_style(list, LV_PAGE_STYLE_SCRL, style);
refr_btn_width(list);
break;
case LV_LIST_STYLE_SB:
lv_page_set_style(list, LV_PAGE_STYLE_SB, style);
break;
case LV_LIST_STYLE_EDGE_FLASH:
lv_page_set_style(list, LV_PAGE_STYLE_EDGE_FLASH, style);
break;
case LV_LIST_STYLE_BTN_REL:
ext->styles_btn[LV_BTN_STATE_REL] = style;
btn_style_refr = LV_BTN_STYLE_REL;
break;
case LV_LIST_STYLE_BTN_PR:
ext->styles_btn[LV_BTN_STATE_PR] = style;
btn_style_refr = LV_BTN_STYLE_PR;
break;
case LV_LIST_STYLE_BTN_TGL_REL:
ext->styles_btn[LV_BTN_STATE_TGL_REL] = style;
btn_style_refr = LV_BTN_STYLE_TGL_REL;
break;
case LV_LIST_STYLE_BTN_TGL_PR:
ext->styles_btn[LV_BTN_STATE_TGL_PR] = style;
btn_style_refr = LV_BTN_STYLE_TGL_PR;
break;
case LV_LIST_STYLE_BTN_INA:
ext->styles_btn[LV_BTN_STATE_INA] = style;
btn_style_refr = LV_BTN_STYLE_INA;
break;
}
/*Refresh existing buttons' style*/
if(type == LV_LIST_STYLE_BTN_PR || type == LV_LIST_STYLE_BTN_REL ||
type == LV_LIST_STYLE_BTN_TGL_REL || type == LV_LIST_STYLE_BTN_TGL_PR ||
type == LV_LIST_STYLE_BTN_INA) {
btn = lv_list_get_prev_btn(list, NULL);
while(btn != NULL) {
lv_btn_set_style(btn, btn_style_refr, ext->styles_btn[btn_style_refr]);
btn = lv_list_get_prev_btn(list, btn);
}
}
}
/*=====================
* Getter functions
*====================*/
/**
* Get single button selected mode.
* @param list pointer to the currently pressed list object.
*/
bool lv_list_get_single_mode(lv_obj_t *list)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
return (ext->single_mode);
}
/**
* Get the text of a list element
* @param btn pointer to list element
* @return pointer to the text
*/
const char * lv_list_get_btn_text(const lv_obj_t * btn)
{
lv_obj_t * label = lv_list_get_btn_label(btn);
if(label == NULL) return "";
return lv_label_get_text(label);
}
/**
* Get the label object from a list element
* @param btn pointer to a list element (button)
* @return pointer to the label from the list element or NULL if not found
*/
lv_obj_t * lv_list_get_btn_label(const lv_obj_t * btn)
{
lv_obj_t * label = lv_obj_get_child(btn, NULL);
if(label == NULL) return NULL;
while(lv_list_is_list_label(label) == false) {
label = lv_obj_get_child(btn, label);
if(label == NULL) break;
}
return label;
}
/**
* Get the image object from a list element
* @param btn pointer to a list element (button)
* @return pointer to the image from the list element or NULL if not found
*/
lv_obj_t * lv_list_get_btn_img(const lv_obj_t * btn)
{
#if USE_LV_IMG != 0
lv_obj_t * img = lv_obj_get_child(btn, NULL);
if(img == NULL) return NULL;
while(lv_list_is_list_img(img) == false) {
img = lv_obj_get_child(btn, img);
if(img == NULL) break;
}
return img;
#else
return NULL;
#endif
}
/**
* Get the previous button from list. (Starts from the top button)
* @param list pointer to a list object
* @param prev_btn pointer to button. Search the previous before it.
* @return pointer to the previous button or NULL when no more buttons
*/
lv_obj_t * lv_list_get_prev_btn(const lv_obj_t * list, lv_obj_t * prev_btn)
{
/* Not a good practice but user can add/create objects to the lists manually.
* When getting the next button try to be sure that it is at least a button */
lv_obj_t * btn ;
lv_obj_t * scrl = lv_page_get_scrl(list);
btn = lv_obj_get_child(scrl, prev_btn);
if(btn == NULL) return NULL;
while(lv_list_is_list_btn(btn) == false) {
btn = lv_obj_get_child(scrl, btn);
if(btn == NULL) break;
}
return btn;
}
/**
* Get the next button from list. (Starts from the bottom button)
* @param list pointer to a list object
* @param prev_btn pointer to button. Search the next after it.
* @return pointer to the next button or NULL when no more buttons
*/
lv_obj_t * lv_list_get_next_btn(const lv_obj_t * list, lv_obj_t * prev_btn)
{
/* Not a good practice but user can add/create objects to the lists manually.
* When getting the next button try to be sure that it is at least a button */
lv_obj_t * btn ;
lv_obj_t * scrl = lv_page_get_scrl(list);
btn = lv_obj_get_child_back(scrl, prev_btn);
if(btn == NULL) return NULL;
while(lv_list_is_list_btn(btn) == false) {
btn = lv_obj_get_child_back(scrl, btn);
if(btn == NULL) break;
}
return btn;
}
/**
* Get the index of the button in the list
* @param list pointer to a list object. If NULL, assumes btn is part of a list.
* @param btn pointer to a list element (button)
* @return the index of the button in the list, or -1 of the button not in this list
*/
int32_t lv_list_get_btn_index(const lv_obj_t * list, const lv_obj_t * btn)
{
int index = 0;
if( list == NULL ){
/* no list provided, assuming btn is part of a list */
list = lv_obj_get_parent(lv_obj_get_parent(btn));
}
lv_obj_t * e = lv_list_get_next_btn(list, NULL);
while(e != NULL) {
if(e == btn) {
return index;
}
index ++;
e = lv_list_get_next_btn(list, e);
}
return -1;
}
/**
* Get the number of buttons in the list
* @param list pointer to a list object
* @return the number of buttons in the list
*/
uint32_t lv_list_get_size(const lv_obj_t * list)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
return ext->size;
}
#if USE_LV_GROUP
/**
* Get the currently selected button
* @param list pointer to a list object
* @return pointer to the selected button
*/
lv_obj_t * lv_list_get_btn_selected(const lv_obj_t * list)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
return ext->selected_btn;
}
#endif
/**
* Get scroll animation duration
* @param list pointer to a list object
* @return duration of animation [ms]
*/
uint16_t lv_list_get_anim_time(const lv_obj_t * list)
{
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
return ext->anim_time;
}
/**
* Get a style of a list
* @param list pointer to a list object
* @param type which style should be get
* @return style pointer to a style
* */
lv_style_t * lv_list_get_style(const lv_obj_t * list, lv_list_style_t type)
{
lv_style_t * style = NULL;
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
switch(type) {
case LV_LIST_STYLE_BG:
style = lv_page_get_style(list, LV_PAGE_STYLE_BG);
break;
case LV_LIST_STYLE_SCRL:
style = lv_page_get_style(list, LV_PAGE_STYLE_SB);
break;
case LV_LIST_STYLE_SB:
style = lv_page_get_style(list, LV_PAGE_STYLE_SCRL);
break;
case LV_LIST_STYLE_EDGE_FLASH:
style = lv_page_get_style(list, LV_PAGE_STYLE_EDGE_FLASH);
break;
case LV_LIST_STYLE_BTN_REL:
style = ext->styles_btn[LV_BTN_STATE_REL];
break;
case LV_LIST_STYLE_BTN_PR:
style = ext->styles_btn[LV_BTN_STATE_PR];
break;
case LV_LIST_STYLE_BTN_TGL_REL:
style = ext->styles_btn[LV_BTN_STATE_TGL_REL];
break;
case LV_LIST_STYLE_BTN_TGL_PR:
style = ext->styles_btn[LV_BTN_STATE_TGL_PR];
break;
case LV_LIST_STYLE_BTN_INA:
style = ext->styles_btn[LV_BTN_STATE_INA];
break;
default:
style = NULL;
break;
}
return style;
}
/*=====================
* Other functions
*====================*/
/**
* Move the list elements up by one
* @param list pointer a to list object
*/
void lv_list_up(const lv_obj_t * list)
{
/*Search the first list element which 'y' coordinate is below the parent
* and position the list to show this element on the bottom*/
lv_obj_t * scrl = lv_page_get_scrl(list);
lv_obj_t * e;
lv_obj_t * e_prev = NULL;
e = lv_list_get_prev_btn(list, NULL);
while(e != NULL) {
if(e->coords.y2 <= list->coords.y2) {
if(e_prev != NULL) {
lv_coord_t new_y = lv_obj_get_height(list) - (lv_obj_get_y(e_prev) + lv_obj_get_height(e_prev));
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
if(ext->anim_time == 0) {
lv_obj_set_y(scrl, new_y);
} else {
#if USE_LV_ANIMATION
lv_anim_t a;
a.var = scrl;
a.start = lv_obj_get_y(scrl);
a.end = new_y;
a.fp = (lv_anim_fp_t)lv_obj_set_y;
a.path = lv_anim_path_linear;
a.end_cb = NULL;
a.act_time = 0;
a.time = LV_LIST_FOCUS_TIME;
a.playback = 0;
a.playback_pause = 0;
a.repeat = 0;
a.repeat_pause = 0;
lv_anim_create(&a);
#endif
}
}
break;
}
e_prev = e;
e = lv_list_get_prev_btn(list, e);
}
}
/**
* Move the list elements down by one
* @param list pointer to a list object
*/
void lv_list_down(const lv_obj_t * list)
{
/*Search the first list element which 'y' coordinate is above the parent
* and position the list to show this element on the top*/
lv_obj_t * scrl = lv_page_get_scrl(list);
lv_obj_t * e;
e = lv_list_get_prev_btn(list, NULL);
while(e != NULL) {
if(e->coords.y1 < list->coords.y1) {
lv_coord_t new_y = -lv_obj_get_y(e);
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
if(ext->anim_time == 0) {
lv_obj_set_y(scrl, new_y);
} else {
#if USE_LV_ANIMATION
lv_anim_t a;
a.var = scrl;
a.start = lv_obj_get_y(scrl);
a.end = new_y;
a.fp = (lv_anim_fp_t)lv_obj_set_y;
a.path = lv_anim_path_linear;
a.end_cb = NULL;
a.act_time = 0;
a.time = LV_LIST_FOCUS_TIME;
a.playback = 0;
a.playback_pause = 0;
a.repeat = 0;
a.repeat_pause = 0;
lv_anim_create(&a);
#endif
}
break;
}
e = lv_list_get_prev_btn(list, e);
}
}
/**
* Focus on a list button. It ensures that the button will be visible on the list.
* @param btn pointer to a list button to focus
* @param anim_en true: scroll with animation, false: without animation
*/
void lv_list_focus(const lv_obj_t * btn, bool anim_en)
{
#if USE_LV_ANIMATION == 0
anim_en = false;
#endif
lv_obj_t * list = lv_obj_get_parent(lv_obj_get_parent(btn));
lv_page_focus(list, btn, anim_en == false ? 0 : lv_list_get_anim_time(list));
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Signal function of the list
* @param list pointer to a list object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_list_signal(lv_obj_t * list, lv_signal_t sign, void * param)
{
lv_res_t res;
/* Include the ancient signal function */
res = ancestor_page_signal(list, sign, param);
if(res != LV_RES_OK) return res;
if(sign == LV_SIGNAL_CORD_CHG) {
/*Be sure the width of the buttons are correct*/
lv_coord_t w = lv_obj_get_width(list);
if(w != lv_area_get_width(param)) { /*Width changed*/
refr_btn_width(list);
}
} else if(sign == LV_SIGNAL_STYLE_CHG) {
/*Because of the possible change of horizontal and vertical padding refresh buttons width */
refr_btn_width(list);
} else if(sign == LV_SIGNAL_FOCUS) {
#if USE_LV_GROUP
lv_hal_indev_type_t indev_type = lv_indev_get_type(lv_indev_get_act());
/*With ENCODER select the first button only in edit mode*/
if(indev_type == LV_INDEV_TYPE_ENCODER) {
lv_group_t * g = lv_obj_get_group(list);
if(lv_group_get_editing(g)) {
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
if(ext->last_sel) {
/* Select the last used button */
lv_list_set_btn_selected(list, ext->last_sel);
}
else {
/*Get the first button and mark it as selected*/
lv_list_set_btn_selected(list, lv_list_get_next_btn(list, NULL));
}
} else {
lv_list_set_btn_selected(list, NULL);
}
}
/*Else select the clicked button*/
else {
/*Mark the last clicked button (if any) as selected because it triggered the focus*/
if(last_clicked_btn) {
lv_list_set_btn_selected(list, last_clicked_btn);
} else {
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
if(ext->last_sel) {
/* Select the last used button */
lv_list_set_btn_selected(list, ext->last_sel);
}
else {
/*Get the first button and mark it as selected*/
lv_list_set_btn_selected(list, lv_list_get_next_btn(list, NULL));
}
}
}
#endif
} else if(sign == LV_SIGNAL_DEFOCUS) {
#if USE_LV_GROUP
/*De-select the selected btn*/
lv_list_set_btn_selected(list, NULL);
last_clicked_btn = NULL; /*button click will be set if click happens before focus*/
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
ext->selected_btn = NULL;
#endif
} else if(sign == LV_SIGNAL_GET_EDITABLE) {
bool * editable = (bool *)param;
*editable = true;
} else if(sign == LV_SIGNAL_CONTROLL) {
#if USE_LV_GROUP
char c = *((char *)param);
if(c == LV_GROUP_KEY_RIGHT || c == LV_GROUP_KEY_DOWN) {
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
/*If there is a valid selected button the make the previous selected*/
if(ext->selected_btn) {
lv_obj_t * btn_prev = lv_list_get_next_btn(list, ext->selected_btn);
if(btn_prev) lv_list_set_btn_selected(list, btn_prev);
}
/*If there is no selected button the make the first selected*/
else {
lv_obj_t * btn = lv_list_get_next_btn(list, NULL);
if(btn) lv_list_set_btn_selected(list, btn); /*If there are no buttons on the list then there is no first button*/
}
} else if(c == LV_GROUP_KEY_LEFT || c == LV_GROUP_KEY_UP) {
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
/*If there is a valid selected button the make the next selected*/
if(ext->selected_btn != NULL) {
lv_obj_t * btn_next = lv_list_get_prev_btn(list, ext->selected_btn);
if(btn_next) lv_list_set_btn_selected(list, btn_next);
}
/*If there is no selected button the make the first selected*/
else {
lv_obj_t * btn = lv_list_get_next_btn(list, NULL);
if(btn) lv_list_set_btn_selected(list, btn);
}
} else if(c == LV_GROUP_KEY_ENTER) {
/*Get the 'pressed' button*/
lv_obj_t * btn = NULL;
btn = lv_list_get_prev_btn(list, btn);
while(btn != NULL) {
if(lv_btn_get_state(btn) == LV_BTN_STATE_PR) break;
btn = lv_list_get_prev_btn(list, btn);
}
if(btn != NULL) {
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
ext->last_sel = btn;
lv_action_t rel_action;
rel_action = lv_btn_get_action(btn, LV_BTN_ACTION_CLICK);
if(rel_action != NULL) rel_action(btn);
}
}
#endif
} else if(sign == LV_SIGNAL_GET_TYPE) {
lv_obj_type_t * buf = param;
uint8_t i;
for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
if(buf->type[i] == NULL) break;
}
buf->type[i] = "lv_list";
}
return res;
}
/**
* Signal function of the list buttons
* @param btn pointer to a button on the list
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_list_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param)
{
lv_res_t res;
/* Include the ancient signal function */
res = ancestor_btn_signal(btn, sign, param);
if(res != LV_RES_OK) return res;
if(sign == LV_SIGNAL_RELEASED) {
lv_obj_t * list = lv_obj_get_parent(lv_obj_get_parent(btn));
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
ext->page.scroll_prop_ip = 0;
#if USE_LV_GROUP
lv_group_t * g = lv_obj_get_group(list);
if(lv_group_get_focused(g) == list && lv_indev_is_dragging(lv_indev_get_act()) == false) {
/* Is the list is focused then be sure only the button being released
* has a pressed state to indicate the selected state on the list*/
lv_obj_t * btn_i = lv_list_get_prev_btn(list, NULL);
while(btn_i) {
lv_btn_state_t s = lv_btn_get_state(btn_i);
if(s == LV_BTN_STATE_PR) lv_btn_set_state(btn_i, LV_BTN_STATE_REL);
else if(s == LV_BTN_STATE_TGL_PR) lv_btn_set_state(btn_i, LV_BTN_STATE_TGL_REL);
btn_i = lv_list_get_prev_btn(list, btn_i);
}
/*Make the released button "selected"*/
lv_list_set_btn_selected(list, btn);
}
/* If `click_focus == 1` then LV_SIGNAL_FOCUS need to know which button triggered the focus
* to mark it as selected (pressed state)*/
last_clicked_btn = btn;
#endif
if(lv_indev_is_dragging(lv_indev_get_act()) == false && ext->single_mode)
{
lv_list_btn_single_selected(btn);
}
}
else if(sign == LV_SIGNAL_PRESS_LOST) {
lv_obj_t * list = lv_obj_get_parent(lv_obj_get_parent(btn));
lv_list_ext_t * ext = lv_obj_get_ext_attr(list);
ext->page.scroll_prop_ip = 0;
}
else if(sign == LV_SIGNAL_CLEANUP) {
#if USE_LV_GROUP
lv_obj_t * list = lv_obj_get_parent(lv_obj_get_parent(btn));
lv_obj_t * sel = lv_list_get_btn_selected(list);
if(sel == btn) lv_list_set_btn_selected(list, lv_list_get_next_btn(list, btn));
#endif
}
return res;
}
static void refr_btn_width(lv_obj_t * list)
{
lv_style_t * style = lv_list_get_style(list, LV_LIST_STYLE_BG);
lv_style_t * style_scrl = lv_obj_get_style(lv_page_get_scrl(list));
lv_coord_t w = lv_obj_get_width(list);
lv_coord_t btn_w = w - (style->body.padding.hor + style_scrl->body.padding.hor) * 2;
lv_obj_t * btn = lv_list_get_prev_btn(list, NULL);
while(btn) {
/*Make the size adjustment for each buttons*/
if(lv_obj_get_width(btn) != btn_w) {
lv_obj_set_width(btn, btn_w);
/*Set the label size to roll its text*/
lv_obj_t * label = lv_list_get_btn_label(btn);
lv_obj_set_width(label, btn->coords.x2 - label->coords.x1);
lv_label_set_text(label, NULL);
}
btn = lv_list_get_prev_btn(list, btn);
}
}
/**
* Make a single button selected in the list, deselect others, should be called in list btns call back.
* @param btn pointer to the currently pressed list btn object
*/
static void lv_list_btn_single_selected(lv_obj_t *btn)
{
lv_obj_t *list = lv_obj_get_parent(lv_obj_get_parent(btn));
lv_obj_t * e = lv_list_get_next_btn(list, NULL);
do
{
if(e == btn)
{
lv_btn_set_state(e, LV_BTN_STATE_TGL_REL);
}
else
{
lv_btn_set_state(e, LV_BTN_STATE_REL);
}
e = lv_list_get_next_btn(list, e);
} while (e != NULL);
}
/**
* Check if this is really a list button or another object.
* @param list_btn List button
*/
static bool lv_list_is_list_btn(lv_obj_t * list_btn)
{
lv_obj_type_t type;
lv_obj_get_type(list_btn, &type);
uint8_t cnt;
for(cnt = 0; cnt < LV_MAX_ANCESTOR_NUM; cnt++) {
if(type.type[cnt] == NULL) break;
if(!strcmp(type.type[cnt], "lv_btn"))
return true;
}
return false;
}
/**
* Check if this is really a list label or another object.
* @param list_label List label
*/
static bool lv_list_is_list_label(lv_obj_t * list_label)
{
lv_obj_type_t type;
lv_obj_get_type(list_label, &type);
uint8_t cnt;
for(cnt = 0; cnt < LV_MAX_ANCESTOR_NUM; cnt++) {
if(type.type[cnt] == NULL) break;
if(!strcmp(type.type[cnt], "lv_label"))
return true;
}
return false;
}
/**
* Check if this is really a list image or another object.
* @param list_image List image
*/
static bool lv_list_is_list_img(lv_obj_t * list_img)
{
lv_obj_type_t type;
lv_obj_get_type(list_img, &type);
uint8_t cnt;
for(cnt = 0; cnt < LV_MAX_ANCESTOR_NUM; cnt++) {
if(type.type[cnt] == NULL) break;
if(!strcmp(type.type[cnt], "lv_img"))
return true;
}
return false;
}
#endif