hekate/bdk/ianos/elfload/elfarch.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

50 lines
1.4 KiB
C

/*
* Copyright © 2014, Owen Shepherd
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef ELFARCH_H
#define ELFARCH_H
#if defined(__i386__)
#define EM_THIS EM_386
#define EL_ARCH_USES_REL
#elif defined(__amd64__)
#define EM_THIS EM_AMD64
#define EL_ARCH_USES_RELA
#elif defined(__arm__)
#define EM_THIS EM_ARM
#define EL_ARCH_USES_REL
#elif defined(__aarch64__)
#define EM_THIS EM_AARCH64
#define EL_ARCH_USES_RELA
#define EL_ARCH_USES_REL
#else
#error specify your ELF architecture
#endif
#if defined(__LP64__) || defined(__LLP64__)
#define ELFSIZE 64
#else
#define ELFSIZE 32
#endif
#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
#define ELFDATATHIS ELFDATA2LSB
#else
#define ELFDATATHIS ELFDATA2MSB
#endif
#endif