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BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
150 lines
3 KiB
C
150 lines
3 KiB
C
/**
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* @file lv_task.c
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* An 'lv_task' is a void (*fp) (void* param) type function which will be called periodically.
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* A priority (5 levels + disable) can be assigned to lv_tasks.
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*/
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#ifndef LV_TASK_H
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#define LV_TASK_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#include <stdint.h>
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#include "lv_mem.h"
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#include "lv_ll.h"
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/*********************
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* DEFINES
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*********************/
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#ifndef LV_ATTRIBUTE_TASK_HANDLER
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#define LV_ATTRIBUTE_TASK_HANDLER
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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/**
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* Possible priorities for lv_tasks
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*/
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#define LV_TASK_ONESHOT 0
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enum
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{
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LV_TASK_PRIO_OFF = 0,
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LV_TASK_PRIO_LOWEST,
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LV_TASK_PRIO_LOW,
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LV_TASK_PRIO_MID,
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LV_TASK_PRIO_HIGH,
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LV_TASK_PRIO_HIGHEST,
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LV_TASK_PRIO_NUM,
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};
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typedef uint8_t lv_task_prio_t;
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/**
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* Descriptor of a lv_task
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*/
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typedef struct
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{
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uint32_t period;
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uint32_t last_run;
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void (*task) (void*);
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void * param;
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uint8_t prio:3;
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uint8_t once:1;
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} lv_task_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Init the lv_task module
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*/
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void lv_task_init(void);
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/**
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* Call it periodically to handle lv_tasks.
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*/
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LV_ATTRIBUTE_TASK_HANDLER void lv_task_handler(void);
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/**
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* Create a new lv_task
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* @param task a function which is the task itself
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* @param period call period in ms unit
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* @param prio priority of the task (LV_TASK_PRIO_OFF means the task is stopped)
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* @param param free parameter
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* @return pointer to the new task
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*/
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lv_task_t* lv_task_create(void (*task) (void *), uint32_t period, lv_task_prio_t prio, void * param);
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/**
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* Delete a lv_task
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* @param lv_task_p pointer to task created by lv_task_p
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*/
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void lv_task_del(lv_task_t* lv_task_p);
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/**
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* Set new priority for a lv_task
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* @param lv_task_p pointer to a lv_task
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* @param prio the new priority
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*/
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void lv_task_set_prio(lv_task_t* lv_task_p, lv_task_prio_t prio);
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/**
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* Set new period for a lv_task
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* @param lv_task_p pointer to a lv_task
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* @param period the new period
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*/
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void lv_task_set_period(lv_task_t* lv_task_p, uint32_t period);
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/**
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* Make a lv_task ready. It will not wait its period.
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* @param lv_task_p pointer to a lv_task.
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*/
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void lv_task_ready(lv_task_t* lv_task_p);
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/**
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* Delete the lv_task after one call
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* @param lv_task_p pointer to a lv_task.
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*/
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void lv_task_once(lv_task_t * lv_task_p);
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/**
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* Reset a lv_task.
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* It will be called the previously set period milliseconds later.
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* @param lv_task_p pointer to a lv_task.
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*/
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void lv_task_reset(lv_task_t* lv_task_p);
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/**
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* Enable or disable the whole lv_task handling
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* @param en: true: lv_task handling is running, false: lv_task handling is suspended
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*/
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void lv_task_enable(bool en);
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/**
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* Get idle percentage
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* @return the lv_task idle in percentage
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*/
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uint8_t lv_task_get_idle(void);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif
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