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BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
118 lines
2.4 KiB
C
118 lines
2.4 KiB
C
/**
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* @file lv_lang.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_lang.h"
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#if USE_LV_MULTI_LANG
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#include "lv_obj.h"
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#include "../lv_misc/lv_gc.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void lang_set_core(lv_obj_t * obj);
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/**********************
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* STATIC VARIABLES
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**********************/
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static uint8_t lang_act = 0;
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static const void * (*get_txt)(uint16_t);
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Change the language
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* @param lang_id the id of the
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*/
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void lv_lang_set(uint8_t lang_id)
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{
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lang_act = lang_id;
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lv_obj_t * i;
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LL_READ(LV_GC_ROOT(_lv_scr_ll), i) {
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i->signal_func(i, LV_SIGNAL_LANG_CHG, NULL);
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lang_set_core(i);
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}
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lang_set_core(lv_scr_act());
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}
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/**
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* Set a function to get the texts of the set languages from a `txt_id`
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* @param fp a function pointer to get the texts
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*/
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void lv_lang_set_text_func(const void * (*fp)(uint16_t))
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{
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get_txt = fp;
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}
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/**
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* Use the function set by `lv_lang_set_text_func` to get the `txt_id` text in the set language
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* @param txt_id an ID of the text to get
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* @return the `txt_id` txt on the set language
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*/
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const void * lv_lang_get_text(uint16_t txt_id)
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{
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if(get_txt == NULL) {
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LV_LOG_WARN("lv_lang_get_text: text_func is not specified");
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return NULL; /*No text_get function specified */
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}
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if(txt_id == LV_LANG_TXT_ID_NONE) {
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LV_LOG_WARN("lv_lang_get_text: attempts to get invalid text ID");
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return NULL; /*Invalid txt_id*/
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}
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return get_txt(txt_id);
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}
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/**
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* Return with ID of the currently selected language
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* @return pointer to the active screen object (loaded by 'lv_scr_load()')
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*/
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uint8_t lv_lang_act(void)
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{
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return lang_act;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Change the language of the children. (Called recursively)
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* @param obj pointer to an object
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*/
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static void lang_set_core(lv_obj_t * obj)
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{
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lv_obj_t * i;
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LL_READ(obj->child_ll, i) {
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i->signal_func(i, LV_SIGNAL_LANG_CHG, NULL);
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lang_set_core(i);
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}
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}
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#endif /*USE_LV_MULTI_LANG*/
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