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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
198 lines
5.9 KiB
C
198 lines
5.9 KiB
C
/**
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* @file lv_btnm.h
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*
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*/
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#ifndef LV_BTNM_H
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#define LV_BTNM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_BTNM != 0
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#include "../lv_core/lv_obj.h"
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#include "lv_label.h"
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#include "lv_btn.h"
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/*********************
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* DEFINES
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*********************/
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/*Control byte*/
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#define LV_BTNM_CTRL_CODE 0x80 /*The control byte has to begin (if present) with 0b10xxxxxx*/
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#define LV_BTNM_CTRL_MASK 0xC0
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#define LV_BTNM_WIDTH_MASK 0x07
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#define LV_BTNM_HIDE_MASK 0x08
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#define LV_BTNM_REPEAT_DISABLE_MASK 0x10
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#define LV_BTNM_INACTIVE_MASK 0x20
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#define LV_BTNM_PR_NONE 0xFFFF
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/**********************
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* TYPEDEFS
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**********************/
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/* Type of callback function which is called when a button is released or long pressed on the button matrix
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* Parameters: button matrix, text of the released button
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* return LV_ACTION_RES_INV if the button matrix is deleted else LV_ACTION_RES_OK*/
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typedef lv_res_t (*lv_btnm_action_t) (lv_obj_t *, const char *txt);
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/*Data of button matrix*/
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typedef struct
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{
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/*No inherited ext.*/ /*Ext. of ancestor*/
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/*New data for this type */
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const char ** map_p; /*Pointer to the current map*/
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lv_area_t *button_areas; /*Array of areas of buttons*/
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lv_btnm_action_t action; /*A function to call when a button is releases*/
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lv_style_t *styles_btn[LV_BTN_STATE_NUM]; /*Styles of buttons in each state*/
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uint16_t btn_cnt; /*Number of button in 'map_p'(Handled by the library)*/
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uint16_t btn_id_pr; /*Index of the currently pressed button (in `button_areas`) or LV_BTNM_PR_NONE*/
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uint16_t btn_id_tgl; /*Index of the currently toggled button (in `button_areas`) or LV_BTNM_PR_NONE */
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uint8_t toggle :1; /*Enable toggling*/
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uint8_t recolor :1; /*Enable button recoloring*/
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} lv_btnm_ext_t;
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enum {
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LV_BTNM_STYLE_BG,
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LV_BTNM_STYLE_BTN_REL,
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LV_BTNM_STYLE_BTN_PR,
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LV_BTNM_STYLE_BTN_TGL_REL,
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LV_BTNM_STYLE_BTN_TGL_PR,
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LV_BTNM_STYLE_BTN_INA,
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};
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typedef uint8_t lv_btnm_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a button matrix objects
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* @param par pointer to an object, it will be the parent of the new button matrix
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* @param copy pointer to a button matrix object, if not NULL then the new object will be copied from it
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* @return pointer to the created button matrix
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*/
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lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set a new map. Buttons will be created/deleted according to the map.
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* @param btnm pointer to a button matrix object
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* @param map pointer a string array. The last string has to be: "".
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* Use "\n" to begin a new line.
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* The first byte can be a control data:
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* - bit 7: always 1
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* - bit 6: always 0
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* - bit 5: inactive (disabled)
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* - bit 4: no repeat (on long press)
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* - bit 3: hidden
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* - bit 2..0: button relative width
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* Example (practically use octal numbers): "\224abc": "abc" text with 4 width and no long press
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*/
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void lv_btnm_set_map(lv_obj_t * btnm, const char ** map);
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/**
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* Set a new callback function for the buttons (It will be called when a button is released)
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* @param btnm: pointer to button matrix object
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* @param action pointer to a callback function
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*/
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void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_action_t action);
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/**
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* Enable or disable button toggling
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* @param btnm pointer to button matrix object
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* @param en true: enable toggling; false: disable toggling
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* @param id index of the currently toggled button (ignored if 'en' == false)
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*/
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void lv_btnm_set_toggle(lv_obj_t * btnm, bool en, uint16_t id);
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/**
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* Set a style of a button matrix
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* @param btnm pointer to a button matrix object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_btnm_set_style(lv_obj_t *btnm, lv_btnm_style_t type, lv_style_t *style);
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/**
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* Set whether recoloring is enabled
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* @param btnm pointer to button matrix object
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* @param en whether recoloring is enabled
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*/
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void lv_btnm_set_recolor(const lv_obj_t * btnm, bool en);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the current map of a button matrix
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* @param btnm pointer to a button matrix object
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* @return the current map
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*/
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const char ** lv_btnm_get_map(const lv_obj_t * btnm);
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/**
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* Get a the callback function of the buttons on a button matrix
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* @param btnm: pointer to button matrix object
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* @return pointer to the callback function
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*/
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lv_btnm_action_t lv_btnm_get_action(const lv_obj_t * btnm);
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/**
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* Get the pressed button
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* @param btnm pointer to button matrix object
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* @return index of the currently pressed button (LV_BTNM_PR_NONE: if unset)
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*/
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uint16_t lv_btnm_get_pressed(const lv_obj_t * btnm);
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/**
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* Get the toggled button
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* @param btnm pointer to button matrix object
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* @return index of the currently toggled button (LV_BTNM_PR_NONE: if unset)
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*/
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uint16_t lv_btnm_get_toggled(const lv_obj_t * btnm);
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/**
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* Get a style of a button matrix
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* @param btnm pointer to a button matrix object
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* @param type which style should be get
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* @return style pointer to a style
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*/
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lv_style_t * lv_btnm_get_style(const lv_obj_t *btnm, lv_btnm_style_t type);
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/**
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* Find whether recoloring is enabled
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* @param btnm pointer to button matrix object
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* @return whether recoloring is enabled
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*/
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bool lv_btnm_get_recolor(const lv_obj_t * btnm);
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_BTNM*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_BTNM_H*/
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