mirror of
https://github.com/CTCaer/hekate
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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
67 lines
1.2 KiB
C
67 lines
1.2 KiB
C
/**
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* @file lv_version.h
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*
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*/
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#ifndef LV_VERSION_H
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#define LV_VERSION_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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/*Current version of LittlevGL*/
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#define LVGL_VERSION_MAJOR 5
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#define LVGL_VERSION_MINOR 3
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#define LVGL_VERSION_PATCH 0
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#define LVGL_VERSION_INFO "hekate"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**********************
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* MACROS
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**********************/
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/* Gives 1 if the x.y.z version is supported in the current version
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* Usage:
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*
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* - Require v6
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* #if LV_VERSION_CHECK(6,0,0)
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* new_func_in_v6();
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* #endif
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*
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*
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* - Require at least v5.3
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* #if LV_VERSION_CHECK(5,3,0)
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* new_feature_from_v5_3();
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* #endif
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*
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*
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* - Require v5.3.2 bugfixes
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* #if LV_VERSION_CHECK(5,3,2)
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* bugfix_in_v5_3_2();
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* #endif
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*
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* */
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#define LV_VERSION_CHECK(x,y,z) (x == LVGL_VERSION_MAJOR && (y < LVGL_VERSION_MINOR || (y == LVGL_VERSION_MINOR && z <= LVGL_VERSION_PATCH)))
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_VERSION_H*/
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