mirror of
https://github.com/CTCaer/hekate
synced 2024-09-06 16:18:59 +00:00
![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
299 lines
8.2 KiB
C
299 lines
8.2 KiB
C
/*
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* Copyright (c) 2019 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file lv_win.h
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*
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*/
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#ifndef LV_WIN_H
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#define LV_WIN_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_WIN != 0
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/*Testing of dependencies*/
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#if USE_LV_BTN == 0
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#error "lv_win: lv_btn is required. Enable it in lv_conf.h (USE_LV_BTN 1) "
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#endif
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#if USE_LV_LABEL == 0
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#error "lv_win: lv_label is required. Enable it in lv_conf.h (USE_LV_LABEL 1) "
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#endif
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#if USE_LV_IMG == 0
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#error "lv_win: lv_img is required. Enable it in lv_conf.h (USE_LV_IMG 1) "
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#endif
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#if USE_LV_PAGE == 0
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#error "lv_win: lv_page is required. Enable it in lv_conf.h (USE_LV_PAGE 1) "
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#endif
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#include "../lv_core/lv_obj.h"
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#include "lv_cont.h"
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#include "lv_btn.h"
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#include "lv_label.h"
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#include "lv_img.h"
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#include "lv_page.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/*Data of window*/
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typedef struct
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{
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/*Ext. of ancestor*/
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/*New data for this type */
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lv_obj_t * page; /*Pointer to a page which holds the content*/
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lv_obj_t * header; /*Pointer to the header container of the window*/
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lv_obj_t * title; /*Pointer to the title label of the window*/
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lv_style_t * style_header; /*Style of the header container*/
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lv_style_t * style_btn_rel; /*Control button releases style*/
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lv_style_t * style_btn_pr; /*Control button pressed style*/
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lv_coord_t btn_size; /*Size of the control buttons (square)*/
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} lv_win_ext_t;
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enum {
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LV_WIN_STYLE_BG,
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LV_WIN_STYLE_CONTENT_BG,
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LV_WIN_STYLE_CONTENT_SCRL,
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LV_WIN_STYLE_SB,
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LV_WIN_STYLE_HEADER,
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LV_WIN_STYLE_BTN_REL,
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LV_WIN_STYLE_BTN_PR,
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};
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typedef uint8_t lv_win_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a window objects
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* @param par pointer to an object, it will be the parent of the new window
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* @param copy pointer to a window object, if not NULL then the new object will be copied from it
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* @return pointer to the created window
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*/
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lv_obj_t * lv_win_create(lv_obj_t * par, const lv_obj_t * copy);
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/**
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* Delete all children of the scrl object, without deleting scrl child.
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* @param obj pointer to an object
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*/
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void lv_win_clean(lv_obj_t *obj);
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/*======================
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* Add/remove functions
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*=====================*/
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/**
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* Add control button to the header of the window
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* @param win pointer to a window object
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* @param img_src an image source ('lv_img_t' variable, path to file or a symbol)
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* @param rel_action a function pointer to call when the button is released
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* @return pointer to the created button object
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*/
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lv_obj_t * lv_win_add_btn(lv_obj_t * win, const void * img_src, const char * label_src, lv_action_t rel_action);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* A release action which can be assigned to a window control button to close it
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* @param btn pointer to the released button
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* @return always LV_ACTION_RES_INV because the button is deleted with the window
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*/
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lv_res_t lv_win_close_action(lv_obj_t * btn);
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/**
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* Set the title of a window
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* @param win pointer to a window object
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* @param title string of the new title
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*/
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void lv_win_set_title(lv_obj_t * win, const char * title);
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/**
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* Set the control button size of a window
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* @param win pointer to a window object
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* @return control button size
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*/
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void lv_win_set_btn_size(lv_obj_t * win, lv_coord_t size);
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/**
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* Set the layout of the window
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* @param win pointer to a window object
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* @param layout the layout from 'lv_layout_t'
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*/
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void lv_win_set_layout(lv_obj_t *win, lv_layout_t layout);
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/**
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* Set the scroll bar mode of a window
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* @param win pointer to a window object
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* @param sb_mode the new scroll bar mode from 'lv_sb_mode_t'
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*/
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void lv_win_set_sb_mode(lv_obj_t *win, lv_sb_mode_t sb_mode);
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/**
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* Set a style of a window
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* @param win pointer to a window object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_win_set_style(lv_obj_t *win, lv_win_style_t type, lv_style_t *style);
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/**
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* Set drag status of a window. If set to 'true' window can be dragged like on a PC.
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* @param win pointer to a window object
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* @param en whether dragging is enabled
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*/
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void lv_win_set_drag(lv_obj_t *win, bool en);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the title of a window
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* @param win pointer to a window object
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* @return title string of the window
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*/
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const char * lv_win_get_title(const lv_obj_t * win);
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/**
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* Get the content holder object of window (`lv_page`) to allow additional customization
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* @param win pointer to a window object
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* @return the Page object where the window's content is
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*/
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lv_obj_t * lv_win_get_content(const lv_obj_t * win);
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/**
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* Get the control button size of a window
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* @param win pointer to a window object
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* @return control button size
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*/
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lv_coord_t lv_win_get_btn_size(const lv_obj_t * win);
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/**
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* Get the pointer of a widow from one of its control button.
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* It is useful in the action of the control buttons where only button is known.
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* @param ctrl_btn pointer to a control button of a window
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* @return pointer to the window of 'ctrl_btn'
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*/
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lv_obj_t * lv_win_get_from_btn(const lv_obj_t * ctrl_btn);
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/**
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* Get the layout of a window
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* @param win pointer to a window object
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* @return the layout of the window (from 'lv_layout_t')
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*/
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lv_layout_t lv_win_get_layout(lv_obj_t *win);
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/**
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* Get the scroll bar mode of a window
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* @param win pointer to a window object
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* @return the scroll bar mode of the window (from 'lv_sb_mode_t')
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*/
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lv_sb_mode_t lv_win_get_sb_mode(lv_obj_t *win);
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/**
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* Get width of the content area (page scrollable) of the window
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* @param win pointer to a window object
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* @return the width of the content area
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*/
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lv_coord_t lv_win_get_width(lv_obj_t * win);
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/**
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* Get a style of a window
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* @param win pointer to a button object
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* @param type which style window be get
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* @return style pointer to a style
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*/
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lv_style_t * lv_win_get_style(const lv_obj_t *win, lv_win_style_t type);
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/**
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* Get drag status of a window. If set to 'true' window can be dragged like on a PC.
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* @param win pointer to a window object
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* @return whether window is draggable
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*/
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static inline bool lv_win_get_drag(const lv_obj_t *win)
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{
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return lv_obj_get_drag(win);
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}
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/*=====================
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* Other functions
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*====================*/
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/**
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* Focus on an object. It ensures that the object will be visible in the window.
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* @param win pointer to a window object
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* @param obj pointer to an object to focus (must be in the window)
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* @param anim_time scroll animation time in milliseconds (0: no animation)
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*/
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void lv_win_focus(lv_obj_t * win, lv_obj_t * obj, uint16_t anim_time);
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/**
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* Scroll the window horizontally
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* @param win pointer to a window object
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* @param dist the distance to scroll (< 0: scroll right; > 0 scroll left)
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*/
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static inline void lv_win_scroll_hor(lv_obj_t * win, lv_coord_t dist)
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{
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lv_win_ext_t * ext = (lv_win_ext_t *)lv_obj_get_ext_attr(win);
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lv_page_scroll_hor(ext->page, dist);
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}
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/**
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* Scroll the window vertically
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* @param win pointer to a window object
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* @param dist the distance to scroll (< 0: scroll down; > 0 scroll up)
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*/
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static inline void lv_win_scroll_ver(lv_obj_t * win, lv_coord_t dist)
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{
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lv_win_ext_t * ext = (lv_win_ext_t *)lv_obj_get_ext_attr(win);
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lv_page_scroll_ver(ext->page, dist);
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}
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_WIN*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_WIN_H*/
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