hekate/bdk/utils/btn.c
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

114 lines
2.4 KiB
C

/*
* Copyright (c) 2018 naehrwert
* Copyright (c) 2018 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "btn.h"
#include "../soc/i2c.h"
#include "../soc/gpio.h"
#include "../soc/t210.h"
#include "util.h"
#include "../power/max77620.h"
u8 btn_read()
{
u8 res = 0;
if (!gpio_read(GPIO_PORT_X, GPIO_PIN_7))
res |= BTN_VOL_DOWN;
if (!gpio_read(GPIO_PORT_X, GPIO_PIN_6))
res |= BTN_VOL_UP;
if (i2c_recv_byte(4, MAX77620_I2C_ADDR, MAX77620_REG_ONOFFSTAT) & 0x4)
res |= BTN_POWER;
return res;
}
u8 btn_read_vol()
{
u8 res = 0;
if (!gpio_read(GPIO_PORT_X, GPIO_PIN_7))
res |= BTN_VOL_DOWN;
if (!gpio_read(GPIO_PORT_X, GPIO_PIN_6))
res |= BTN_VOL_UP;
return res;
}
u8 btn_wait()
{
u8 res = 0, btn = btn_read();
bool pwr = false;
//Power button down, raise a filter.
if (btn & BTN_POWER)
{
pwr = true;
btn &= ~BTN_POWER;
}
do
{
res = btn_read();
//Power button up, remove filter.
if (!(res & BTN_POWER) && pwr)
pwr = false;
else if (pwr) //Power button still down.
res &= ~BTN_POWER;
} while (btn == res);
return res;
}
u8 btn_wait_timeout(u32 time_ms, u8 mask)
{
u32 timeout = get_tmr_ms() + time_ms;
u8 res = btn_read() & mask;
while (get_tmr_ms() < timeout)
{
if (res == mask)
break;
else
res = btn_read() & mask;
};
return res;
}
u8 btn_wait_timeout_single(u32 time_ms, u8 mask)
{
u8 single_button = mask & BTN_SINGLE;
mask &= ~BTN_SINGLE;
u32 timeout = get_tmr_ms() + time_ms;
u8 res = btn_read();
while (get_tmr_ms() < timeout)
{
if ((res & mask) == mask)
{
if (single_button && (res & ~mask)) // Undesired button detected.
res = btn_read();
else
return (res & mask);
}
else
res = btn_read();
};
// Timed out.
if (!single_button || !time_ms)
return (res & mask);
else
return 0; // Return no button press if single button requested.
}