hekate/bdk/mem/heap.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

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/*
* Copyright (c) 2018 naehrwert
* Copyright (c) 2018-2020 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _HEAP_H_
#define _HEAP_H_
#include "../utils/types.h"
#include "../../common/common_heap.h"
void heap_init(u32 base);
void heap_copy(heap_t *heap);
void *malloc(u32 size);
void *calloc(u32 num, u32 size);
void free(void *buf);
void heap_monitor(heap_monitor_t *mon, bool print_node_stats);
#endif