hekate/bdk/ianos/elfload/elfload.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

128 lines
2.9 KiB
C

/*
* Copyright © 2018, M4xw
* Copyright © 2014, Owen Shepherd
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef ELFLOAD_H
#define ELFLOAD_H
#include <stddef.h>
#include "elfarch.h"
#include "elf.h"
#include "../../utils/types.h"
#ifdef DEBUG
#include "../../gfx/gfx.h"
#define EL_DEBUG(format, ...) \
gfx_printf(format __VA_OPT__(, ) __VA_ARGS__)
#else
#define EL_DEBUG(...) \
do \
{ \
} while (0)
#endif
typedef enum
{
EL_OK = 0,
EL_EIO,
EL_ENOMEM,
EL_NOTELF,
EL_WRONGBITS,
EL_WRONGENDIAN,
EL_WRONGARCH,
EL_WRONGOS,
EL_NOTEXEC,
EL_NODYN,
EL_BADREL,
} el_status;
typedef struct el_ctx
{
bool (*pread)(struct el_ctx *ctx, void *dest, size_t nb, size_t offset);
/* base_load_* -> address we are actually going to load at
*/
Elf_Addr
base_load_paddr,
base_load_vaddr;
/* size in memory of binary */
Elf_Addr memsz;
/* required alignment */
Elf_Addr align;
/* ELF header */
Elf_Ehdr ehdr;
// Section Header Str Table
Elf_Shdr shstr;
Elf_Shdr symtab;
/* Offset of dynamic table (0 if not ET_DYN) */
Elf_Off dynoff;
/* Size of dynamic table (0 if not ET_DYN) */
Elf_Addr dynsize;
} el_ctx;
el_status el_pread(el_ctx *ctx, void *def, size_t nb, size_t offset);
el_status el_init(el_ctx *ctx);
typedef void *(*el_alloc_cb)(
el_ctx *ctx,
Elf_Addr phys,
Elf_Addr virt,
Elf_Addr size);
el_status el_load(el_ctx *ctx, el_alloc_cb alloccb);
/* find the next phdr of type \p type, starting at \p *i.
* On success, returns EL_OK with *i set to the phdr number, and the phdr loaded
* in *phdr.
*
* If the end of the phdrs table was reached, *i is set to -1 and the contents
* of *phdr are undefined
*/
el_status el_findphdr(el_ctx *ctx, Elf_Phdr *phdr, uint32_t type, unsigned *i);
/* Relocate the loaded executable */
el_status el_relocate(el_ctx *ctx);
/* find a dynamic table entry
* returns the entry on success, dyn->d_tag = DT_NULL on failure
*/
el_status el_finddyn(el_ctx *ctx, Elf_Dyn *dyn, uint32_t type);
typedef struct
{
Elf_Off tableoff;
Elf_Addr tablesize;
Elf_Addr entrysize;
} el_relocinfo;
/* find all information regarding relocations of a specific type.
*
* pass DT_REL or DT_RELA for type
* sets ri->entrysize = 0 if not found
*/
el_status el_findrelocs(el_ctx *ctx, el_relocinfo *ri, uint32_t type);
#endif