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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
232 lines
6.1 KiB
C
232 lines
6.1 KiB
C
/**
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* @file lv_templ.c
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*
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*/
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/* TODO Remove these instructions
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* Search an replace: template -> object normal name with lower case (e.g. button, label etc.)
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* templ -> object short name with lower case(e.g. btn, label etc)
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* TEMPL -> object short name with upper case (e.g. BTN, LABEL etc.)
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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//#include "lv_templ.h" /*TODO uncomment this*/
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#if USE_LV_TEMPL != 0
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static bool lv_templ_design(lv_obj_t * templ, const lv_area_t * mask, lv_design_mode_t mode);
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static lv_res_t lv_templ_signal(lv_obj_t * templ, lv_signal_t sign, void * param);
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_signal_func_t ancestor_signal;
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static lv_design_func_t ancestor_design;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Create a template object
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* @param par pointer to an object, it will be the parent of the new template
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* @param copy pointer to a template object, if not NULL then the new object will be copied from it
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* @return pointer to the created template
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*/
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lv_obj_t * lv_templ_create(lv_obj_t * par, const lv_obj_t * copy)
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{
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LV_LOG_TRACE("template create started");
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/*Create the ancestor of template*/
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/*TODO modify it to the ancestor create function */
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lv_obj_t * new_templ = lv_ANCESTOR_create(par, copy);
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lv_mem_assert(new_templ);
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if(new_templ == NULL) return NULL;
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/*Allocate the template type specific extended data*/
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lv_templ_ext_t * ext = lv_obj_allocate_ext_attr(new_templ, sizeof(lv_templ_ext_t));
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lv_mem_assert(ext);
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if(ext == NULL) return NULL;
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if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_func(new_templ);
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if(ancestor_design == NULL) ancestor_design = lv_obj_get_design_func(new_templ);
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/*Initialize the allocated 'ext' */
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ext->xyz = 0;
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/*The signal and design functions are not copied so set them here*/
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lv_obj_set_signal_func(new_templ, lv_templ_signal);
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lv_obj_set_design_func(new_templ, lv_templ_design);
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/*Init the new template template*/
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if(copy == NULL) {
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}
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/*Copy an existing template*/
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else {
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lv_templ_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
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/*Refresh the style with new signal function*/
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lv_obj_refresh_style(new_templ);
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}
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LV_LOG_INFO("template created");
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return new_templ;
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}
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/*======================
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* Add/remove functions
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*=====================*/
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/*
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* New object specific "add" or "remove" functions come here
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*/
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/*=====================
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* Setter functions
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*====================*/
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/*
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* New object specific "set" functions come here
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*/
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/**
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* Set a style of a template.
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* @param templ pointer to template object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_templ_set_style(lv_obj_t * templ, lv_templ_style_t type, lv_style_t * style)
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{
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lv_templ_ext_t * ext = lv_obj_get_ext_attr(templ);
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switch(type) {
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case LV_TEMPL_STYLE_X:
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break;
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case LV_TEMPL_STYLE_Y:
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break;
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}
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}
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/*=====================
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* Getter functions
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*====================*/
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/*
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* New object specific "get" functions come here
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*/
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/**
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* Get style of a template.
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* @param templ pointer to template object
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* @param type which style should be get
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* @return style pointer to the style
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*/
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lv_style_t * lv_templ_get_style(const lv_obj_t * templ, lv_templ_style_t type)
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{
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lv_templ_ext_t * ext = lv_obj_get_ext_attr(templ);
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lv_style_t * style = NULL;
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switch(type) {
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case LV_TEMPL_STYLE_X:
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style = NULL; /*Replace NULL with a pointer to the style*/
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case LV_TEMPL_STYLE_Y:
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style = NULL; /*Replace NULL with a pointer to the style*/
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default:
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style = NULL;
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}
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return style;
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}
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/*=====================
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* Other functions
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*====================*/
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/*
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* New object specific "other" functions come here
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*/
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Handle the drawing related tasks of the templates
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* @param templ pointer to an object
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* @param mask the object will be drawn only in this area
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* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
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* (return 'true' if yes)
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* LV_DESIGN_DRAW: draw the object (always return 'true')
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* LV_DESIGN_DRAW_POST: drawing after every children are drawn
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* @param return true/false, depends on 'mode'
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*/
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static bool lv_templ_design(lv_obj_t * templ, const lv_area_t * mask, lv_design_mode_t mode)
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{
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/*Return false if the object is not covers the mask_p area*/
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if(mode == LV_DESIGN_COVER_CHK) {
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return false;
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}
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/*Draw the object*/
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else if(mode == LV_DESIGN_DRAW_MAIN) {
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}
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/*Post draw when the children are drawn*/
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else if(mode == LV_DESIGN_DRAW_POST) {
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}
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return true;
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}
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/**
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* Signal function of the template
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* @param templ pointer to a template object
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* @param sign a signal type from lv_signal_t enum
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* @param param pointer to a signal specific variable
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* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
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*/
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static lv_res_t lv_templ_signal(lv_obj_t * templ, lv_signal_t sign, void * param)
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{
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lv_res_t res;
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/* Include the ancient signal function */
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res = ancestor_signal(templ, sign, param);
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if(res != LV_RES_OK) return res;
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if(sign == LV_SIGNAL_CLEANUP) {
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/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
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} else if(sign == LV_SIGNAL_GET_TYPE) {
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lv_obj_type_t * buf = param;
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uint8_t i;
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for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
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if(buf->type[i] == NULL) break;
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}
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buf->type[i] = "lv_templ";
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}
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return res;
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}
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#endif
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