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https://github.com/CTCaer/hekate
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![CTCaer](/assets/img/avatar_default.png)
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
265 lines
8 KiB
C
265 lines
8 KiB
C
/**
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* @file lv_draw_label.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_label.h"
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#include "lv_draw_rbasic.h"
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#include "../lv_misc/lv_math.h"
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/*********************
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* DEFINES
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*********************/
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#define LABEL_RECOLOR_PAR_LENGTH 6
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/**********************
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* TYPEDEFS
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**********************/
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enum {
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CMD_STATE_WAIT,
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CMD_STATE_PAR,
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CMD_STATE_IN,
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};
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typedef uint8_t cmd_state_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static uint8_t hex_char_to_num(char hex);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Write a text
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* @param coords coordinates of the label
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* @param mask the label will be drawn only in this area
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* @param style pointer to a style
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* @param opa_scale scale down all opacities by the factor
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* @param txt 0 terminated text to write
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* @param flag settings for the text from 'txt_flag_t' enum
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* @param offset text offset in x and y direction (NULL if unused)
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*
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*/
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void lv_draw_label(const lv_area_t * coords, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale,
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const char * txt, lv_txt_flag_t flag, lv_point_t * offset)
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{
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const lv_font_t * font = style->text.font;
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lv_coord_t w;
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if((flag & LV_TXT_FLAG_EXPAND) == 0) {
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/*Normally use the label's width as width*/
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w = lv_area_get_width(coords);
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} else {
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/*If EXAPND is enabled then not limit the text's width to the object's width*/
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lv_point_t p;
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lv_txt_get_size(&p, txt, style->text.font, style->text.letter_space, style->text.line_space, LV_COORD_MAX, flag);
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w = p.x;
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}
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lv_coord_t line_height = lv_font_get_height(font) + style->text.line_space;
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/*Init variables for the first line*/
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lv_coord_t line_width = 0;
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lv_point_t pos;
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pos.x = coords->x1;
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pos.y = coords->y1;
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lv_coord_t x_ofs = 0;
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lv_coord_t y_ofs = 0;
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if(offset != NULL) {
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x_ofs = offset->x;
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y_ofs = offset->y;
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pos.y += y_ofs;
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}
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uint32_t line_start = 0;
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uint32_t line_end = lv_txt_get_next_line(txt, font, style->text.letter_space, w, flag);
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/*Go the first visible line*/
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while(pos.y + line_height < mask->y1) {
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/*Go to next line*/
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line_start = line_end;
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line_end += lv_txt_get_next_line(&txt[line_start], font, style->text.letter_space, w, flag);
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pos.y += line_height;
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if(txt[line_start] == '\0') return;
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}
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/*Align to middle*/
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if(flag & LV_TXT_FLAG_CENTER) {
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line_width = lv_txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.letter_space, flag);
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pos.x += (lv_area_get_width(coords) - line_width) / 2;
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}
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/*Align to the right*/
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else if(flag & LV_TXT_FLAG_RIGHT) {
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line_width = lv_txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.letter_space, flag);
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pos.x += lv_area_get_width(coords) - line_width;
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}
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lv_opa_t opa = opa_scale == LV_OPA_COVER ? style->text.opa : (uint16_t)((uint16_t) style->text.opa * opa_scale) >> 8;
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cmd_state_t cmd_state = CMD_STATE_WAIT;
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uint32_t i;
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uint16_t par_start = 0;
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lv_color_t recolor;
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lv_coord_t letter_w;
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/*Real draw need a background color for higher bpp letter*/
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#if LV_VDB_SIZE == 0
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lv_rletter_set_background(style->body.main_color);
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#endif
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/*Write out all lines*/
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while(txt[line_start] != '\0') {
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if(offset != NULL) {
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pos.x += x_ofs;
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}
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/*Write all letter of a line*/
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cmd_state = CMD_STATE_WAIT;
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i = line_start;
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uint32_t letter;
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while(i < line_end) {
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letter = lv_txt_encoded_next(txt, &i);
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/*Handle the re-color command*/
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if((flag & LV_TXT_FLAG_RECOLOR) != 0) {
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if(letter == (uint32_t)LV_TXT_COLOR_CMD[0]) {
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if(cmd_state == CMD_STATE_WAIT) { /*Start char*/
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par_start = i;
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cmd_state = CMD_STATE_PAR;
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continue;
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} else if(cmd_state == CMD_STATE_PAR) { /*Other start char in parameter escaped cmd. char */
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cmd_state = CMD_STATE_WAIT;
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} else if(cmd_state == CMD_STATE_IN) { /*Command end */
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cmd_state = CMD_STATE_WAIT;
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continue;
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}
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}
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/*Skip the color parameter and wait the space after it*/
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if(cmd_state == CMD_STATE_PAR) {
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if(letter == ' ') {
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/*Get the parameter*/
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if(i - par_start == LABEL_RECOLOR_PAR_LENGTH + 1) {
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char buf[LABEL_RECOLOR_PAR_LENGTH + 1];
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memcpy(buf, &txt[par_start], LABEL_RECOLOR_PAR_LENGTH);
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buf[LABEL_RECOLOR_PAR_LENGTH] = '\0';
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int r, g, b;
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r = (hex_char_to_num(buf[0]) << 4) + hex_char_to_num(buf[1]);
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g = (hex_char_to_num(buf[2]) << 4) + hex_char_to_num(buf[3]);
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b = (hex_char_to_num(buf[4]) << 4) + hex_char_to_num(buf[5]);
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recolor = LV_COLOR_MAKE(r, g, b);
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} else {
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recolor.full = style->text.color.full;
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}
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cmd_state = CMD_STATE_IN; /*After the parameter the text is in the command*/
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}
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continue;
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}
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}
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lv_color_t color = style->text.color;
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if(cmd_state == CMD_STATE_IN) color = recolor;
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letter_fp(&pos, mask, font, letter, color, opa);
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letter_w = lv_font_get_width(font, letter);
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if(letter_w > 0){
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pos.x += letter_w + style->text.letter_space;
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}
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}
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/*Go to next line*/
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line_start = line_end;
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line_end += lv_txt_get_next_line(&txt[line_start], font, style->text.letter_space, w, flag);
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pos.x = coords->x1;
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/*Align to middle*/
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if(flag & LV_TXT_FLAG_CENTER) {
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line_width = lv_txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.letter_space, flag);
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pos.x += (lv_area_get_width(coords) - line_width) / 2;
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}
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/*Align to the right*/
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else if(flag & LV_TXT_FLAG_RIGHT) {
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line_width = lv_txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.letter_space, flag);
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pos.x += lv_area_get_width(coords) - line_width;
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}
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/*Go the next line position*/
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pos.y += line_height;
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if(pos.y > mask->y2) return;
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Convert a hexadecimal characters to a number (0..15)
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* @param hex Pointer to a hexadecimal character (0..9, A..F)
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* @return the numerical value of `hex` or 0 on error
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*/
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static uint8_t hex_char_to_num(char hex)
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{
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uint8_t result = 0;
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if(hex >= '0' && hex <= '9') {
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result = hex - '0';
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}
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else {
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if(hex >= 'a') hex -= 'a' - 'A'; /*Convert to upper case*/
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switch(hex) {
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case 'A':
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result = 10;
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break;
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case 'B':
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result = 11;
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break;
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case 'C':
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result = 12;
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break;
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case 'D':
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result = 13;
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break;
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case 'E':
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result = 14;
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break;
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case 'F':
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result = 15;
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break;
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default:
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result = 0;
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break;
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}
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}
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return result;
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}
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