mirror of
https://github.com/CTCaer/hekate
synced 2024-11-08 21:06:34 +00:00
185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
223 lines
9 KiB
C
223 lines
9 KiB
C
/*
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* Copyright (c) 2019 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LV_SYMBOL_DEF_H
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#define LV_SYMBOL_DEF_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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/*
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* With no UTF-8 support (192- 255) (192..241 is used)
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*
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* With UTF-8 support (in Supplemental Private Use Area-A): 0xF800 .. 0xF831
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* - Basic symbols: 0xE000..0xE01F
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* - File symbols: 0xE020..0xE03F
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* - Feedback symbols: 0xE040..0xE05F
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* - Reserved: 0xE060..0xE07F
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*/
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#if LV_TXT_UTF8 == 0
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#define LV_SYMBOL_GLYPH_FIRST 0xC0
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#define SYMBOL_DOT _SYMBOL_VALUE1(C0)
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#define SYMBOL_CLOCK _SYMBOL_VALUE1(C1)
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#define SYMBOL_LIST _SYMBOL_VALUE1(C2)
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#define SYMBOL_OK _SYMBOL_VALUE1(C3)
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#define SYMBOL_CLOSE _SYMBOL_VALUE1(C4)
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#define SYMBOL_POWER _SYMBOL_VALUE1(C5)
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#define SYMBOL_SETTINGS _SYMBOL_VALUE1(C6)
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#define SYMBOL_TRASH _SYMBOL_VALUE1(C7)
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#define SYMBOL_HOME _SYMBOL_VALUE1(C8)
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#define SYMBOL_DOWNLOAD _SYMBOL_VALUE1(C9)
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#define SYMBOL_DRIVE _SYMBOL_VALUE1(CA)
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#define SYMBOL_REFRESH _SYMBOL_VALUE1(CB)
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#define SYMBOL_REBOOT _SYMBOL_VALUE1(CC)
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#define SYMBOL_CHIP _SYMBOL_VALUE1(CD)
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#define SYMBOL_SD _SYMBOL_VALUE1(CE)
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#define SYMBOL_CIRCUIT _SYMBOL_VALUE1(CF)
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#define SYMBOL_EDIT _SYMBOL_VALUE1(D0)
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#define SYMBOL_FILE_ALT _SYMBOL_VALUE1(D1)
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#define SYMBOL_FILE_CODE _SYMBOL_VALUE1(D2)
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#define SYMBOL_FILE_ARC _SYMBOL_VALUE1(D3)
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#define SYMBOL_TEMPERATURE _SYMBOL_VALUE1(D4)
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#define SYMBOL_MODULES _SYMBOL_VALUE1(D5)
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#define SYMBOL_MODULES_ALT _SYMBOL_VALUE1(D6)
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#define SYMBOL_LEFT _SYMBOL_VALUE1(D7)
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#define SYMBOL_RIGHT _SYMBOL_VALUE1(D8)
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#define SYMBOL_KEY _SYMBOL_VALUE1(D9)
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#define SYMBOL_INFO _SYMBOL_VALUE1(DA)
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#define SYMBOL_WARNING _SYMBOL_VALUE1(DB)
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#define SYMBOL_SHUFFLE _SYMBOL_VALUE1(DC)
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#define SYMBOL_UP _SYMBOL_VALUE1(DD)
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#define SYMBOL_DOWN _SYMBOL_VALUE1(DE)
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#define SYMBOL_BRIGHTNESS _SYMBOL_VALUE1(DF)
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#define SYMBOL_DIRECTORY _SYMBOL_VALUE1(E0)
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#define SYMBOL_UPLOAD _SYMBOL_VALUE1(E1)
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#define SYMBOL_USB _SYMBOL_VALUE1(E2)
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#define SYMBOL_TOOLS _SYMBOL_VALUE1(E3)
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#define SYMBOL_COPY _SYMBOL_VALUE1(E4)
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#define SYMBOL_SAVE _SYMBOL_VALUE1(E5)
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#define SYMBOL_CHARGE _SYMBOL_VALUE1(E6)
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#define SYMBOL_HINT _SYMBOL_VALUE1(E7)
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#define SYMBOL_KEYBOARD _SYMBOL_VALUE1(E8)
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#define SYMBOL_GPS _SYMBOL_VALUE1(E9)
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#define SYMBOL_FILE _SYMBOL_VALUE1(EA)
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#define SYMBOL_CAMERA _SYMBOL_VALUE1(EB)
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#define SYMBOL_BATTERY_FULL _SYMBOL_VALUE1(EC)
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#define SYMBOL_BATTERY_3 _SYMBOL_VALUE1(ED)
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#define SYMBOL_BATTERY_2 _SYMBOL_VALUE1(EE)
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#define SYMBOL_BATTERY_1 _SYMBOL_VALUE1(EF)
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#define SYMBOL_BATTERY_EMPTY _SYMBOL_VALUE1(F0)
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#define SYMBOL_SHRK _SYMBOL_VALUE1(F1)
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#define LV_SYMBOL_GLYPH_LAST 0xF1
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#define SYMBOL_DUMMY _SYMBOL_VALUE1(FF) /*Invalid symbol. If written before a string then `lv_img` will show it as a label*/
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#else
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#define LV_SYMBOL_GLYPH_FIRST 0xF800
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#define SYMBOL_DOT _SYMBOL_VALUE3(EF,A0,80)
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#define SYMBOL_CLOCK _SYMBOL_VALUE3(EF,A0,81)
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#define SYMBOL_LIST _SYMBOL_VALUE3(EF,A0,82)
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#define SYMBOL_OK _SYMBOL_VALUE3(EF,A0,83)
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#define SYMBOL_CLOSE _SYMBOL_VALUE3(EF,A0,84)
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#define SYMBOL_POWER _SYMBOL_VALUE3(EF,A0,85)
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#define SYMBOL_SETTINGS _SYMBOL_VALUE3(EF,A0,86)
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#define SYMBOL_TRASH _SYMBOL_VALUE3(EF,A0,87)
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#define SYMBOL_HOME _SYMBOL_VALUE3(EF,A0,88)
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#define SYMBOL_DOWNLOAD _SYMBOL_VALUE3(EF,A0,89)
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#define SYMBOL_DRIVE _SYMBOL_VALUE3(EF,A0,8A)
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#define SYMBOL_REFRESH _SYMBOL_VALUE3(EF,A0,8B)
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#define SYMBOL_REBOOT _SYMBOL_VALUE3(EF,A0,8C)
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#define SYMBOL_CHIP _SYMBOL_VALUE3(EF,A0,8D)
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#define SYMBOL_SD _SYMBOL_VALUE3(EF,A0,8E)
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#define SYMBOL_CIRCUIT _SYMBOL_VALUE3(EF,A0,8F)
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#define SYMBOL_EDIT _SYMBOL_VALUE3(EF,A0,90)
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#define SYMBOL_FILE_ALT _SYMBOL_VALUE3(EF,A0,91)
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#define SYMBOL_FILE_CODE _SYMBOL_VALUE3(EF,A0,92)
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#define SYMBOL_FILE_ARC _SYMBOL_VALUE3(EF,A0,93)
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#define SYMBOL_TEMPERATURE _SYMBOL_VALUE3(EF,A0,94)
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#define SYMBOL_MODULES _SYMBOL_VALUE3(EF,A0,95)
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#define SYMBOL_MODULES_ALT _SYMBOL_VALUE3(EF,A0,96)
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#define SYMBOL_LEFT _SYMBOL_VALUE3(EF,A0,97)
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#define SYMBOL_RIGHT _SYMBOL_VALUE3(EF,A0,98)
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#define SYMBOL_KEY _SYMBOL_VALUE3(EF,A0,99)
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#define SYMBOL_INFO _SYMBOL_VALUE3(EF,A0,9A)
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#define SYMBOL_WARNING _SYMBOL_VALUE3(EF,A0,9B)
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#define SYMBOL_SHUFFLE _SYMBOL_VALUE3(EF,A0,9C)
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#define SYMBOL_UP _SYMBOL_VALUE3(EF,A0,9D)
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#define SYMBOL_DOWN _SYMBOL_VALUE3(EF,A0,9E)
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#define SYMBOL_BRIGHTNESS _SYMBOL_VALUE3(EF,A0,9F)
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#define SYMBOL_DIRECTORY _SYMBOL_VALUE3(EF,A0,A0)
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#define SYMBOL_UPLOAD _SYMBOL_VALUE3(EF,A0,A1)
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#define SYMBOL_USB _SYMBOL_VALUE3(EF,A0,A2)
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#define SYMBOL_TOOLS _SYMBOL_VALUE3(EF,A0,A3)
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#define SYMBOL_COPY _SYMBOL_VALUE3(EF,A0,A4)
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#define SYMBOL_SAVE _SYMBOL_VALUE3(EF,A0,A5)
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#define SYMBOL_CHARGE _SYMBOL_VALUE3(EF,A0,A6)
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#define SYMBOL_HINT _SYMBOL_VALUE3(EF,A0,A7)
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#define SYMBOL_KEYBOARD _SYMBOL_VALUE3(EF,A0,A8)
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#define SYMBOL_GPS _SYMBOL_VALUE3(EF,A0,A9)
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#define SYMBOL_FILE _SYMBOL_VALUE3(EF,A0,AA)
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#define SYMBOL_CAMERA _SYMBOL_VALUE3(EF,A0,AB)
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#define SYMBOL_BATTERY_FULL _SYMBOL_VALUE3(EF,A0,AC)
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#define SYMBOL_BATTERY_3 _SYMBOL_VALUE3(EF,A0,AD)
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#define SYMBOL_BATTERY_2 _SYMBOL_VALUE3(EF,A0,AE)
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#define SYMBOL_BATTERY_1 _SYMBOL_VALUE3(EF,A0,AF)
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#define SYMBOL_BATTERY_EMPTY _SYMBOL_VALUE3(EF,A0,B0)
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#define SYMBOL_SHRK _SYMBOL_VALUE3(EF,A0,B1)
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#define LV_SYMBOL_GLYPH_LAST 0xF831
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#define SYMBOL_DUMMY _SYMBOL_VALUE3(EF,A3,BF) /*Invalid symbol at (U+F831). If written before a string then `lv_img` will show it as a label*/
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#endif
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#define _SYMBOL_VALUE1(x) (0x ## x)
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#define _SYMBOL_VALUE3(x, y, z) (0x ## z ## y ## x)
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#define _SYMBOL_NUMSTR(sym) LV_ ## sym ## _NUMSTR = sym
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enum
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{
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_SYMBOL_NUMSTR(SYMBOL_DOT),
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_SYMBOL_NUMSTR(SYMBOL_CLOCK),
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_SYMBOL_NUMSTR(SYMBOL_LIST),
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_SYMBOL_NUMSTR(SYMBOL_OK),
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_SYMBOL_NUMSTR(SYMBOL_CLOSE),
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_SYMBOL_NUMSTR(SYMBOL_POWER),
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_SYMBOL_NUMSTR(SYMBOL_SETTINGS),
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_SYMBOL_NUMSTR(SYMBOL_TRASH),
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_SYMBOL_NUMSTR(SYMBOL_HOME),
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_SYMBOL_NUMSTR(SYMBOL_DOWNLOAD),
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_SYMBOL_NUMSTR(SYMBOL_DRIVE),
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_SYMBOL_NUMSTR(SYMBOL_REFRESH),
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_SYMBOL_NUMSTR(SYMBOL_REBOOT),
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_SYMBOL_NUMSTR(SYMBOL_CHIP),
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_SYMBOL_NUMSTR(SYMBOL_SD),
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_SYMBOL_NUMSTR(SYMBOL_CIRCUIT),
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_SYMBOL_NUMSTR(SYMBOL_EDIT),
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_SYMBOL_NUMSTR(SYMBOL_FILE_ALT),
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_SYMBOL_NUMSTR(SYMBOL_FILE_CODE),
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_SYMBOL_NUMSTR(SYMBOL_FILE_ARC),
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_SYMBOL_NUMSTR(SYMBOL_TEMPERATURE),
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_SYMBOL_NUMSTR(SYMBOL_MODULES),
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_SYMBOL_NUMSTR(SYMBOL_MODULES_ALT),
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_SYMBOL_NUMSTR(SYMBOL_LEFT),
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_SYMBOL_NUMSTR(SYMBOL_RIGHT),
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_SYMBOL_NUMSTR(SYMBOL_KEY),
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_SYMBOL_NUMSTR(SYMBOL_INFO),
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_SYMBOL_NUMSTR(SYMBOL_WARNING),
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_SYMBOL_NUMSTR(SYMBOL_SHUFFLE),
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_SYMBOL_NUMSTR(SYMBOL_UP),
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_SYMBOL_NUMSTR(SYMBOL_DOWN),
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_SYMBOL_NUMSTR(SYMBOL_BRIGHTNESS),
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_SYMBOL_NUMSTR(SYMBOL_DIRECTORY),
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_SYMBOL_NUMSTR(SYMBOL_UPLOAD),
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_SYMBOL_NUMSTR(SYMBOL_USB),
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_SYMBOL_NUMSTR(SYMBOL_TOOLS),
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_SYMBOL_NUMSTR(SYMBOL_COPY),
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_SYMBOL_NUMSTR(SYMBOL_SAVE),
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_SYMBOL_NUMSTR(SYMBOL_CHARGE),
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_SYMBOL_NUMSTR(SYMBOL_HINT),
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_SYMBOL_NUMSTR(SYMBOL_KEYBOARD),
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_SYMBOL_NUMSTR(SYMBOL_GPS),
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_SYMBOL_NUMSTR(SYMBOL_FILE),
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_SYMBOL_NUMSTR(SYMBOL_CAMERA),
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_SYMBOL_NUMSTR(SYMBOL_BATTERY_FULL),
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_SYMBOL_NUMSTR(SYMBOL_BATTERY_3),
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_SYMBOL_NUMSTR(SYMBOL_BATTERY_2),
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_SYMBOL_NUMSTR(SYMBOL_BATTERY_1),
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_SYMBOL_NUMSTR(SYMBOL_BATTERY_EMPTY),
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_SYMBOL_NUMSTR(SYMBOL_SHRK),
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_SYMBOL_NUMSTR(SYMBOL_DUMMY),
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};
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#undef _SYMBOL_VALUE1
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#undef _SYMBOL_VALUE3
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#define _SYMBOL_STR_(x) #x
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#define _SYMBOL_STR(x) _SYMBOL_STR_(x)
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#define _SYMBOL_CHAR(c) \x ## c
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#define _SYMBOL_VALUE1(x) _SYMBOL_STR(_SYMBOL_CHAR(x))
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#define _SYMBOL_VALUE3(x, y, z) _SYMBOL_STR(_SYMBOL_CHAR(x)_SYMBOL_CHAR(y)_SYMBOL_CHAR(z))
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_SYMBOL_DEF_H*/
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