/** * @file lv_btn.c * */ /********************* * INCLUDES *********************/ #include "lv_btn.h" #if USE_LV_BTN != 0 #include #include "../lv_core/lv_group.h" #include "../lv_draw/lv_draw.h" #include "../lv_themes/lv_theme.h" #include "../lv_misc/lv_area.h" #include "../lv_misc/lv_color.h" #include "../lv_misc/lv_math.h" /********************* * DEFINES *********************/ #define LV_BTN_INK_VALUE_MAX 256 #define LV_BTN_INK_VALUE_MAX_SHIFT 8 /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static bool lv_btn_design(lv_obj_t * btn, const lv_area_t * mask, lv_design_mode_t mode); static lv_res_t lv_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param); #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT static void lv_btn_ink_effect_anim(lv_obj_t * btn, int32_t val); static void lv_btn_ink_effect_anim_ready(void * p); #endif /********************** * STATIC VARIABLES **********************/ static lv_signal_func_t ancestor_signal; static lv_design_func_t ancestor_design; #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT static lv_coord_t ink_act_value; static lv_obj_t * ink_obj; static lv_btn_state_t ink_bg_state; static lv_btn_state_t ink_top_state; static bool ink_ready; static bool ink_playback; static lv_point_t ink_point; #endif /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Create a button objects * @param par pointer to an object, it will be the parent of the new button * @param copy pointer to a button object, if not NULL then the new object will be copied from it * @return pointer to the created button */ lv_obj_t * lv_btn_create(lv_obj_t * par, const lv_obj_t * copy) { LV_LOG_TRACE("button create started"); lv_obj_t * new_btn; new_btn = lv_cont_create(par, copy); lv_mem_assert(new_btn); if(new_btn == NULL) return NULL; if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_func(new_btn); if(ancestor_design == NULL) ancestor_design = lv_obj_get_design_func(new_btn); /*Allocate the extended data*/ lv_btn_ext_t * ext = lv_obj_allocate_ext_attr(new_btn, sizeof(lv_btn_ext_t)); lv_mem_assert(ext); if(ext == NULL) return NULL; ext->state = LV_BTN_STATE_REL; ext->actions[LV_BTN_ACTION_PR] = NULL; ext->actions[LV_BTN_ACTION_CLICK] = NULL; ext->actions[LV_BTN_ACTION_LONG_PR] = NULL; ext->actions[LV_BTN_ACTION_LONG_PR_REPEAT] = NULL; ext->styles[LV_BTN_STATE_REL] = &lv_style_btn_rel; ext->styles[LV_BTN_STATE_PR] = &lv_style_btn_pr; ext->styles[LV_BTN_STATE_TGL_REL] = &lv_style_btn_tgl_rel; ext->styles[LV_BTN_STATE_TGL_PR] = &lv_style_btn_tgl_pr; ext->styles[LV_BTN_STATE_INA] = &lv_style_btn_ina; ext->long_pr_action_executed = 0; ext->toggle = 0; ext->idx = 0; #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT ext->ink_in_time = 0; ext->ink_wait_time = 0; ext->ink_out_time = 0; #endif lv_obj_set_signal_func(new_btn, lv_btn_signal); lv_obj_set_design_func(new_btn, lv_btn_design); /*If no copy do the basic initialization*/ if(copy == NULL) { /*Set layout if the button is not a screen*/ if(par != NULL) { lv_btn_set_layout(new_btn, LV_LAYOUT_CENTER); } lv_obj_set_click(new_btn, true); /*Be sure the button is clickable*/ /*Set the default styles*/ lv_theme_t * th = lv_theme_get_current(); if(th) { lv_btn_set_style(new_btn, LV_BTN_STYLE_REL, th->btn.rel); lv_btn_set_style(new_btn, LV_BTN_STYLE_PR, th->btn.pr); lv_btn_set_style(new_btn, LV_BTN_STYLE_TGL_REL, th->btn.tgl_rel); lv_btn_set_style(new_btn, LV_BTN_STYLE_TGL_PR, th->btn.tgl_pr); lv_btn_set_style(new_btn, LV_BTN_STYLE_INA, th->btn.ina); } else { lv_obj_set_style(new_btn, ext->styles[LV_BTN_STATE_REL]); } } /*Copy 'copy'*/ else { lv_btn_ext_t * copy_ext = lv_obj_get_ext_attr(copy); ext->state = copy_ext->state; ext->toggle = copy_ext->toggle; #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT ext->ink_in_time = copy_ext->ink_in_time; ext->ink_wait_time = copy_ext->ink_wait_time; ext->ink_out_time = copy_ext->ink_out_time; #endif memcpy(ext->actions, copy_ext->actions, sizeof(ext->actions)); memcpy(ext->styles, copy_ext->styles, sizeof(ext->styles)); /*Refresh the style with new signal function*/ lv_obj_refresh_style(new_btn); } LV_LOG_INFO("button created"); return new_btn; } /*===================== * Setter functions *====================*/ /** * Enable the toggled states * @param btn pointer to a button object * @param tgl true: enable toggled states, false: disable */ void lv_btn_set_toggle(lv_obj_t * btn, bool tgl) { lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); ext->toggle = tgl != false ? 1 : 0; } /** * Set the state of the button * @param btn pointer to a button object * @param state the new state of the button (from lv_btn_state_t enum) */ void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state) { lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); if(ext->state != state) { ext->state = state; lv_obj_set_style(btn, ext->styles[state]); } } /** * Toggle the state of the button (ON->OFF, OFF->ON) * @param btn pointer to a button object */ void lv_btn_toggle(lv_obj_t * btn) { lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); switch(ext->state) { case LV_BTN_STATE_REL: lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); break; case LV_BTN_STATE_PR: lv_btn_set_state(btn, LV_BTN_STATE_TGL_PR); break; case LV_BTN_STATE_TGL_REL: lv_btn_set_state(btn, LV_BTN_STATE_REL); break; case LV_BTN_STATE_TGL_PR: lv_btn_set_state(btn, LV_BTN_STATE_PR); break; default: break; } } /** * Set a function to call when a button event happens * @param btn pointer to a button object * @param action type of event form 'lv_action_t' (press, release, long press, long press repeat) */ void lv_btn_set_action(lv_obj_t * btn, lv_btn_action_t type, lv_action_t action) { if(type >= LV_BTN_ACTION_NUM) return; lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); ext->actions[type] = action; } /** * Set time of the ink effect (draw a circle on click to animate in the new state) * @param btn pointer to a button object * @param time the time of the ink animation */ void lv_btn_set_ink_in_time(lv_obj_t * btn, uint16_t time) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); ext->ink_in_time = time; #else (void)btn; /*Unused*/ (void)time; /*Unused*/ LV_LOG_WARN("`lv_btn_set_ink_ink_time` has no effect if LV_BTN_INK_EFEFCT or USE_LV_ANIMATION is disabled") #endif } /** * Set the wait time before the ink disappears * @param btn pointer to a button object * @param time the time of the ink animation */ void lv_btn_set_ink_wait_time(lv_obj_t * btn, uint16_t time) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); ext->ink_wait_time = time; #else (void)btn; /*Unused*/ (void)time; /*Unused*/ LV_LOG_WARN("`lv_btn_set_ink_wait_time` has no effect if LV_BTN_INK_EFEFCT or USE_LV_ANIMATION is disabled") #endif } /** * Set time of the ink out effect (animate to the released state) * @param btn pointer to a button object * @param time the time of the ink animation */ void lv_btn_set_ink_out_time(lv_obj_t * btn, uint16_t time) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); ext->ink_out_time = time; #else (void)btn; /*Unused*/ (void)time; /*Unused*/ LV_LOG_WARN("`lv_btn_set_ink_out_time` has no effect if LV_BTN_INK_EFEFCT or USE_LV_ANIMATION is disabled") #endif } /** * Set a style of a button * @param btn pointer to a button object * @param type which style should be set * @param style pointer to a style */ void lv_btn_set_style(lv_obj_t * btn, lv_btn_style_t type, lv_style_t * style) { lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); switch(type) { case LV_BTN_STYLE_REL: ext->styles[LV_BTN_STATE_REL] = style; break; case LV_BTN_STYLE_PR: ext->styles[LV_BTN_STATE_PR] = style; break; case LV_BTN_STYLE_TGL_REL: ext->styles[LV_BTN_STATE_TGL_REL] = style; break; case LV_BTN_STYLE_TGL_PR: ext->styles[LV_BTN_STATE_TGL_PR] = style; break; case LV_BTN_STYLE_INA: ext->styles[LV_BTN_STATE_INA] = style; break; } /*Refresh the object with the new style*/ lv_obj_set_style(btn, ext->styles[ext->state]); } /*===================== * Getter functions *====================*/ /** * Get the current state of the button * @param btn pointer to a button object * @return the state of the button (from lv_btn_state_t enum) */ lv_btn_state_t lv_btn_get_state(const lv_obj_t * btn) { lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); return ext->state; } /** * Get the toggle enable attribute of the button * @param btn pointer to a button object * @return ture: toggle enabled, false: disabled */ bool lv_btn_get_toggle(const lv_obj_t * btn) { lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); return ext->toggle != 0 ? true : false; } /** * Get the release action of a button * @param btn pointer to a button object * @return pointer to the release action function */ lv_action_t lv_btn_get_action(const lv_obj_t * btn, lv_btn_action_t type) { if(type >= LV_BTN_ACTION_NUM) return NULL; lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); return ext->actions[type]; } /** * Get time of the ink in effect (draw a circle on click to animate in the new state) * @param btn pointer to a button object * @return the time of the ink animation */ uint16_t lv_btn_get_ink_in_time(const lv_obj_t * btn) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); return ext->ink_in_time; #else (void)btn; /*Unused*/ return 0; #endif } /** * Get the wait time before the ink disappears * @param btn pointer to a button object * @return the time of the ink animation */ uint16_t lv_btn_get_ink_wait_time(const lv_obj_t * btn) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); return ext->ink_wait_time; #else (void)btn; /*Unused*/ return 0; #endif } /** * Get time of the ink out effect (animate to the releases state) * @param btn pointer to a button object * @return the time of the ink animation */ uint16_t lv_btn_get_ink_out_time(const lv_obj_t * btn) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); return ext->ink_in_time; #else (void)btn; /*Unused*/ return 0; #endif } /** * Get a style of a button * @param btn pointer to a button object * @param type which style should be get * @return style pointer to a style */ lv_style_t * lv_btn_get_style(const lv_obj_t * btn, lv_btn_style_t type) { lv_style_t * style = NULL; lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); switch(type) { case LV_BTN_STYLE_REL: style = ext->styles[LV_BTN_STATE_REL]; break; case LV_BTN_STYLE_PR: style = ext->styles[LV_BTN_STATE_PR]; break; case LV_BTN_STYLE_TGL_REL: style = ext->styles[LV_BTN_STATE_TGL_REL]; break; case LV_BTN_STYLE_TGL_PR: style = ext->styles[LV_BTN_STATE_TGL_PR]; break; case LV_BTN_STYLE_INA: style = ext->styles[LV_BTN_STATE_INA]; break; default: style = NULL; break; } return style; } /********************** * STATIC FUNCTIONS **********************/ /** * Handle the drawing related tasks of the drop down lists * @param btn pointer to an object * @param mask the object will be drawn only in this area * @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area * (return 'true' if yes) * LV_DESIGN_DRAW: draw the object (always return 'true') * LV_DESIGN_DRAW_POST: drawing after every children are drawn * @param return true/false, depends on 'mode' */ static bool lv_btn_design(lv_obj_t * btn, const lv_area_t * mask, lv_design_mode_t mode) { if(mode == LV_DESIGN_COVER_CHK) { return false; } else if(mode == LV_DESIGN_DRAW_MAIN) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT if(btn != ink_obj) { ancestor_design(btn, mask, mode); } else { lv_opa_t opa_scale = lv_obj_get_opa_scale(btn); lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); /*Draw the normal button*/ if(ink_playback == false) { lv_style_t style_tmp; lv_style_copy(&style_tmp, ext->styles[ink_bg_state]); style_tmp.body.shadow.width = ext->styles[ink_top_state]->body.shadow.width; lv_draw_rect(&btn->coords, mask, &style_tmp, opa_scale); lv_coord_t w = lv_obj_get_width(btn); lv_coord_t h = lv_obj_get_height(btn); lv_coord_t r_max = LV_MATH_MIN(w, h) / 2; /*In the first part of the animation increase the size of the circle (ink effect) */ lv_area_t cir_area; lv_coord_t coord_state = ink_act_value < LV_BTN_INK_VALUE_MAX / 2 ? ink_act_value : LV_BTN_INK_VALUE_MAX / 2; lv_point_t p_act; p_act.x = ink_point.x; p_act.y = ink_point.y; lv_coord_t x_err = (btn->coords.x1 + w / 2) - p_act.x; lv_coord_t y_err = (btn->coords.y1 + h / 2) - p_act.y; p_act.x += (x_err * coord_state) >> (LV_BTN_INK_VALUE_MAX_SHIFT - 1); p_act.y += (y_err * coord_state) >> (LV_BTN_INK_VALUE_MAX_SHIFT - 1); lv_coord_t half_side = LV_MATH_MAX(w, h) / 2; cir_area.x1 = p_act.x - ((half_side * coord_state) >> (LV_BTN_INK_VALUE_MAX_SHIFT - 1)); cir_area.y1 = p_act.y - ((half_side * coord_state) >> (LV_BTN_INK_VALUE_MAX_SHIFT - 1)); cir_area.x2 = p_act.x + ((half_side * coord_state) >> (LV_BTN_INK_VALUE_MAX_SHIFT - 1)); cir_area.y2 = p_act.y + ((half_side * coord_state) >> (LV_BTN_INK_VALUE_MAX_SHIFT - 1)); lv_area_intersect(&cir_area, &btn->coords, &cir_area); /*Limit the area. (It might be too big on the smaller side)*/ /*In the second part animate the radius. Circle -> body.radius*/ lv_coord_t r_state = ink_act_value > LV_BTN_INK_VALUE_MAX / 2 ? ink_act_value - LV_BTN_INK_VALUE_MAX / 2 : 0; lv_style_copy(&style_tmp, ext->styles[ink_top_state]); style_tmp.body.radius = r_max + (((ext->styles[ink_bg_state]->body.radius - r_max) * r_state) >> (LV_BTN_INK_VALUE_MAX_SHIFT - 1)); style_tmp.body.border.width = 0; /*Draw the circle*/ lv_draw_rect(&cir_area, mask, &style_tmp, opa_scale); } else { lv_style_t res; lv_style_copy(&res, ext->styles[ink_bg_state]); lv_style_mix(ext->styles[ink_bg_state], ext->styles[ink_top_state], &res, ink_act_value); lv_draw_rect(&btn->coords, mask, &res, opa_scale); } } #else ancestor_design(btn, mask, mode); #endif } else if(mode == LV_DESIGN_DRAW_POST) { ancestor_design(btn, mask, mode); } return true; } /** * Signal function of the button * @param btn pointer to a button object * @param sign a signal type from lv_signal_t enum * @param param pointer to a signal specific variable * @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted */ static lv_res_t lv_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param) { lv_res_t res; /* Include the ancient signal function */ res = ancestor_signal(btn, sign, param); if(res != LV_RES_OK) return res; lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn); lv_btn_state_t state = lv_btn_get_state(btn); bool tgl = lv_btn_get_toggle(btn); if(sign == LV_SIGNAL_PRESSED) { /*Refresh the state*/ if(ext->state == LV_BTN_STATE_REL) { lv_btn_set_state(btn, LV_BTN_STATE_PR); #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT ink_bg_state = LV_BTN_STATE_REL; ink_top_state = LV_BTN_STATE_PR; #endif } else if(ext->state == LV_BTN_STATE_TGL_REL) { lv_btn_set_state(btn, LV_BTN_STATE_TGL_PR); #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT ink_bg_state = LV_BTN_STATE_TGL_REL; ink_top_state = LV_BTN_STATE_TGL_PR; #endif } ext->long_pr_action_executed = 0; #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT /*Forget the old inked button*/ if(ink_obj != NULL && ink_obj != btn) { lv_anim_del(ink_obj, (lv_anim_fp_t)lv_btn_ink_effect_anim); lv_obj_invalidate(ink_obj); ink_obj = NULL; } /*Save the new data for inking and start it's animation if enabled*/ if(ext->ink_in_time > 0) { ink_obj = btn; ink_playback = false; ink_ready = false; lv_indev_get_point(lv_indev_get_act(), &ink_point); lv_anim_t a; a.var = btn; a.start = 0; a.end = LV_BTN_INK_VALUE_MAX; a.fp = (lv_anim_fp_t)lv_btn_ink_effect_anim; a.path = lv_anim_path_linear; a.end_cb = lv_btn_ink_effect_anim_ready; a.act_time = 0; a.time = ext->ink_in_time; a.playback = 0; a.playback_pause = 0; a.repeat = 0; a.repeat_pause = 0; lv_anim_create(&a); } #endif /*Call the press action, 'param' is the caller indev_proc*/ if(ext->actions[LV_BTN_ACTION_PR] && state != LV_BTN_STATE_INA) { res = ext->actions[LV_BTN_ACTION_PR](btn); } } else if(sign == LV_SIGNAL_PRESS_LOST) { /*Refresh the state*/ if(ext->state == LV_BTN_STATE_PR) lv_btn_set_state(btn, LV_BTN_STATE_REL); else if(ext->state == LV_BTN_STATE_TGL_PR) lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); } else if(sign == LV_SIGNAL_PRESSING) { /*When the button begins to drag revert pressed states to released*/ if(lv_indev_is_dragging(param) != false) { if(ext->state == LV_BTN_STATE_PR) lv_btn_set_state(btn, LV_BTN_STATE_REL); else if(ext->state == LV_BTN_STATE_TGL_PR) lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); } } else if(sign == LV_SIGNAL_RELEASED) { /*If not dragged and it was not long press action then *change state and run the action*/ if(lv_indev_is_dragging(param) == false && ext->long_pr_action_executed == 0) { if(ext->state == LV_BTN_STATE_PR && tgl == false) { lv_btn_set_state(btn, LV_BTN_STATE_REL); } else if(ext->state == LV_BTN_STATE_TGL_PR && tgl == false) { lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); } else if(ext->state == LV_BTN_STATE_PR && tgl == true) { lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); } else if(ext->state == LV_BTN_STATE_TGL_PR && tgl == true) { lv_btn_set_state(btn, LV_BTN_STATE_REL); } if(ext->actions[LV_BTN_ACTION_CLICK] && state != LV_BTN_STATE_INA) { res = ext->actions[LV_BTN_ACTION_CLICK](btn); } } else { /*If dragged change back the state*/ if(ext->state == LV_BTN_STATE_PR) { lv_btn_set_state(btn, LV_BTN_STATE_REL); } else if(ext->state == LV_BTN_STATE_TGL_PR) { lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); } } #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT /*Draw the toggled state in the inking instead*/ if(ext->toggle) { ink_top_state = ext->state; } /*If not a toggle button and the "IN" inking is ready then start an "OUT" inking*/ else if(ink_ready && ext->ink_out_time > 0) { ink_obj = btn; ink_playback = true; /*It is the playback. If not set `lv_btn_ink_effect_anim_ready` will start its own playback*/ lv_indev_get_point(lv_indev_get_act(), &ink_point); lv_anim_t a; a.var = ink_obj; a.start = LV_BTN_INK_VALUE_MAX; a.end = 0; a.fp = (lv_anim_fp_t)lv_btn_ink_effect_anim; a.path = lv_anim_path_linear; a.end_cb = lv_btn_ink_effect_anim_ready; a.act_time = 0; a.time = ext->ink_out_time; a.playback = 0; a.playback_pause = 0; a.repeat = 0; a.repeat_pause = 0; lv_anim_create(&a); } #endif } else if(sign == LV_SIGNAL_LONG_PRESS) { if(ext->actions[LV_BTN_ACTION_LONG_PR] && state != LV_BTN_STATE_INA) { ext->long_pr_action_executed = 1; res = ext->actions[LV_BTN_ACTION_LONG_PR](btn); } } else if(sign == LV_SIGNAL_LONG_PRESS_REP) { if(ext->actions[LV_BTN_ACTION_LONG_PR_REPEAT] && state != LV_BTN_STATE_INA) { res = ext->actions[LV_BTN_ACTION_LONG_PR_REPEAT](btn); } } else if(sign == LV_SIGNAL_CONTROLL) { char c = *((char *)param); if(c == LV_GROUP_KEY_RIGHT || c == LV_GROUP_KEY_UP) { if(lv_btn_get_toggle(btn) != false) lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); if(ext->actions[LV_BTN_ACTION_CLICK] && lv_btn_get_state(btn) != LV_BTN_STATE_INA) { res = ext->actions[LV_BTN_ACTION_CLICK](btn); } } else if(c == LV_GROUP_KEY_LEFT || c == LV_GROUP_KEY_DOWN) { if(lv_btn_get_toggle(btn) != false) lv_btn_set_state(btn, LV_BTN_STATE_REL); if(ext->actions[LV_BTN_ACTION_CLICK] && lv_btn_get_state(btn) != LV_BTN_STATE_INA) { res = ext->actions[LV_BTN_ACTION_CLICK](btn); } } else if(c == LV_GROUP_KEY_ENTER) { if(!ext->long_pr_action_executed) { if(lv_btn_get_toggle(btn)) { if(state == LV_BTN_STATE_REL || state == LV_BTN_STATE_PR) lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); else if(state == LV_BTN_STATE_TGL_REL || state == LV_BTN_STATE_TGL_PR) lv_btn_set_state(btn, LV_BTN_STATE_REL); } else { if(state == LV_BTN_STATE_REL || state == LV_BTN_STATE_PR) lv_btn_set_state(btn, LV_BTN_STATE_REL); else if(state == LV_BTN_STATE_TGL_REL || state == LV_BTN_STATE_TGL_PR) lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); } if(ext->actions[LV_BTN_ACTION_CLICK] && state != LV_BTN_STATE_INA) { res = ext->actions[LV_BTN_ACTION_CLICK](btn); } } if(res != LV_RES_INV) { ext->long_pr_action_executed = 0; } } } else if(sign == LV_SIGNAL_CLEANUP) { #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT if(btn == ink_obj) { lv_anim_del(ink_obj, (lv_anim_fp_t)lv_btn_ink_effect_anim); ink_obj = NULL; } #endif } else if(sign == LV_SIGNAL_GET_TYPE) { lv_obj_type_t * buf = param; uint8_t i; for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/ if(buf->type[i] == NULL) break; } buf->type[i] = "lv_btn"; } return res; } #if USE_LV_ANIMATION && LV_BTN_INK_EFFECT /** * The animator function of inking. CAlled to increase the radius of ink * @param btn pointer to the animated button * @param val the new radius */ static void lv_btn_ink_effect_anim(lv_obj_t * btn, int32_t val) { if(btn) { ink_act_value = val; lv_obj_invalidate(btn); } } /** * Called to clean up when the ink animation is ready * @param p unused */ static void lv_btn_ink_effect_anim_ready(void * p) { (void) p; /*Unused*/ lv_btn_ext_t * ext = lv_obj_get_ext_attr(ink_obj); lv_btn_state_t state = lv_btn_get_state(ink_obj); lv_obj_invalidate(ink_obj); ink_ready = true; if((state == LV_BTN_STATE_REL || state == LV_BTN_STATE_TGL_REL) && ext->toggle == 0 && ink_playback == false) { lv_anim_t a; a.var = ink_obj; a.start = LV_BTN_INK_VALUE_MAX; a.end = 0; a.fp = (lv_anim_fp_t)lv_btn_ink_effect_anim; a.path = lv_anim_path_linear; a.end_cb = lv_btn_ink_effect_anim_ready; a.act_time = -ext->ink_wait_time; a.time = ext->ink_out_time; a.playback = 0; a.playback_pause = 0; a.repeat = 0; a.repeat_pause = 0; lv_anim_create(&a); ink_playback = true; } else { ink_obj = NULL; } } #endif /*USE_LV_ANIMATION*/ #endif