/** * @file lv_btn.h * */ #ifndef LV_BTN_H #define LV_BTN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #ifdef LV_CONF_INCLUDE_SIMPLE #include "lv_conf.h" #else #include "../../lv_conf.h" #endif #if USE_LV_BTN != 0 /*Testing of dependencies*/ #if USE_LV_CONT == 0 #error "lv_btn: lv_cont is required. Enable it in lv_conf.h (USE_LV_CONT 1) " #endif #include "lv_cont.h" #include "../lv_core/lv_indev.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /* Button states * It can be used not only by buttons but other button-like objects too*/ enum { LV_BTN_STATE_REL, LV_BTN_STATE_PR, LV_BTN_STATE_TGL_REL, LV_BTN_STATE_TGL_PR, LV_BTN_STATE_INA, LV_BTN_STATE_NUM, }; typedef uint8_t lv_btn_state_t; enum { LV_BTN_ACTION_CLICK, LV_BTN_ACTION_PR, LV_BTN_ACTION_LONG_PR, LV_BTN_ACTION_LONG_PR_REPEAT, LV_BTN_ACTION_NUM, }; typedef uint8_t lv_btn_action_t; /*Data of button*/ typedef struct { lv_cont_ext_t cont; /*Ext. of ancestor*/ /*New data for this type */ lv_action_t actions[LV_BTN_ACTION_NUM]; lv_style_t * styles[LV_BTN_STATE_NUM]; /*Styles in each state*/ lv_btn_state_t state; /*Current state of the button from 'lv_btn_state_t' enum*/ int idx; #if LV_BTN_INK_EFFECT uint16_t ink_in_time; /*[ms] Time of ink fill effect (0: disable ink effect)*/ uint16_t ink_wait_time; /*[ms] Wait before the ink disappears */ uint16_t ink_out_time; /*[ms] Time of ink disappearing*/ #endif uint8_t toggle :1; /*1: Toggle enabled*/ uint8_t long_pr_action_executed :1; /*1: Long press action executed (Handled by the library)*/ } lv_btn_ext_t; /*Styles*/ enum { LV_BTN_STYLE_REL, LV_BTN_STYLE_PR, LV_BTN_STYLE_TGL_REL, LV_BTN_STYLE_TGL_PR, LV_BTN_STYLE_INA, }; typedef uint8_t lv_btn_style_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a button objects * @param par pointer to an object, it will be the parent of the new button * @param copy pointer to a button object, if not NULL then the new object will be copied from it * @return pointer to the created button */ lv_obj_t * lv_btn_create(lv_obj_t * par, const lv_obj_t * copy); /*===================== * Setter functions *====================*/ /** * Enable the toggled states. On release the button will change from/to toggled state. * @param btn pointer to a button object * @param tgl true: enable toggled states, false: disable */ void lv_btn_set_toggle(lv_obj_t * btn, bool tgl); /** * Set the state of the button * @param btn pointer to a button object * @param state the new state of the button (from lv_btn_state_t enum) */ void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state); /** * Toggle the state of the button (ON->OFF, OFF->ON) * @param btn pointer to a button object */ void lv_btn_toggle(lv_obj_t * btn); /** * Set a function to call when a button event happens * @param btn pointer to a button object * @param action type of event form 'lv_action_t' (press, release, long press, long press repeat) */ void lv_btn_set_action(lv_obj_t * btn, lv_btn_action_t type, lv_action_t action); /** * Set the layout on a button * @param btn pointer to a button object * @param layout a layout from 'lv_cont_layout_t' */ static inline void lv_btn_set_layout(lv_obj_t * btn, lv_layout_t layout) { lv_cont_set_layout(btn, layout); } /** * Enable the horizontal or vertical fit. * The button size will be set to involve the children horizontally or vertically. * @param btn pointer to a button object * @param hor_en true: enable the horizontal fit * @param ver_en true: enable the vertical fit */ static inline void lv_btn_set_fit(lv_obj_t * btn, bool hor_en, bool ver_en) { lv_cont_set_fit(btn, hor_en, ver_en); } /** * Set time of the ink effect (draw a circle on click to animate in the new state) * @param btn pointer to a button object * @param time the time of the ink animation */ void lv_btn_set_ink_in_time(lv_obj_t * btn, uint16_t time); /** * Set the wait time before the ink disappears * @param btn pointer to a button object * @param time the time of the ink animation */ void lv_btn_set_ink_wait_time(lv_obj_t * btn, uint16_t time); /** * Set time of the ink out effect (animate to the released state) * @param btn pointer to a button object * @param time the time of the ink animation */ void lv_btn_set_ink_out_time(lv_obj_t * btn, uint16_t time); /** * Set a style of a button. * @param btn pointer to button object * @param type which style should be set * @param style pointer to a style * */ void lv_btn_set_style(lv_obj_t * btn, lv_btn_style_t type, lv_style_t *style); /*===================== * Getter functions *====================*/ /** * Get the current state of the button * @param btn pointer to a button object * @return the state of the button (from lv_btn_state_t enum) */ lv_btn_state_t lv_btn_get_state(const lv_obj_t * btn); /** * Get the toggle enable attribute of the button * @param btn pointer to a button object * @return ture: toggle enabled, false: disabled */ bool lv_btn_get_toggle(const lv_obj_t * btn); /** * Get the release action of a button * @param btn pointer to a button object * @return pointer to the release action function */ lv_action_t lv_btn_get_action(const lv_obj_t * btn, lv_btn_action_t type); /** * Get the layout of a button * @param btn pointer to button object * @return the layout from 'lv_cont_layout_t' */ static inline lv_layout_t lv_btn_get_layout(const lv_obj_t * btn) { return lv_cont_get_layout(btn); } /** * Get horizontal fit enable attribute of a button * @param btn pointer to a button object * @return true: horizontal fit is enabled; false: disabled */ static inline bool lv_btn_get_hor_fit(const lv_obj_t * btn) { return lv_cont_get_hor_fit(btn); } /** * Get vertical fit enable attribute of a container * @param btn pointer to a button object * @return true: vertical fit is enabled; false: disabled */ static inline bool lv_btn_get_ver_fit(const lv_obj_t * btn) { return lv_cont_get_ver_fit(btn); } /** * Get time of the ink in effect (draw a circle on click to animate in the new state) * @param btn pointer to a button object * @return the time of the ink animation */ uint16_t lv_btn_get_ink_in_time(const lv_obj_t * btn); /** * Get the wait time before the ink disappears * @param btn pointer to a button object * @return the time of the ink animation */ uint16_t lv_btn_get_ink_wait_time(const lv_obj_t * btn); /** * Get time of the ink out effect (animate to the releases state) * @param btn pointer to a button object * @return the time of the ink animation */ uint16_t lv_btn_get_ink_out_time(const lv_obj_t * btn); /** * Get style of a button. * @param btn pointer to button object * @param type which style should be get * @return style pointer to the style * */ lv_style_t * lv_btn_get_style(const lv_obj_t * btn, lv_btn_style_t type); /********************** * MACROS **********************/ #endif /*USE_LV_BUTTON*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_BTN_H*/