/** * @file lv_draw_rbasic..h * */ #ifndef LV_DRAW_RBASIC_H #define LV_DRAW_RBASIC_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #ifdef LV_CONF_INCLUDE_SIMPLE #include "lv_conf.h" #else #include "../../lv_conf.h" #endif #if USE_LV_REAL_DRAW != 0 #include "../lv_misc/lv_color.h" #include "../lv_misc/lv_area.h" #include "../lv_misc/lv_font.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * GLOBAL PROTOTYPES **********************/ void lv_rpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa); /** * Fill an area on the display * @param cords_p coordinates of the area to fill * @param mask_p fill only o this mask * @param color fill color * @param opa opacity (ignored, only for compatibility with lv_vfill) */ void lv_rfill(const lv_area_t * cords_p, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa); /** * Draw a letter to the display * @param pos_p left-top coordinate of the latter * @param mask_p the letter will be drawn only on this area * @param font_p pointer to font * @param letter a letter to draw * @param color color of letter * @param opa opacity of letter (ignored, only for compatibility with lv_vletter) */ void lv_rletter(const lv_point_t * pos_p, const lv_area_t * mask_p, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa); /** * When the letter is ant-aliased it needs to know the background color * @param bg_color the background color of the currently drawn letter */ void lv_rletter_set_background(lv_color_t color); /** * Draw a color map to the display (image) * @param cords_p coordinates the color map * @param mask_p the map will drawn only on this area * @param map_p pointer to a lv_color_t array * @param opa opacity of the map (ignored, only for compatibility with 'lv_vmap') * @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels * @param alpha_byte true: extra alpha byte is inserted for every pixel (not supported, only l'v_vmap' can draw it) * @param recolor mix the pixels with this color * @param recolor_opa the intense of recoloring */ void lv_rmap(const lv_area_t * cords_p, const lv_area_t * mask_p, const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte, lv_color_t recolor, lv_opa_t recolor_opa); /********************** * MACROS **********************/ #endif /*USE_LV_REAL_DRAW*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_DRAW_RBASIC_H*/