/** * @file lv_draw.c * */ /********************* * INCLUDES *********************/ #include #include "lv_draw.h" #include "lv_draw_rbasic.h" #include "lv_draw_vbasic.h" #include "../lv_misc/lv_fs.h" #include "../lv_misc/lv_math.h" #include "../lv_misc/lv_ufs.h" #include "../lv_objx/lv_img.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ /********************** * STATIC VARIABLES **********************/ #if LV_VDB_SIZE != 0 void (*const px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_vpx; void (*const fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_vfill; void (*const letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) = lv_vletter; void (*const map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p, const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte, lv_color_t recolor, lv_opa_t recolor_opa) = lv_vmap; #else void (*const px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_rpx; void (*const fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_rfill; void (*const letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) = lv_rletter; void (*const map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p, const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte, lv_color_t recolor, lv_opa_t recolor_opa) = lv_rmap; #endif /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /********************** * STATIC FUNCTIONS **********************/ #if LV_ANTIALIAS != 0 /** * Get the opacity of a pixel based it's position in a line segment * @param seg segment length * @param px_id position of of a pixel which opacity should be get [0..seg-1] * @param base_opa the base opacity * @return the opacity of the given pixel */ lv_opa_t lv_draw_aa_get_opa(lv_coord_t seg, lv_coord_t px_id, lv_opa_t base_opa) { /* How to calculate the opacity of pixels on the edges which makes the anti-aliasing? * For example we have a line like this (y = -0.5 * x): * * | _ _ * * * | * * Anti-aliased pixels come to the '*' characters * Calculate what percentage of the pixels should be covered if real line (not rasterized) would be drawn: * 1. A real line should start on (0;0) and end on (2;1) * 2. So the line intersection coordinates on the first pixel: (0;0) (1;0.5) -> 25% covered pixel in average * 3. For the second pixel: (1;0.5) (2;1) -> 75% covered pixel in average * 4. The equation: (px_id * 2 + 1) / (segment_width * 2) * segment_width: the line segment which is being anti-aliased (was 2 in the example) * px_id: pixel ID from 0 to (segment_width - 1) * result: [0..1] coverage of the pixel */ /*Accelerate the common segment sizes to avoid division*/ static const lv_opa_t seg1[1] = {128}; static const lv_opa_t seg2[2] = {64, 192}; static const lv_opa_t seg3[3] = {42, 128, 212}; static const lv_opa_t seg4[4] = {32, 96, 159, 223}; static const lv_opa_t seg5[5] = {26, 76, 128, 178, 230}; static const lv_opa_t seg6[6] = {21, 64, 106, 148, 191, 234}; static const lv_opa_t seg7[7] = {18, 55, 91, 128, 164, 200, 237}; static const lv_opa_t seg8[8] = {16, 48, 80, 112, 143, 175, 207, 239}; static const lv_opa_t * seg_map[] = {seg1, seg2, seg3, seg4, seg5, seg6, seg7, seg8 }; if(seg == 0) return LV_OPA_TRANSP; else if(seg < 8) return (uint32_t)((uint32_t)seg_map[seg - 1][px_id] * base_opa) >> 8; else { return ((px_id * 2 + 1) * base_opa) / (2 * seg); } } /** * Add a vertical anti-aliasing segment (pixels with decreasing opacity) * @param x start point x coordinate * @param y start point y coordinate * @param length length of segment (negative value to start from 0 opacity) * @param mask draw only in this area * @param color color of pixels * @param opa maximum opacity */ void lv_draw_aa_ver_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) { bool aa_inv = false; if(length < 0) { aa_inv = true; length = -length; } lv_coord_t i; for(i = 0; i < length; i++) { lv_opa_t px_opa = lv_draw_aa_get_opa(length, i, opa); if(aa_inv) px_opa = opa - px_opa; px_fp(x, y + i, mask, color, px_opa); } } /** * Add a horizontal anti-aliasing segment (pixels with decreasing opacity) * @param x start point x coordinate * @param y start point y coordinate * @param length length of segment (negative value to start from 0 opacity) * @param mask draw only in this area * @param color color of pixels * @param opa maximum opacity */ void lv_draw_aa_hor_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) { bool aa_inv = false; if(length < 0) { aa_inv = true; length = -length; } lv_coord_t i; for(i = 0; i < length; i++) { lv_opa_t px_opa = lv_draw_aa_get_opa(length, i, opa); if(aa_inv) px_opa = opa - px_opa; px_fp(x + i, y, mask, color, px_opa); } } #endif