Commit graph

13 commits

Author SHA1 Message Date
CTCaer
c801ef8dda bdk: use size defines where applicable 2021-10-01 15:03:18 +03:00
CTCaer
7e4c71748f bdk: types: refactor and add size defines 2021-10-01 14:33:55 +03:00
CTCaer
e9edcfeeb0 bdk: remove all references and defines to sept 2021-08-28 17:10:21 +03:00
CTCaer
7d7134dd9e utils: correct align down 2021-05-11 10:34:10 +03:00
CTCaer
46038032a4 bdk: make sure that boot storage has the correct size 2021-03-17 09:23:13 +02:00
CTCaer
3b9ab66cf1 nyx: Add resized emuMMC creation 2021-02-06 17:19:37 +02:00
CTCaer
eea5463a5c nyx: Refactor nyx extra cfg 2021-02-06 03:55:01 +02:00
CTCaer
5fd3bdede7 pmc: Add defines for power rails 2020-12-26 17:20:26 +02:00
CTCaer
cabaa6cfb8 Utilize BIT macro everywhere 2020-11-26 01:41:45 +02:00
CTCaer
669e42960c Utilize ARRAY_SIZE macro 2020-11-15 13:56:45 +02:00
CTCaer
e158d9bc00 clk: Refactor CLK devices bits 2020-07-17 16:50:17 +03:00
CTCaer
f689bb253e nyx: Add simple CAL0 info 2020-06-15 15:03:14 +03:00
CTCaer
185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00
Renamed from bootloader/utils/types.h (Browse further)