hekate/bdk/libs/lvgl/lv_draw/lv_draw_rbasic.h

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/**
* @file lv_draw_rbasic..h
*
*/
#ifndef LV_DRAW_RBASIC_H
#define LV_DRAW_RBASIC_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_REAL_DRAW != 0
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_font.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
void lv_rpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa);
/**
* Fill an area on the display
* @param cords_p coordinates of the area to fill
* @param mask_p fill only o this mask
* @param color fill color
* @param opa opacity (ignored, only for compatibility with lv_vfill)
*/
void lv_rfill(const lv_area_t * cords_p, const lv_area_t * mask_p,
lv_color_t color, lv_opa_t opa);
/**
* Draw a letter to the display
* @param pos_p left-top coordinate of the latter
* @param mask_p the letter will be drawn only on this area
* @param font_p pointer to font
* @param letter a letter to draw
* @param color color of letter
* @param opa opacity of letter (ignored, only for compatibility with lv_vletter)
*/
void lv_rletter(const lv_point_t * pos_p, const lv_area_t * mask_p,
const lv_font_t * font_p, uint32_t letter,
lv_color_t color, lv_opa_t opa);
/**
* When the letter is ant-aliased it needs to know the background color
* @param bg_color the background color of the currently drawn letter
*/
void lv_rletter_set_background(lv_color_t color);
/**
* Draw a color map to the display (image)
* @param cords_p coordinates the color map
* @param mask_p the map will drawn only on this area
* @param map_p pointer to a lv_color_t array
* @param opa opacity of the map (ignored, only for compatibility with 'lv_vmap')
* @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
* @param alpha_byte true: extra alpha byte is inserted for every pixel (not supported, only l'v_vmap' can draw it)
* @param recolor mix the pixels with this color
* @param recolor_opa the intense of recoloring
*/
void lv_rmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
lv_color_t recolor, lv_opa_t recolor_opa);
/**********************
* MACROS
**********************/
#endif /*USE_LV_REAL_DRAW*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_RBASIC_H*/