mirror of
https://github.com/Decscots/Lockpick_RCM
synced 2024-11-25 18:29:26 +00:00
691 lines
24 KiB
C
691 lines
24 KiB
C
/**
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* @file lv_vdraw.c
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*
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*/
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#include "lv_draw_vbasic.h"
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#include <stdint.h>
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#include <string.h>
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#include "../lv_hal/lv_hal_disp.h"
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#include "../lv_misc/lv_area.h"
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#include "../lv_misc/lv_font.h"
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#include "../lv_misc/lv_color.h"
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#include "../lv_misc/lv_log.h"
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#if LV_VDB_SIZE != 0
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#include <stddef.h>
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#include "../lv_core/lv_vdb.h"
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#include "lv_draw.h"
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/*********************
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* INCLUDES
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*********************/
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/*********************
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* DEFINES
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*********************/
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#define VFILL_HW_ACC_SIZE_LIMIT 50 /*Always fill < 50 px with 'sw_color_fill' because of the hw. init overhead*/
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#ifndef LV_ATTRIBUTE_MEM_ALIGN
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#define LV_ATTRIBUTE_MEM_ALIGN
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void sw_mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
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static void sw_color_fill(lv_area_t * mem_area, lv_color_t * mem, const lv_area_t * fill_area, lv_color_t color, lv_opa_t opa);
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#if LV_COLOR_SCREEN_TRANSP
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static inline lv_color_t color_mix_2_alpha(lv_color_t bg_color, lv_opa_t bg_opa, lv_color_t fg_color, lv_opa_t fg_opa);
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#endif
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Put a pixel in the Virtual Display Buffer
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* @param x pixel x coordinate
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* @param y pixel y coordinate
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* @param mask_p fill only on this mask (truncated to VDB area)
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* @param color pixel color
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* @param opa opacity of the area (0..255)
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*/
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void lv_vpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa)
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{
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if(opa < LV_OPA_MIN) return;
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if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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lv_vdb_t * vdb_p = lv_vdb_get();
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if(!vdb_p) {
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LV_LOG_WARN("Invalid VDB pointer");
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return;
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}
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/*Pixel out of the mask*/
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if(x < mask_p->x1 || x > mask_p->x2 ||
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y < mask_p->y1 || y > mask_p->y2) {
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return;
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}
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uint32_t vdb_width = lv_area_get_width(&vdb_p->area);
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/*Make the coordinates relative to VDB*/
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x -= vdb_p->area.x1;
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y -= vdb_p->area.y1;
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lv_disp_t * disp = lv_disp_get_active();
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if(disp->driver.vdb_wr) {
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disp->driver.vdb_wr((uint8_t *)vdb_p->buf, vdb_width, x, y, color, opa);
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} else {
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lv_color_t * vdb_px_p = vdb_p->buf + y * vdb_width + x;
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#if LV_COLOR_SCREEN_TRANSP == 0
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if(opa == LV_OPA_COVER) {
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*vdb_px_p = color;
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} else {
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*vdb_px_p = lv_color_mix(color, *vdb_px_p, opa);
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}
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#else
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*vdb_px_p = color_mix_2_alpha(*vdb_px_p, (*vdb_px_p).alpha, color, opa);
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#endif
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}
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}
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/**
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* Fill an area in the Virtual Display Buffer
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* @param cords_p coordinates of the area to fill
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* @param mask_p fill only o this mask (truncated to VDB area)
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* @param color fill color
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* @param opa opacity of the area (0..255)
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*/
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void lv_vfill(const lv_area_t * cords_p, const lv_area_t * mask_p,
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lv_color_t color, lv_opa_t opa)
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{
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if(opa < LV_OPA_MIN) return;
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if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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lv_area_t res_a;
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bool union_ok;
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lv_vdb_t * vdb_p = lv_vdb_get();
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if(!vdb_p) {
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LV_LOG_WARN("Invalid VDB pointer");
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return;
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}
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/*Get the union of cord and mask*/
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/* The mask is already truncated to the vdb size
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* in 'lv_refr_area_with_vdb' function */
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union_ok = lv_area_intersect(&res_a, cords_p, mask_p);
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/*If there are common part of the three area then draw to the vdb*/
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if(union_ok == false) return;
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lv_area_t vdb_rel_a; /*Stores relative coordinates on vdb*/
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vdb_rel_a.x1 = res_a.x1 - vdb_p->area.x1;
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vdb_rel_a.y1 = res_a.y1 - vdb_p->area.y1;
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vdb_rel_a.x2 = res_a.x2 - vdb_p->area.x1;
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vdb_rel_a.y2 = res_a.y2 - vdb_p->area.y1;
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lv_color_t * vdb_buf_tmp = vdb_p->buf;
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uint32_t vdb_width = lv_area_get_width(&vdb_p->area);
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/*Move the vdb_tmp to the first row*/
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vdb_buf_tmp += vdb_width * vdb_rel_a.y1;
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#if USE_LV_GPU
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static LV_ATTRIBUTE_MEM_ALIGN lv_color_t color_array_tmp[LV_HOR_RES]; /*Used by 'lv_disp_mem_blend'*/
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static lv_coord_t last_width = -1;
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lv_coord_t w = lv_area_get_width(&vdb_rel_a);
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/*Don't use hw. acc. for every small fill (because of the init overhead)*/
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if(w < VFILL_HW_ACC_SIZE_LIMIT) {
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sw_color_fill(&vdb_p->area, vdb_p->buf, &vdb_rel_a, color, opa);
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}
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/*Not opaque fill*/
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else if(opa == LV_OPA_COVER) {
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/*Use hw fill if present*/
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if(lv_disp_is_mem_fill_supported()) {
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lv_coord_t row;
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for(row = vdb_rel_a.y1; row <= vdb_rel_a.y2; row++) {
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lv_disp_mem_fill(&vdb_buf_tmp[vdb_rel_a.x1], w, color);
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vdb_buf_tmp += vdb_width;
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}
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}
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/*Use hw blend if present and the area is not too small*/
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else if(lv_area_get_height(&vdb_rel_a) > VFILL_HW_ACC_SIZE_LIMIT &&
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lv_disp_is_mem_blend_supported()) {
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/*Fill a one line sized buffer with a color and blend this later*/
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if(color_array_tmp[0].full != color.full || last_width != w) {
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uint16_t i;
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for(i = 0; i < w; i++) {
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color_array_tmp[i].full = color.full;
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}
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last_width = w;
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}
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/*Blend the filled line to every line VDB line-by-line*/
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lv_coord_t row;
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for(row = vdb_rel_a.y1; row <= vdb_rel_a.y2; row++) {
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lv_disp_mem_blend(&vdb_buf_tmp[vdb_rel_a.x1], color_array_tmp, w, opa);
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vdb_buf_tmp += vdb_width;
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}
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}
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/*Else use sw fill if no better option*/
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else {
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sw_color_fill(&vdb_p->area, vdb_p->buf, &vdb_rel_a, color, opa);
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}
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}
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/*Fill with opacity*/
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else {
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/*Use hw blend if present*/
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if(lv_disp_is_mem_blend_supported()) {
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if(color_array_tmp[0].full != color.full || last_width != w) {
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uint16_t i;
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for(i = 0; i < w; i++) {
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color_array_tmp[i].full = color.full;
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}
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last_width = w;
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}
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lv_coord_t row;
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for(row = vdb_rel_a.y1; row <= vdb_rel_a.y2; row++) {
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lv_disp_mem_blend(&vdb_buf_tmp[vdb_rel_a.x1], color_array_tmp, w, opa);
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vdb_buf_tmp += vdb_width;
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}
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}
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/*Use sw fill with opa if no better option*/
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else {
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sw_color_fill(&vdb_p->area, vdb_p->buf, &vdb_rel_a, color, opa);
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}
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}
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#else
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sw_color_fill(&vdb_p->area, vdb_p->buf, &vdb_rel_a, color, opa);
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#endif
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}
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/**
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* Draw a letter in the Virtual Display Buffer
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* @param pos_p left-top coordinate of the latter
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* @param mask_p the letter will be drawn only on this area (truncated to VDB area)
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* @param font_p pointer to font
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* @param letter a letter to draw
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* @param color color of letter
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* @param opa opacity of letter (0..255)
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*/
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void lv_vletter(const lv_point_t * pos_p, const lv_area_t * mask_p,
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const lv_font_t * font_p, uint32_t letter,
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lv_color_t color, lv_opa_t opa)
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{
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const uint8_t bpp1_opa_table[2] = {0, 255}; /*Opacity mapping with bpp = 1 (Just for compatibility)*/
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const uint8_t bpp2_opa_table[4] = {0, 85, 170, 255}; /*Opacity mapping with bpp = 2*/
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const uint8_t bpp4_opa_table[16] = {0, 17, 34, 51, /*Opacity mapping with bpp = 4*/
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68, 85, 102, 119,
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136, 153, 170, 187,
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204, 221, 238, 255
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};
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if(opa < LV_OPA_MIN) return;
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if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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if(font_p == NULL) {
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LV_LOG_WARN("Font: character's bitmap not found");
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return;
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}
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lv_coord_t pos_x = pos_p->x;
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lv_coord_t pos_y = pos_p->y;
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uint8_t letter_w = lv_font_get_real_width(font_p, letter);
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uint8_t letter_h = lv_font_get_height(font_p);
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uint8_t bpp = lv_font_get_bpp(font_p, letter); /*Bit per pixel (1,2, 4 or 8)*/
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const uint8_t * bpp_opa_table;
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uint8_t mask_init;
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uint8_t mask;
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if(lv_font_is_monospace(font_p, letter)) {
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pos_x += (lv_font_get_width(font_p, letter) - letter_w) / 2;
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}
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switch(bpp) {
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case 1:
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bpp_opa_table = bpp1_opa_table;
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mask_init = 0x80;
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break;
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case 2:
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bpp_opa_table = bpp2_opa_table;
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mask_init = 0xC0;
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break;
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case 4:
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bpp_opa_table = bpp4_opa_table;
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mask_init = 0xF0;
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break;
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case 8:
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bpp_opa_table = NULL;
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mask_init = 0xFF;
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break; /*No opa table, pixel value will be used directly*/
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default:
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return; /*Invalid bpp. Can't render the letter*/
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}
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const uint8_t * map_p = lv_font_get_bitmap(font_p, letter);
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if(map_p == NULL) return;
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/*If the letter is completely out of mask don't draw it */
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if(pos_x + letter_w < mask_p->x1 || pos_x > mask_p->x2 ||
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pos_y + letter_h < mask_p->y1 || pos_y > mask_p->y2) return;
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lv_vdb_t * vdb_p = lv_vdb_get();
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if(!vdb_p) {
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LV_LOG_WARN("Invalid VDB pointer");
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return;
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}
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lv_coord_t vdb_width = lv_area_get_width(&vdb_p->area);
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lv_color_t * vdb_buf_tmp = vdb_p->buf;
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lv_coord_t col, row;
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uint8_t col_bit;
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uint8_t col_byte_cnt;
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uint8_t width_byte_scr = letter_w >> 3; /*Width in bytes (on the screen finally) (e.g. w = 11 -> 2 bytes wide)*/
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if(letter_w & 0x7) width_byte_scr++;
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uint8_t width_byte_bpp = (letter_w * bpp) >> 3; /*Letter width in byte. Real width in the font*/
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if((letter_w * bpp) & 0x7) width_byte_bpp++;
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/* Calculate the col/row start/end on the map*/
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lv_coord_t col_start = pos_x >= mask_p->x1 ? 0 : mask_p->x1 - pos_x;
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lv_coord_t col_end = pos_x + letter_w <= mask_p->x2 ? letter_w : mask_p->x2 - pos_x + 1;
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lv_coord_t row_start = pos_y >= mask_p->y1 ? 0 : mask_p->y1 - pos_y;
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lv_coord_t row_end = pos_y + letter_h <= mask_p->y2 ? letter_h : mask_p->y2 - pos_y + 1;
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/*Set a pointer on VDB to the first pixel of the letter*/
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vdb_buf_tmp += ((pos_y - vdb_p->area.y1) * vdb_width)
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+ pos_x - vdb_p->area.x1;
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/*If the letter is partially out of mask the move there on VDB*/
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vdb_buf_tmp += (row_start * vdb_width) + col_start;
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/*Move on the map too*/
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map_p += (row_start * width_byte_bpp) + ((col_start * bpp) >> 3);
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lv_disp_t * disp = lv_disp_get_active();
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uint8_t letter_px;
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lv_opa_t px_opa;
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for(row = row_start; row < row_end; row ++) {
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col_byte_cnt = 0;
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col_bit = (col_start * bpp) % 8;
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mask = mask_init >> col_bit;
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for(col = col_start; col < col_end; col ++) {
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letter_px = (*map_p & mask) >> (8 - col_bit - bpp);
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if(letter_px != 0) {
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if(opa == LV_OPA_COVER) {
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px_opa = bpp == 8 ? letter_px : bpp_opa_table[letter_px];
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} else {
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px_opa = bpp == 8 ?
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(uint16_t)((uint16_t)letter_px * opa) >> 8 :
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(uint16_t)((uint16_t)bpp_opa_table[letter_px] * opa) >> 8;
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}
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if(disp->driver.vdb_wr) {
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disp->driver.vdb_wr((uint8_t *)vdb_p->buf, vdb_width,
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(col + pos_x) - vdb_p->area.x1, (row + pos_y) - vdb_p->area.y1,
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color, px_opa);
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} else {
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#if LV_COLOR_SCREEN_TRANSP == 0
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*vdb_buf_tmp = lv_color_mix(color, *vdb_buf_tmp, px_opa);
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#else
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*vdb_buf_tmp = color_mix_2_alpha(*vdb_buf_tmp, (*vdb_buf_tmp).alpha, color, px_opa);
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#endif
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}
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}
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vdb_buf_tmp++;
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if(col_bit < 8 - bpp) {
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col_bit += bpp;
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mask = mask >> bpp;
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} else {
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col_bit = 0;
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col_byte_cnt ++;
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mask = mask_init;
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map_p ++;
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}
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}
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map_p += (width_byte_bpp) - col_byte_cnt;
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vdb_buf_tmp += vdb_width - (col_end - col_start); /*Next row in VDB*/
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}
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}
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/**
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* Draw a color map to the display (image)
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* @param cords_p coordinates the color map
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* @param mask_p the map will drawn only on this area (truncated to VDB area)
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* @param map_p pointer to a lv_color_t array
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* @param opa opacity of the map
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* @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
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* @param alpha_byte true: extra alpha byte is inserted for every pixel
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* @param recolor mix the pixels with this color
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* @param recolor_opa the intense of recoloring
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*/
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void lv_vmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
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const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
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lv_color_t recolor, lv_opa_t recolor_opa)
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{
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if(opa < LV_OPA_MIN) return;
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if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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lv_area_t masked_a;
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bool union_ok;
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lv_vdb_t * vdb_p = lv_vdb_get();
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if(!vdb_p) {
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LV_LOG_WARN("Invalid VDB pointer");
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return;
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}
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/*Get the union of map size and mask*/
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/* The mask is already truncated to the vdb size
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* in 'lv_refr_area_with_vdb' function */
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union_ok = lv_area_intersect(&masked_a, cords_p, mask_p);
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/*If there are common part of the three area then draw to the vdb*/
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if(union_ok == false) return;
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/*The pixel size in byte is different if an alpha byte is added too*/
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uint8_t px_size_byte = alpha_byte ? LV_IMG_PX_SIZE_ALPHA_BYTE : sizeof(lv_color_t);
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/*If the map starts OUT of the masked area then calc. the first pixel*/
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lv_coord_t map_width = lv_area_get_width(cords_p);
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if(cords_p->y1 < masked_a.y1) {
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map_p += (uint32_t) map_width * ((masked_a.y1 - cords_p->y1)) * px_size_byte;
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}
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if(cords_p->x1 < masked_a.x1) {
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map_p += (masked_a.x1 - cords_p->x1) * px_size_byte;
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}
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/*Stores coordinates relative to the current VDB*/
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masked_a.x1 = masked_a.x1 - vdb_p->area.x1;
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masked_a.y1 = masked_a.y1 - vdb_p->area.y1;
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masked_a.x2 = masked_a.x2 - vdb_p->area.x1;
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masked_a.y2 = masked_a.y2 - vdb_p->area.y1;
|
|
|
|
lv_coord_t vdb_width = lv_area_get_width(&vdb_p->area);
|
|
lv_color_t * vdb_buf_tmp = vdb_p->buf;
|
|
vdb_buf_tmp += (uint32_t) vdb_width * masked_a.y1; /*Move to the first row*/
|
|
vdb_buf_tmp += (uint32_t) masked_a.x1; /*Move to the first col*/
|
|
|
|
lv_coord_t row;
|
|
lv_coord_t map_useful_w = lv_area_get_width(&masked_a);
|
|
|
|
lv_disp_t * disp = lv_disp_get_active();
|
|
|
|
/*The simplest case just copy the pixels into the VDB*/
|
|
if(chroma_key == false && alpha_byte == false && opa == LV_OPA_COVER && recolor_opa == LV_OPA_TRANSP) {
|
|
|
|
/*Use the custom VDB write function is exists*/
|
|
if(disp->driver.vdb_wr) {
|
|
lv_coord_t col;
|
|
for(row = masked_a.y1; row <= masked_a.y2; row++) {
|
|
for(col = 0; col < map_useful_w; col++) {
|
|
lv_color_t px_color = *((lv_color_t *)&map_p[(uint32_t)col * px_size_byte]);
|
|
disp->driver.vdb_wr((uint8_t *)vdb_p->buf, vdb_width, col + masked_a.x1, row, px_color, opa);
|
|
}
|
|
map_p += map_width * px_size_byte; /*Next row on the map*/
|
|
}
|
|
}
|
|
/*Normal native VDB*/
|
|
else {
|
|
for(row = masked_a.y1; row <= masked_a.y2; row++) {
|
|
#if USE_LV_GPU
|
|
if(lv_disp_is_mem_blend_supported() == false) {
|
|
sw_mem_blend(vdb_buf_tmp, (lv_color_t *)map_p, map_useful_w, opa);
|
|
} else {
|
|
lv_disp_mem_blend(vdb_buf_tmp, (lv_color_t *)map_p, map_useful_w, opa);
|
|
}
|
|
#else
|
|
sw_mem_blend(vdb_buf_tmp, (lv_color_t *)map_p, map_useful_w, opa);
|
|
#endif
|
|
map_p += map_width * px_size_byte; /*Next row on the map*/
|
|
vdb_buf_tmp += vdb_width; /*Next row on the VDB*/
|
|
}
|
|
}
|
|
}
|
|
|
|
/*In the other cases every pixel need to be checked one-by-one*/
|
|
else {
|
|
lv_color_t chroma_key_color = LV_COLOR_TRANSP;
|
|
lv_coord_t col;
|
|
lv_color_t last_img_px = LV_COLOR_BLACK;
|
|
lv_color_t recolored_px = lv_color_mix(recolor, last_img_px, recolor_opa);
|
|
for(row = masked_a.y1; row <= masked_a.y2; row++) {
|
|
for(col = 0; col < map_useful_w; col++) {
|
|
lv_opa_t opa_result = opa;
|
|
uint8_t * px_color_p = (uint8_t *) &map_p[(uint32_t)col * px_size_byte];
|
|
lv_color_t px_color;
|
|
|
|
/*Calculate with the pixel level alpha*/
|
|
if(alpha_byte) {
|
|
#if LV_COLOR_DEPTH == 8 || LV_COLOR_DEPTH == 1
|
|
px_color.full = px_color_p[0];
|
|
#elif LV_COLOR_DEPTH == 16
|
|
/*Because of Alpha byte 16 bit color can start on odd address which can cause crash*/
|
|
px_color.full = px_color_p[0] + (px_color_p[1] << 8);
|
|
#elif LV_COLOR_DEPTH == 32
|
|
px_color = *((lv_color_t *)px_color_p);
|
|
#endif
|
|
lv_opa_t px_opa = *(px_color_p + LV_IMG_PX_SIZE_ALPHA_BYTE - 1);
|
|
if(px_opa == LV_OPA_TRANSP) continue;
|
|
else if(px_opa != LV_OPA_COVER) opa_result = (uint32_t)((uint32_t)px_opa * opa_result) >> 8;
|
|
} else {
|
|
px_color = *((lv_color_t *)px_color_p);
|
|
}
|
|
|
|
/*Handle chroma key*/
|
|
if(chroma_key && px_color.full == chroma_key_color.full) continue;
|
|
|
|
/*Re-color the pixel if required*/
|
|
if(recolor_opa != LV_OPA_TRANSP) {
|
|
if(last_img_px.full != px_color.full) { /*Minor acceleration: calculate only for new colors (save the last)*/
|
|
last_img_px = px_color;
|
|
recolored_px = lv_color_mix(recolor, last_img_px, recolor_opa);
|
|
}
|
|
/*Handle custom VDB write is present*/
|
|
if(disp->driver.vdb_wr) {
|
|
disp->driver.vdb_wr((uint8_t *)vdb_p->buf, vdb_width, col + masked_a.x1, row, recolored_px, opa_result);
|
|
}
|
|
/*Normal native VDB write*/
|
|
else {
|
|
if(opa_result == LV_OPA_COVER) vdb_buf_tmp[col].full = recolored_px.full;
|
|
else vdb_buf_tmp[col] = lv_color_mix(recolored_px, vdb_buf_tmp[col], opa_result);
|
|
}
|
|
} else {
|
|
/*Handle custom VDB write is present*/
|
|
if(disp->driver.vdb_wr) {
|
|
disp->driver.vdb_wr((uint8_t *)vdb_p->buf, vdb_width, col + masked_a.x1, row, px_color, opa_result);
|
|
}
|
|
/*Normal native VDB write*/
|
|
else {
|
|
if(opa_result == LV_OPA_COVER) vdb_buf_tmp[col] = px_color;
|
|
else {
|
|
#if LV_COLOR_SCREEN_TRANSP == 0
|
|
vdb_buf_tmp[col] = lv_color_mix(px_color, vdb_buf_tmp[col], opa_result);
|
|
#else
|
|
vdb_buf_tmp[col] = color_mix_2_alpha(vdb_buf_tmp[col], vdb_buf_tmp[col].alpha, px_color, opa_result);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
map_p += map_width * px_size_byte; /*Next row on the map*/
|
|
vdb_buf_tmp += vdb_width; /*Next row on the VDB*/
|
|
}
|
|
}
|
|
}
|
|
|
|
/**********************
|
|
* STATIC FUNCTIONS
|
|
**********************/
|
|
|
|
/**
|
|
* Blend pixels to destination memory using opacity
|
|
* @param dest a memory address. Copy 'src' here.
|
|
* @param src pointer to pixel map. Copy it to 'dest'.
|
|
* @param length number of pixels in 'src'
|
|
* @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover)
|
|
*/
|
|
static void sw_mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
|
|
{
|
|
if(opa == LV_OPA_COVER) {
|
|
memcpy(dest, src, length * sizeof(lv_color_t));
|
|
} else {
|
|
uint32_t col;
|
|
for(col = 0; col < length; col++) {
|
|
dest[col] = lv_color_mix(src[col], dest[col], opa);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param mem_area coordinates of 'mem' memory area
|
|
* @param mem a memory address. Considered to a rectangular window according to 'mem_area'
|
|
* @param fill_area coordinates of an area to fill. Relative to 'mem_area'.
|
|
* @param color fill color
|
|
* @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover)
|
|
*/
|
|
static void sw_color_fill(lv_area_t * mem_area, lv_color_t * mem, const lv_area_t * fill_area, lv_color_t color, lv_opa_t opa)
|
|
{
|
|
/*Set all row in vdb to the given color*/
|
|
lv_coord_t row;
|
|
lv_coord_t col;
|
|
lv_coord_t mem_width = lv_area_get_width(mem_area);
|
|
|
|
lv_disp_t * disp = lv_disp_get_active();
|
|
if(disp->driver.vdb_wr) {
|
|
for(col = fill_area->x1; col <= fill_area->x2; col++) {
|
|
for(row = fill_area->y1; row <= fill_area->y2; row++) {
|
|
disp->driver.vdb_wr((uint8_t *)mem, mem_width, col, row, color, opa);
|
|
}
|
|
}
|
|
} else {
|
|
mem += fill_area->y1 * mem_width; /*Go to the first row*/
|
|
|
|
/*Run simpler function without opacity*/
|
|
if(opa == LV_OPA_COVER) {
|
|
|
|
/*Fill the first row with 'color'*/
|
|
for(col = fill_area->x1; col <= fill_area->x2; col++) {
|
|
mem[col] = color;
|
|
}
|
|
|
|
/*Copy the first row to all other rows*/
|
|
lv_color_t * mem_first = &mem[fill_area->x1];
|
|
lv_coord_t copy_size = (fill_area->x2 - fill_area->x1 + 1) * sizeof(lv_color_t);
|
|
mem += mem_width;
|
|
|
|
for(row = fill_area->y1 + 1; row <= fill_area->y2; row++) {
|
|
memcpy(&mem[fill_area->x1], mem_first, copy_size);
|
|
mem += mem_width;
|
|
}
|
|
}
|
|
/*Calculate with alpha too*/
|
|
else {
|
|
|
|
#if LV_COLOR_SCREEN_TRANSP == 0
|
|
lv_color_t bg_tmp = LV_COLOR_BLACK;
|
|
lv_color_t opa_tmp = lv_color_mix(color, bg_tmp, opa);
|
|
#endif
|
|
for(row = fill_area->y1; row <= fill_area->y2; row++) {
|
|
for(col = fill_area->x1; col <= fill_area->x2; col++) {
|
|
#if LV_COLOR_SCREEN_TRANSP == 0
|
|
/*If the bg color changed recalculate the result color*/
|
|
if(mem[col].full != bg_tmp.full) {
|
|
bg_tmp = mem[col];
|
|
opa_tmp = lv_color_mix(color, bg_tmp, opa);
|
|
}
|
|
|
|
mem[col] = opa_tmp;
|
|
|
|
#else
|
|
mem[col] = color_mix_2_alpha(mem[col], mem[col].alpha, color, opa);
|
|
#endif
|
|
}
|
|
mem += mem_width;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if LV_COLOR_SCREEN_TRANSP
|
|
|
|
/**
|
|
* Mix two colors. Both color can have alpha value. It requires ARGB888 colors.
|
|
* @param bg_color background color
|
|
* @param bg_opa alpha of the background color
|
|
* @param fg_color foreground color
|
|
* @param fg_opa alpha of the foreground color
|
|
* @return the mixed color. the alpha channel (color.alpha) contains the result alpha
|
|
*/
|
|
static inline lv_color_t color_mix_2_alpha(lv_color_t bg_color, lv_opa_t bg_opa, lv_color_t fg_color, lv_opa_t fg_opa)
|
|
{
|
|
/* Pick the foreground if it's fully opaque or the Background is fully transparent*/
|
|
if(fg_opa == LV_OPA_COVER && bg_opa <= LV_OPA_MIN) {
|
|
fg_color.alpha = fg_opa;
|
|
return fg_color;
|
|
}
|
|
/*Transparent foreground: use the Background*/
|
|
else if(fg_opa <= LV_OPA_MIN) {
|
|
return bg_color;
|
|
}
|
|
/*Opaque background: use simple mix*/
|
|
else if(bg_opa >= LV_OPA_MAX) {
|
|
return lv_color_mix(fg_color, bg_color, fg_opa);
|
|
}
|
|
/*Both colors have alpha. Expensive calculation need to be applied*/
|
|
else {
|
|
/*Save the parameters and the result. If they will be asked again don't compute again*/
|
|
static lv_opa_t fg_opa_save = 0;
|
|
static lv_opa_t bg_opa_save = 0;
|
|
static lv_color_t c = {{0}};
|
|
|
|
if(fg_opa != fg_opa_save || bg_opa != bg_opa_save) {
|
|
fg_opa_save = fg_opa;
|
|
bg_opa_save = bg_opa;
|
|
/*Info: https://en.wikipedia.org/wiki/Alpha_compositing#Analytical_derivation_of_the_over_operator*/
|
|
lv_opa_t alpha_res = 255 - ((uint16_t)((uint16_t)(255 - fg_opa) * (255 - bg_opa)) >> 8);
|
|
if(alpha_res == 0) {
|
|
while(1);
|
|
}
|
|
lv_opa_t ratio = (uint16_t)((uint16_t) fg_opa * 255) / alpha_res;
|
|
c = lv_color_mix(fg_color, bg_color, ratio);
|
|
c.alpha = alpha_res;
|
|
}
|
|
return c;
|
|
|
|
}
|
|
}
|
|
#endif /*LV_COLOR_SCREEN_TRANSP*/
|
|
|
|
#endif
|