mirror of
https://github.com/Decscots/Lockpick_RCM
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173 lines
5.4 KiB
C
173 lines
5.4 KiB
C
/**
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* @file hal_disp.h
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*
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* @description Display Driver HAL interface header file
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*
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*/
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#ifndef HAL_DISP_H
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#define HAL_DISP_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include <stdint.h>
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#include "lv_hal.h"
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#include "../lv_misc/lv_color.h"
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#include "../lv_misc/lv_area.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**
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* Display Driver structure to be registered by HAL
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*/
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typedef struct _disp_drv_t {
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/*Write the internal buffer (VDB) to the display. 'lv_flush_ready()' has to be called when finished*/
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void (*disp_flush)(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p);
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/*Fill an area with a color on the display*/
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void (*disp_fill)(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color);
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/*Write pixel map (e.g. image) to the display*/
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void (*disp_map)(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p);
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/*Optional interface functions to use GPU*/
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#if USE_LV_GPU
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/*Blend two memories using opacity (GPU only)*/
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void (*mem_blend)(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
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/*Fill a memory with a color (GPU only)*/
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void (*mem_fill)(lv_color_t * dest, uint32_t length, lv_color_t color);
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#endif
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#if LV_VDB_SIZE
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/*Optional: Set a pixel in a buffer according to the requirements of the display*/
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void (*vdb_wr)(uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y, lv_color_t color, lv_opa_t opa);
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#endif
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} lv_disp_drv_t;
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typedef struct _disp_t {
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lv_disp_drv_t driver;
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struct _disp_t *next;
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} lv_disp_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Initialize a display driver with default values.
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* It is used to surly have known values in the fields ant not memory junk.
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* After it you can set the fields.
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* @param driver pointer to driver variable to initialize
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*/
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void lv_disp_drv_init(lv_disp_drv_t *driver);
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/**
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* Register an initialized display driver.
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* Automatically set the first display as active.
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* @param driver pointer to an initialized 'lv_disp_drv_t' variable (can be local variable)
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* @return pointer to the new display or NULL on error
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*/
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lv_disp_t * lv_disp_drv_register(lv_disp_drv_t *driver);
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/**
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* Set the active display
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* @param disp pointer to a display (return value of 'lv_disp_register')
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*/
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void lv_disp_set_active(lv_disp_t * disp);
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/**
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* Get a pointer to the active display
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* @return pointer to the active display
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*/
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lv_disp_t * lv_disp_get_active(void);
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/**
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* Get the next display.
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* @param disp pointer to the current display. NULL to initialize.
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* @return the next display or NULL if no more. Give the first display when the parameter is NULL
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*/
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lv_disp_t * lv_disp_next(lv_disp_t * disp);
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/**
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* Fill a rectangular area with a color on the active display
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* @param x1 left coordinate of the rectangle
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* @param x2 right coordinate of the rectangle
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* @param y1 top coordinate of the rectangle
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* @param y2 bottom coordinate of the rectangle
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* @param color_p pointer to an array of colors
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*/
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void lv_disp_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t *color_p);
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/**
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* Fill a rectangular area with a color on the active display
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* @param x1 left coordinate of the rectangle
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* @param x2 right coordinate of the rectangle
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* @param y1 top coordinate of the rectangle
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* @param y2 bottom coordinate of the rectangle
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* @param color fill color
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*/
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void lv_disp_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color);
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/**
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* Put a color map to a rectangular area on the active display
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* @param x1 left coordinate of the rectangle
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* @param x2 right coordinate of the rectangle
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* @param y1 top coordinate of the rectangle
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* @param y2 bottom coordinate of the rectangle
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* @param color_map pointer to an array of colors
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*/
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void lv_disp_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_map);
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#if USE_LV_GPU
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/**
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* Blend pixels to a destination memory from a source memory
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* In 'lv_disp_drv_t' 'mem_blend' is optional. (NULL if not available)
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* @param dest a memory address. Blend 'src' here.
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* @param src pointer to pixel map. Blend it to 'dest'.
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* @param length number of pixels in 'src'
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* @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover)
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*/
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void lv_disp_mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
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/**
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* Fill a memory with a color (GPUs may support it)
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* In 'lv_disp_drv_t' 'mem_fill' is optional. (NULL if not available)
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* @param dest a memory address. Copy 'src' here.
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* @param src pointer to pixel map. Copy it to 'dest'.
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* @param length number of pixels in 'src'
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* @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover)
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*/
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void lv_disp_mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color);
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/**
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* Shows if memory blending (by GPU) is supported or not
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* @return false: 'mem_blend' is not supported in the driver; true: 'mem_blend' is supported in the driver
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*/
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bool lv_disp_is_mem_blend_supported(void);
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/**
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* Shows if memory fill (by GPU) is supported or not
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* @return false: 'mem_fill' is not supported in the drover; true: 'mem_fill' is supported in the driver
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*/
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bool lv_disp_is_mem_fill_supported(void);
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#endif
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif
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