Atmosphere/libraries/libstratosphere/include/stratosphere/mitm/impl/mitm_pm_interface.hpp
SciresM f2ee44da74
romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build

* pm: add api for ams.mitm to steal application memory

* pm/mitm: okay, that api won't work, try a different one

* romfs: revert memory usage increases; we'll handle torture games case-by-case.

* pm/romfs: first (broken?) pass at dynamic heap.

I cannot wait to figure out all the ways this is wrong.

* Release the dynamic heap a little more eagerly

* romfs: animal crossing is also not a nice game

* romfs: fix issues in close-during-build

* romfs: zelda is a blight upon this earth
2023-05-14 03:06:52 -07:00

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1.2 KiB
C++

/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vapours.hpp>
#include <stratosphere/ncm/ncm_program_id.hpp>
#include <stratosphere/cfg/cfg_types.hpp>
#include <stratosphere/sf.hpp>
#define AMS_MITM_PM_IMPL_I_PM_INTERFACE_INFO(C, H) \
AMS_SF_METHOD_INFO(C, H, 65000, Result, PrepareLaunchProgram, (sf::Out<u64> out_boost_size, ncm::ProgramId program_id, const cfg::OverrideStatus &override_status, bool is_application), (out_boost_size, program_id, override_status, is_application))
AMS_SF_DEFINE_INTERFACE(ams::mitm::pm::impl, IPmInterface, AMS_MITM_PM_IMPL_I_PM_INTERFACE_INFO, 0xEA88789C)