mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-11-15 01:26:34 +00:00
94 lines
No EOL
3.4 KiB
C++
94 lines
No EOL
3.4 KiB
C++
/*
|
|
* Copyright (c) 2018-2020 Atmosphère-NX
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU General Public License,
|
|
* version 2, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include <stratosphere.hpp>
|
|
#include "tio_file_server_htcs_server.hpp"
|
|
|
|
namespace ams::tio {
|
|
|
|
void FileServerHtcsServer::Initialize(const char *port_name, void *thread_stack, size_t thread_stack_size, SocketAcceptedCallback on_socket_accepted) {
|
|
/* Set our port name. */
|
|
std::strcpy(m_port_name.name, port_name);
|
|
|
|
/* Set our callback. */
|
|
m_on_socket_accepted = on_socket_accepted;
|
|
|
|
/* Setup our thread. */
|
|
R_ABORT_UNLESS(os::CreateThread(std::addressof(m_thread), ThreadEntry, this, thread_stack, thread_stack_size, AMS_GET_SYSTEM_THREAD_PRIORITY(TioServer, FileServerHtcsServer)));
|
|
|
|
/* Set our thread name pointer. */
|
|
os::SetThreadNamePointer(std::addressof(m_thread), AMS_GET_SYSTEM_THREAD_NAME(TioServer, FileServerHtcsServer));
|
|
}
|
|
|
|
void FileServerHtcsServer::Start() {
|
|
os::StartThread(std::addressof(m_thread));
|
|
}
|
|
void FileServerHtcsServer::Wait() {
|
|
os::WaitThread(std::addressof(m_thread));
|
|
}
|
|
|
|
void FileServerHtcsServer::ThreadFunc() {
|
|
/* Loop forever, servicing sockets. */
|
|
while (true) {
|
|
/* Get a socket. */
|
|
int fd;
|
|
while ((fd = htcs::Socket()) == -1) {
|
|
os::SleepThread(TimeSpan::FromSeconds(1));
|
|
}
|
|
|
|
/* Ensure we cleanup the socket when we're done with it. */
|
|
ON_SCOPE_EXIT {
|
|
htcs::Close(fd);
|
|
os::SleepThread(TimeSpan::FromSeconds(1));
|
|
};
|
|
|
|
/* Create a sock addr for our server. */
|
|
htcs::SockAddrHtcs addr;
|
|
addr.family = htcs::HTCS_AF_HTCS;
|
|
addr.peer_name = htcs::GetPeerNameAny();
|
|
addr.port_name = m_port_name;
|
|
|
|
/* Bind. */
|
|
if (htcs::Bind(fd, std::addressof(addr)) == -1) {
|
|
continue;
|
|
}
|
|
|
|
/* Listen on our port. */
|
|
while (htcs::Listen(fd, 0) == 0) {
|
|
/* Continue accepting clients, so long as we can. */
|
|
int client_fd;
|
|
while (true) {
|
|
/* Try to accept a client. */
|
|
if (client_fd = htcs::Accept(fd, std::addressof(addr)); client_fd < 0) {
|
|
break;
|
|
}
|
|
|
|
/* Handle the client. */
|
|
m_on_socket_accepted(client_fd);
|
|
}
|
|
|
|
/* NOTE: This seems unnecessary (client_fd guaranteed < 0 here), but Nintendo does it. */
|
|
htcs::Close(client_fd);
|
|
}
|
|
}
|
|
}
|
|
|
|
ssize_t FileServerHtcsServer::Send(s32 desc, const void *buffer, size_t buffer_size, s32 flags) {
|
|
AMS_ASSERT(m_mutex.IsLockedByCurrentThread());
|
|
|
|
return htcs::Send(desc, buffer, buffer_size, flags);
|
|
}
|
|
|
|
} |