mirror of
https://github.com/Atmosphere-NX/Atmosphere
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82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os/os_sdk_mutex.hpp>
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#include <stratosphere/os/os_sdk_recursive_mutex.hpp>
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#include <stratosphere/os/impl/os_internal_condition_variable.hpp>
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namespace ams::os {
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struct SdkConditionVariableType {
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union {
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s32 _arr[sizeof(impl::InternalConditionVariableStorage) / sizeof(s32)];
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impl::InternalConditionVariableStorage _storage;
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};
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ALWAYS_INLINE void Initialize() {
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GetReference(this->_storage).Initialize();
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}
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void Wait(SdkMutexType &mutex);
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bool TimedWait(SdkMutexType &mutex, TimeSpan timeout);
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void Wait(SdkRecursiveMutexType &mutex);
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bool TimedWait(SdkRecursiveMutexType &mutex, TimeSpan timeout);
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ALWAYS_INLINE void Signal() {
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GetReference(this->_storage).Signal();
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}
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ALWAYS_INLINE void Broadcast() {
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GetReference(this->_storage).Broadcast();
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}
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};
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static_assert(std::is_trivial<SdkConditionVariableType>::value);
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class SdkConditionVariable {
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private:
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SdkConditionVariableType m_cv;
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public:
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constexpr SdkConditionVariable() : m_cv{{0}} { /* ... */ }
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ALWAYS_INLINE void Wait(SdkMutex &m) {
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return m_cv.Wait(m.m_mutex);
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}
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ALWAYS_INLINE bool TimedWait(SdkMutex &m, TimeSpan timeout) {
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return m_cv.TimedWait(m.m_mutex, timeout);
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}
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ALWAYS_INLINE void Wait(SdkRecursiveMutex &m) {
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return m_cv.Wait(m.m_mutex);
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}
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ALWAYS_INLINE bool TimedWait(SdkRecursiveMutex &m, TimeSpan timeout) {
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return m_cv.TimedWait(m.m_mutex, timeout);
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}
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ALWAYS_INLINE void Signal() {
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return m_cv.Signal();
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}
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ALWAYS_INLINE void Broadcast() {
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return m_cv.Broadcast();
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}
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};
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}
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