mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-12-29 00:01:18 +00:00
419 lines
19 KiB
C++
419 lines
19 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <mesosphere/kern_common.hpp>
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namespace ams::kern {
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template<typename T>
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concept KPriorityQueueAffinityMask = !std::is_reference<T>::value && requires (T &t) {
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{ t.GetAffinityMask() } -> std::convertible_to<u64>;
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{ t.SetAffinityMask(std::declval<u64>()) };
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{ t.GetAffinity(std::declval<int32_t>()) } -> std::same_as<bool>;
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{ t.SetAffinity(std::declval<int32_t>(), std::declval<bool>()) };
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{ t.SetAll() };
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};
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template<typename T>
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concept KPriorityQueueMember = !std::is_reference<T>::value && requires (T &t) {
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{ typename T::QueueEntry() };
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{ (typename T::QueueEntry()).Initialize() };
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{ (typename T::QueueEntry()).SetPrev(std::addressof(t)) };
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{ (typename T::QueueEntry()).SetNext(std::addressof(t)) };
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{ (typename T::QueueEntry()).GetNext() } -> std::same_as<T*>;
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{ (typename T::QueueEntry()).GetPrev() } -> std::same_as<T*>;
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{ t.GetPriorityQueueEntry(std::declval<s32>()) } -> std::same_as<typename T::QueueEntry &>;
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{ t.GetAffinityMask() };
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{ typename std::remove_cvref<decltype(t.GetAffinityMask())>::type() } -> KPriorityQueueAffinityMask;
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{ t.GetActiveCore() } -> std::convertible_to<s32>;
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{ t.GetPriority() } -> std::convertible_to<s32>;
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};
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template<typename Member, size_t _NumCores, int LowestPriority, int HighestPriority> requires KPriorityQueueMember<Member>
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class KPriorityQueue {
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public:
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using AffinityMaskType = typename std::remove_cv<typename std::remove_reference<decltype(std::declval<Member>().GetAffinityMask())>::type>::type;
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static_assert(LowestPriority >= 0);
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static_assert(HighestPriority >= 0);
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static_assert(LowestPriority >= HighestPriority);
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static constexpr size_t NumPriority = LowestPriority - HighestPriority + 1;
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static constexpr size_t NumCores = _NumCores;
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static constexpr ALWAYS_INLINE bool IsValidCore(s32 core) {
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return 0 <= core && core < static_cast<s32>(NumCores);
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}
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static constexpr ALWAYS_INLINE bool IsValidPriority(s32 priority) {
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return HighestPriority <= priority && priority <= LowestPriority + 1;
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}
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private:
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using Entry = typename Member::QueueEntry;
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public:
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class KPerCoreQueue {
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private:
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Entry m_root[NumCores];
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public:
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constexpr ALWAYS_INLINE KPerCoreQueue() : m_root() {
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for (size_t i = 0; i < NumCores; i++) {
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m_root[i].Initialize();
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}
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}
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constexpr ALWAYS_INLINE bool PushBack(s32 core, Member *member) {
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/* Get the entry associated with the member. */
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Entry &member_entry = member->GetPriorityQueueEntry(core);
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/* Get the entry associated with the end of the queue. */
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Member *tail = m_root[core].GetPrev();
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Entry &tail_entry = (tail != nullptr) ? tail->GetPriorityQueueEntry(core) : m_root[core];
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/* Link the entries. */
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member_entry.SetPrev(tail);
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member_entry.SetNext(nullptr);
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tail_entry.SetNext(member);
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m_root[core].SetPrev(member);
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return (tail == nullptr);
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}
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constexpr ALWAYS_INLINE bool PushFront(s32 core, Member *member) {
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/* Get the entry associated with the member. */
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Entry &member_entry = member->GetPriorityQueueEntry(core);
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/* Get the entry associated with the front of the queue. */
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Member *head = m_root[core].GetNext();
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Entry &head_entry = (head != nullptr) ? head->GetPriorityQueueEntry(core) : m_root[core];
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/* Link the entries. */
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member_entry.SetPrev(nullptr);
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member_entry.SetNext(head);
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head_entry.SetPrev(member);
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m_root[core].SetNext(member);
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return (head == nullptr);
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}
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constexpr ALWAYS_INLINE bool Remove(s32 core, Member *member) {
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/* Get the entry associated with the member. */
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Entry &member_entry = member->GetPriorityQueueEntry(core);
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/* Get the entries associated with next and prev. */
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Member *prev = member_entry.GetPrev();
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Member *next = member_entry.GetNext();
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Entry &prev_entry = (prev != nullptr) ? prev->GetPriorityQueueEntry(core) : m_root[core];
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Entry &next_entry = (next != nullptr) ? next->GetPriorityQueueEntry(core) : m_root[core];
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/* Unlink. */
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prev_entry.SetNext(next);
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next_entry.SetPrev(prev);
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return (this->GetFront(core) == nullptr);
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}
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constexpr ALWAYS_INLINE Member *GetFront(s32 core) const {
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return m_root[core].GetNext();
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}
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};
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class KPriorityQueueImpl {
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private:
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KPerCoreQueue m_queues[NumPriority];
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util::BitSet64<NumPriority> m_available_priorities[NumCores];
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public:
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constexpr ALWAYS_INLINE KPriorityQueueImpl() : m_queues(), m_available_priorities() { /* ... */ }
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constexpr ALWAYS_INLINE void PushBack(s32 priority, s32 core, Member *member) {
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MESOSPHERE_ASSERT(IsValidCore(core));
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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if (AMS_LIKELY(priority <= LowestPriority)) {
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if (m_queues[priority].PushBack(core, member)) {
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m_available_priorities[core].SetBit(priority);
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}
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}
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}
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constexpr ALWAYS_INLINE void PushFront(s32 priority, s32 core, Member *member) {
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MESOSPHERE_ASSERT(IsValidCore(core));
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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if (AMS_LIKELY(priority <= LowestPriority)) {
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if (m_queues[priority].PushFront(core, member)) {
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m_available_priorities[core].SetBit(priority);
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}
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}
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}
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constexpr ALWAYS_INLINE void Remove(s32 priority, s32 core, Member *member) {
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MESOSPHERE_ASSERT(IsValidCore(core));
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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if (AMS_LIKELY(priority <= LowestPriority)) {
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if (m_queues[priority].Remove(core, member)) {
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m_available_priorities[core].ClearBit(priority);
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}
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}
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}
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constexpr ALWAYS_INLINE Member *GetFront(s32 core) const {
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MESOSPHERE_ASSERT(IsValidCore(core));
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const s32 priority = m_available_priorities[core].CountLeadingZero();
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if (AMS_LIKELY(priority <= LowestPriority)) {
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return m_queues[priority].GetFront(core);
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} else {
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return nullptr;
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}
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}
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constexpr ALWAYS_INLINE Member *GetFront(s32 priority, s32 core) const {
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MESOSPHERE_ASSERT(IsValidCore(core));
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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if (AMS_LIKELY(priority <= LowestPriority)) {
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return m_queues[priority].GetFront(core);
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} else {
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return nullptr;
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}
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}
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constexpr ALWAYS_INLINE Member *GetNext(s32 core, const Member *member) const {
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MESOSPHERE_ASSERT(IsValidCore(core));
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Member *next = member->GetPriorityQueueEntry(core).GetNext();
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if (next == nullptr) {
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const s32 priority = m_available_priorities[core].GetNextSet(member->GetPriority());
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if (AMS_LIKELY(priority <= LowestPriority)) {
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next = m_queues[priority].GetFront(core);
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}
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}
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return next;
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}
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constexpr ALWAYS_INLINE void MoveToFront(s32 priority, s32 core, Member *member) {
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MESOSPHERE_ASSERT(IsValidCore(core));
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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if (AMS_LIKELY(priority <= LowestPriority)) {
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m_queues[priority].Remove(core, member);
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m_queues[priority].PushFront(core, member);
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}
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}
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constexpr ALWAYS_INLINE Member *MoveToBack(s32 priority, s32 core, Member *member) {
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MESOSPHERE_ASSERT(IsValidCore(core));
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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if (AMS_LIKELY(priority <= LowestPriority)) {
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m_queues[priority].Remove(core, member);
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m_queues[priority].PushBack(core, member);
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return m_queues[priority].GetFront(core);
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} else {
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return nullptr;
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}
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}
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};
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private:
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KPriorityQueueImpl m_scheduled_queue;
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KPriorityQueueImpl m_suggested_queue;
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private:
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constexpr ALWAYS_INLINE void ClearAffinityBit(u64 &affinity, s32 core) {
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affinity &= ~(UINT64_C(1) << core);
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}
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constexpr ALWAYS_INLINE s32 GetNextCore(u64 &affinity) {
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const s32 core = __builtin_ctzll(static_cast<unsigned long long>(affinity));
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ClearAffinityBit(affinity, core);
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return core;
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}
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constexpr ALWAYS_INLINE void PushBack(s32 priority, Member *member) {
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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/* Push onto the scheduled queue for its core, if we can. */
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u64 affinity = member->GetAffinityMask().GetAffinityMask();
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if (const s32 core = member->GetActiveCore(); core >= 0) {
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m_scheduled_queue.PushBack(priority, core, member);
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ClearAffinityBit(affinity, core);
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}
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/* And suggest the thread for all other cores. */
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while (affinity) {
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m_suggested_queue.PushBack(priority, GetNextCore(affinity), member);
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}
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}
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constexpr ALWAYS_INLINE void PushFront(s32 priority, Member *member) {
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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/* Push onto the scheduled queue for its core, if we can. */
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u64 affinity = member->GetAffinityMask().GetAffinityMask();
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if (const s32 core = member->GetActiveCore(); core >= 0) {
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m_scheduled_queue.PushFront(priority, core, member);
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ClearAffinityBit(affinity, core);
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}
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/* And suggest the thread for all other cores. */
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/* Note: Nintendo pushes onto the back of the suggested queue, not the front. */
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while (affinity) {
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m_suggested_queue.PushBack(priority, GetNextCore(affinity), member);
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}
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}
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constexpr ALWAYS_INLINE void Remove(s32 priority, Member *member) {
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MESOSPHERE_ASSERT(IsValidPriority(priority));
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/* Remove from the scheduled queue for its core. */
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u64 affinity = member->GetAffinityMask().GetAffinityMask();
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if (const s32 core = member->GetActiveCore(); core >= 0) {
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m_scheduled_queue.Remove(priority, core, member);
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ClearAffinityBit(affinity, core);
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}
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/* Remove from the suggested queue for all other cores. */
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while (affinity) {
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m_suggested_queue.Remove(priority, GetNextCore(affinity), member);
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}
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}
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public:
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constexpr ALWAYS_INLINE KPriorityQueue() : m_scheduled_queue(), m_suggested_queue() { /* ... */ }
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/* Getters. */
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constexpr ALWAYS_INLINE Member *GetScheduledFront(s32 core) const {
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return m_scheduled_queue.GetFront(core);
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}
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constexpr ALWAYS_INLINE Member *GetScheduledFront(s32 core, s32 priority) const {
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return m_scheduled_queue.GetFront(priority, core);
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}
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constexpr ALWAYS_INLINE Member *GetSuggestedFront(s32 core) const {
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return m_suggested_queue.GetFront(core);
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}
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constexpr ALWAYS_INLINE Member *GetSuggestedFront(s32 core, s32 priority) const {
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return m_suggested_queue.GetFront(priority, core);
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}
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constexpr ALWAYS_INLINE Member *GetScheduledNext(s32 core, const Member *member) const {
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return m_scheduled_queue.GetNext(core, member);
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}
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constexpr ALWAYS_INLINE Member *GetSuggestedNext(s32 core, const Member *member) const {
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return m_suggested_queue.GetNext(core, member);
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}
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constexpr ALWAYS_INLINE Member *GetSamePriorityNext(s32 core, const Member *member) const {
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return member->GetPriorityQueueEntry(core).GetNext();
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}
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/* Mutators. */
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constexpr ALWAYS_INLINE void PushBack(Member *member) {
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this->PushBack(member->GetPriority(), member);
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}
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constexpr ALWAYS_INLINE void Remove(Member *member) {
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this->Remove(member->GetPriority(), member);
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}
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constexpr ALWAYS_INLINE void MoveToScheduledFront(Member *member) {
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m_scheduled_queue.MoveToFront(member->GetPriority(), member->GetActiveCore(), member);
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}
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constexpr ALWAYS_INLINE KThread *MoveToScheduledBack(Member *member) {
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return m_scheduled_queue.MoveToBack(member->GetPriority(), member->GetActiveCore(), member);
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}
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/* First class fancy operations. */
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constexpr ALWAYS_INLINE void ChangePriority(s32 prev_priority, bool is_running, Member *member) {
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MESOSPHERE_ASSERT(IsValidPriority(prev_priority));
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/* Remove the member from the queues. */
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const s32 new_priority = member->GetPriority();
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this->Remove(prev_priority, member);
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/* And enqueue. If the member is running, we want to keep it running. */
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if (is_running) {
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this->PushFront(new_priority, member);
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} else {
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this->PushBack(new_priority, member);
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}
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}
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constexpr ALWAYS_INLINE void ChangeAffinityMask(s32 prev_core, const AffinityMaskType &prev_affinity, Member *member) {
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/* Get the new information. */
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const s32 priority = member->GetPriority();
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const AffinityMaskType &new_affinity = member->GetAffinityMask();
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const s32 new_core = member->GetActiveCore();
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/* Remove the member from all queues it was in before. */
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for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
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if (prev_affinity.GetAffinity(core)) {
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if (core == prev_core) {
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m_scheduled_queue.Remove(priority, core, member);
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} else {
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m_suggested_queue.Remove(priority, core, member);
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}
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}
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}
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/* And add the member to all queues it should be in now. */
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for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
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if (new_affinity.GetAffinity(core)) {
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if (core == new_core) {
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m_scheduled_queue.PushBack(priority, core, member);
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} else {
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m_suggested_queue.PushBack(priority, core, member);
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}
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}
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}
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}
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constexpr ALWAYS_INLINE void ChangeCore(s32 prev_core, Member *member, bool to_front = false) {
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/* Get the new information. */
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const s32 new_core = member->GetActiveCore();
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const s32 priority = member->GetPriority();
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/* We don't need to do anything if the core is the same. */
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if (prev_core != new_core) {
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/* Remove from the scheduled queue for the previous core. */
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if (prev_core >= 0) {
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m_scheduled_queue.Remove(priority, prev_core, member);
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}
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/* Remove from the suggested queue and add to the scheduled queue for the new core. */
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if (new_core >= 0) {
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m_suggested_queue.Remove(priority, new_core, member);
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if (to_front) {
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m_scheduled_queue.PushFront(priority, new_core, member);
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} else {
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m_scheduled_queue.PushBack(priority, new_core, member);
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}
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}
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/* Add to the suggested queue for the previous core. */
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if (prev_core >= 0) {
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m_suggested_queue.PushBack(priority, prev_core, member);
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}
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}
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}
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};
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}
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