mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-11-10 07:06:34 +00:00
359 lines
14 KiB
C++
359 lines
14 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mesosphere.hpp>
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namespace ams::kern {
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namespace {
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void CleanupKernelStack(uintptr_t stack_top) {
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const uintptr_t stack_bottom = stack_top - PageSize;
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KPhysicalAddress stack_paddr = Null<KPhysicalAddress>;
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MESOSPHERE_TODO("MESOSPHERE_ABORT_UNLESS(Kernel::GetSupervisorPageTable().GetPhysicalAddress(&stack_paddr, stack_bottom));");
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(void)stack_bottom;
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MESOSPHERE_TODO("MESOSPHERE_R_ABORT_UNLESS(Kernel::GetSupervisorPageTable().Unmap(...);");
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(void)stack_paddr;
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/* Free the stack page. */
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KPageBuffer::Free(KPageBuffer::FromPhysicalAddress(stack_paddr));
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}
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}
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Result KThread::Initialize(KThreadFunction func, uintptr_t arg, void *kern_stack_top, KProcessAddress user_stack_top, s32 prio, s32 core, KProcess *owner, ThreadType type) {
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/* Assert parameters are valid. */
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MESOSPHERE_ASSERT_THIS();
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MESOSPHERE_ASSERT(kern_stack_top != nullptr);
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MESOSPHERE_ASSERT((type == ThreadType_Main) || (ams::svc::HighestThreadPriority <= prio && prio <= ams::svc::LowestThreadPriority));
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MESOSPHERE_ASSERT((owner != nullptr) || (type != ThreadType_User));
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MESOSPHERE_ASSERT(0 <= core && core < static_cast<s32>(cpu::NumCores));
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/* First, clear the TLS address. */
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this->tls_address = Null<KProcessAddress>;
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const uintptr_t kern_stack_top_address = reinterpret_cast<uintptr_t>(kern_stack_top);
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/* Next, assert things based on the type. */
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switch (type) {
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case ThreadType_Main:
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{
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MESOSPHERE_ASSERT(arg == 0);
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}
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[[fallthrough]];
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case ThreadType_HighPriority:
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{
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MESOSPHERE_ASSERT(core == GetCurrentCoreId());
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}
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[[fallthrough]];
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case ThreadType_Kernel:
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{
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MESOSPHERE_ASSERT(user_stack_top == 0);
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MESOSPHERE_ASSERT(util::IsAligned(kern_stack_top_address, PageSize));
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}
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[[fallthrough]];
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case ThreadType_User:
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{
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MESOSPHERE_ASSERT(((owner == nullptr) || (owner->GetCoreMask() | (1ul << core)) == owner->GetCoreMask()));
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MESOSPHERE_ASSERT(((owner == nullptr) || (owner->GetPriorityMask() | (1ul << prio)) == owner->GetPriorityMask()));
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}
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break;
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default:
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MESOSPHERE_PANIC("KThread::Initialize: Unknown ThreadType %u", static_cast<u32>(type));
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break;
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}
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/* Set the ideal core ID and affinity mask. */
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this->ideal_core_id = core;
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this->affinity_mask.SetAffinity(core, true);
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/* Set the thread state. */
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this->thread_state = (type == ThreadType_Main) ? ThreadState_Runnable : ThreadState_Initialized;
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/* Set TLS address and TLS heap address. */
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/* NOTE: Nintendo wrote TLS address above already, but official code really does write tls address twice. */
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this->tls_address = 0;
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this->tls_heap_address = 0;
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/* Set parent and condvar tree. */
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this->parent = nullptr;
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this->cond_var_tree = nullptr;
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/* Set sync booleans. */
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this->signaled = false;
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this->ipc_cancelled = false;
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this->termination_requested = false;
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this->wait_cancelled = false;
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this->cancellable = false;
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/* Set core ID and wait result. */
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this->core_id = this->ideal_core_id;
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this->wait_result = svc::ResultNoSynchronizationObject();
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/* Set the stack top. */
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this->kernel_stack_top = kern_stack_top;
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/* Set priorities. */
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this->priority = prio;
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this->base_priority = prio;
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/* Set sync object and waiting lock to null. */
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this->synced_object = nullptr;
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this->waiting_lock = nullptr;
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/* Initialize sleeping queue. */
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this->sleeping_queue_entry.Initialize();
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this->sleeping_queue = nullptr;
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/* Set suspend flags. */
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this->suspend_request_flags = 0;
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this->suspend_allowed_flags = ThreadState_SuspendFlagMask;
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/* We're neither debug attached, nor are we nesting our priority inheritance. */
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this->debug_attached = false;
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this->priority_inheritance_count = 0;
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/* We haven't been scheduled, and we have done no light IPC. */
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this->schedule_count = -1;
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this->last_scheduled_tick = 0;
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this->light_ipc_data = nullptr;
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/* We're not waiting for a lock, and we haven't disabled migration. */
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this->lock_owner = nullptr;
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this->num_core_migration_disables = 0;
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/* We have no waiters, but we do have an entrypoint. */
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this->num_kernel_waiters = 0;
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this->entrypoint = reinterpret_cast<uintptr_t>(func);
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/* We don't need a release (probably), and we've spent no time on the cpu. */
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this->resource_limit_release_hint = 0;
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this->cpu_time = 0;
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/* Clear our stack parameters. */
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std::memset(static_cast<void *>(std::addressof(this->GetStackParameters())), 0, sizeof(StackParameters));
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/* Setup the TLS, if needed. */
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if (type == ThreadType_User) {
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MESOSPHERE_TODO("R_TRY(owner->CreateThreadLocalRegion(&this->tls_address));");
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MESOSPHERE_TODO("this->tls_heap_address = owner->GetThreadLocalRegionAddress(this->tls_address);");
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std::memset(this->tls_heap_address, 0, ams::svc::ThreadLocalRegionSize);
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}
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/* Set parent, if relevant. */
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if (owner != nullptr) {
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this->parent = owner;
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this->parent->Open();
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MESOSPHERE_TODO("this->parent->IncrementThreadCount();");
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}
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/* Initialize thread context. */
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constexpr bool IsDefault64Bit = sizeof(uintptr_t) == sizeof(u64);
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const bool is_64_bit = this->parent ? this->parent->Is64Bit() : IsDefault64Bit;
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const bool is_user = (type == ThreadType_User);
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const bool is_main = (type == ThreadType_Main);
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this->thread_context.Initialize(this->entrypoint, reinterpret_cast<uintptr_t>(this->GetStackTop()), GetInteger(user_stack_top), arg, is_user, is_64_bit, is_main);
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/* Setup the stack parameters. */
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StackParameters &sp = this->GetStackParameters();
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if (this->parent != nullptr) {
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MESOSPHERE_TODO("this->parent->CopySvcPermissionTo(sp.svc_permission);");
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}
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sp.context = std::addressof(this->thread_context);
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sp.disable_count = 1;
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this->SetInExceptionHandler();
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/* Set thread ID. */
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this->thread_id = s_next_thread_id++;
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/* We initialized! */
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this->initialized = true;
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/* Register ourselves with our parent process. */
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if (this->parent != nullptr) {
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MESOSPHERE_TODO("this->parent->RegisterThread(this);");
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MESOSPHERE_TODO("if (this->parent->IsSuspended()) { this->RequestSuspend(SuspendType_Process);");
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}
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return ResultSuccess();
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}
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Result KThread::InitializeThread(KThread *thread, KThreadFunction func, uintptr_t arg, KProcessAddress user_stack_top, s32 prio, s32 core, KProcess *owner, ThreadType type) {
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/* Get stack region for the thread. */
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const auto &stack_region = KMemoryLayout::GetKernelStackRegion();
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/* Allocate a page to use as the thread. */
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KPageBuffer *page = KPageBuffer::Allocate();
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R_UNLESS(page != nullptr, svc::ResultOutOfResource());
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/* Map the stack page. */
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KProcessAddress stack_top = Null<KProcessAddress>;
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{
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auto page_guard = SCOPE_GUARD { KPageBuffer::Free(page); };
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MESOSPHERE_TODO("R_TRY(Kernel::GetSupervisorPageTable().Map); ...");
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(void)(stack_region);
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page_guard.Cancel();
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}
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/* Initialize the thread. */
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auto map_guard = SCOPE_GUARD { CleanupKernelStack(GetInteger(stack_top)); };
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R_TRY(thread->Initialize(func, arg, GetVoidPointer(stack_top), user_stack_top, prio, core, owner, type));
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map_guard.Cancel();
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return ResultSuccess();
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}
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void KThread::PostDestroy(uintptr_t arg) {
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KProcess *owner = reinterpret_cast<KProcess *>(arg & ~1ul);
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const bool resource_limit_release_hint = (arg & 1);
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if (owner != nullptr) {
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MESOSPHERE_TODO("Release from owner resource limit.");
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(void)(resource_limit_release_hint);
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owner->Close();
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} else {
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MESOSPHERE_TODO("Release from system resource limit.");
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}
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}
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void KThread::Finalize() {
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MESOSPHERE_TODO_IMPLEMENT();
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}
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bool KThread::IsSignaled() const {
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return this->signaled;
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}
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void KThread::OnTimer() {
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MESOSPHERE_TODO_IMPLEMENT();
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}
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void KThread::DoWorkerTask() {
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MESOSPHERE_TODO_IMPLEMENT();
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}
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Result KThread::SetPriorityToIdle() {
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MESOSPHERE_ASSERT_THIS();
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/* Change both our priorities to the idle thread priority. */
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const s32 old_priority = this->priority;
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this->priority = IdleThreadPriority;
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this->base_priority = IdleThreadPriority;
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KScheduler::OnThreadPriorityChanged(this, old_priority);
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return ResultSuccess();
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}
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void KThread::RequestSuspend(SuspendType type) {
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MESOSPHERE_ASSERT_THIS();
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KScopedSchedulerLock lk;
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/* Note the request in our flags. */
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this->suspend_request_flags |= (1 << (ThreadState_SuspendShift + type));
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/* Try to perform the suspend. */
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this->TrySuspend();
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}
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void KThread::TrySuspend() {
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MESOSPHERE_ASSERT_THIS();
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MESOSPHERE_ASSERT(KScheduler::IsSchedulerLockedByCurrentThread());
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MESOSPHERE_ASSERT(this->IsSuspended());
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/* Ensure that we have no waiters. */
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if (this->GetNumKernelWaiters() > 0) {
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return;
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}
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MESOSPHERE_ABORT_UNLESS(this->GetNumKernelWaiters() == 0);
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/* Perform the suspend. */
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this->Suspend();
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}
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void KThread::Suspend() {
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MESOSPHERE_ASSERT_THIS();
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MESOSPHERE_ASSERT(KScheduler::IsSchedulerLockedByCurrentThread());
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MESOSPHERE_ASSERT(this->IsSuspended());
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/* Set our suspend flags in state. */
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const auto old_state = this->thread_state;
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this->thread_state = static_cast<ThreadState>(this->GetSuspendFlags() | (old_state & ThreadState_Mask));
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/* Note the state change in scheduler. */
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KScheduler::OnThreadStateChanged(this, old_state);
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}
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Result KThread::Run() {
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MESOSPHERE_ASSERT_THIS();
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/* If the kernel hasn't finished initializing, then we should suspend. */
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if (Kernel::GetState() != Kernel::State::Initialized) {
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this->RequestSuspend(SuspendType_Init);
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}
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while (true) {
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KScopedSchedulerLock lk;
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/* If either this thread or the current thread are requesting termination, note it. */
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R_UNLESS(!this->IsTerminationRequested(), svc::ResultTerminationRequested());
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R_UNLESS(!GetCurrentThread().IsTerminationRequested(), svc::ResultTerminationRequested());
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/* Ensure our thread state is correct. */
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R_UNLESS(this->GetState() == ThreadState_Initialized, svc::ResultInvalidState());
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/* If the current thread has been asked to suspend, suspend it and retry. */
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if (GetCurrentThread().IsSuspended()) {
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GetCurrentThread().Suspend();
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continue;
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}
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/* If we're not a kernel thread and we've been asked to suspend, suspend ourselves. */
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if (this->IsUserThread() && this->IsSuspended()) {
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this->Suspend();
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}
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/* Set our state and finish. */
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this->SetState(KThread::ThreadState_Runnable);
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return ResultSuccess();
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}
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}
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void KThread::Exit() {
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MESOSPHERE_ASSERT_THIS();
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MESOSPHERE_TODO_IMPLEMENT();
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MESOSPHERE_PANIC("KThread::Exit() would return");
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}
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void KThread::SetState(ThreadState state) {
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MESOSPHERE_ASSERT_THIS();
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KScopedSchedulerLock sl;
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const ThreadState old_state = this->thread_state;
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this->thread_state = static_cast<ThreadState>((old_state & ~ThreadState_Mask) | (state & ThreadState_Mask));
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if (this->thread_state != old_state) {
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KScheduler::OnThreadStateChanged(this, old_state);
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}
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}
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KThreadContext *KThread::GetContextForSchedulerLoop() {
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return std::addressof(this->thread_context);
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}
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}
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