mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-12-23 21:01:13 +00:00
94eb2195d3
* Implemented a system updater homebrew (titled Daybreak) * git subrepo pull ./troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "c197ba2f" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "c197ba2f" git-subrepo: version: "0.4.1" origin: "???" commit: "???" (+1 squashed commits) Squashed commits: [232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "52bb784b" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "52bb784b" git-subrepo: version: "0.4.1" origin: "???" commit: "???" * daybreak: switch to using hiddbg for home blocking (+1 squashed commits) Squashed commits: [4bfc7b0d] daybreak: block the home button during installation
158 lines
4.9 KiB
C
158 lines
4.9 KiB
C
//
|
|
// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would be
|
|
// appreciated but is not required.
|
|
// 2. Altered source versions must be plainly marked as such, and must not be
|
|
// misrepresented as being the original software.
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
#ifndef NANOVG_GL_UTILS_H
|
|
#define NANOVG_GL_UTILS_H
|
|
|
|
#ifdef USE_OPENGL
|
|
|
|
struct NVGLUframebuffer {
|
|
NVGcontext* ctx;
|
|
GLuint fbo;
|
|
GLuint rbo;
|
|
GLuint texture;
|
|
int image;
|
|
};
|
|
typedef struct NVGLUframebuffer NVGLUframebuffer;
|
|
|
|
// Helper function to create GL frame buffer to render to.
|
|
void nvgluBindFramebuffer(NVGLUframebuffer* fb);
|
|
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags);
|
|
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb);
|
|
|
|
#endif // NANOVG_GL_UTILS_H
|
|
|
|
#ifdef NANOVG_GL_IMPLEMENTATION
|
|
|
|
#if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3)
|
|
// FBO is core in OpenGL 3>.
|
|
# define NANOVG_FBO_VALID 1
|
|
#elif defined(NANOVG_GL2)
|
|
// On OS X including glext defines FBO on GL2 too.
|
|
# ifdef __APPLE__
|
|
# include <OpenGL/glext.h>
|
|
# define NANOVG_FBO_VALID 1
|
|
# endif
|
|
#endif
|
|
|
|
static GLint defaultFBO = -1;
|
|
|
|
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags)
|
|
{
|
|
#ifdef NANOVG_FBO_VALID
|
|
GLint defaultFBO;
|
|
GLint defaultRBO;
|
|
NVGLUframebuffer* fb = NULL;
|
|
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO);
|
|
|
|
fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer));
|
|
if (fb == NULL) goto error;
|
|
memset(fb, 0, sizeof(NVGLUframebuffer));
|
|
|
|
fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL);
|
|
|
|
#if defined NANOVG_GL2
|
|
fb->texture = nvglImageHandleGL2(ctx, fb->image);
|
|
#elif defined NANOVG_GL3
|
|
fb->texture = nvglImageHandleGL3(ctx, fb->image);
|
|
#elif defined NANOVG_GLES2
|
|
fb->texture = nvglImageHandleGLES2(ctx, fb->image);
|
|
#elif defined NANOVG_GLES3
|
|
fb->texture = nvglImageHandleGLES3(ctx, fb->image);
|
|
#endif
|
|
|
|
fb->ctx = ctx;
|
|
|
|
// frame buffer object
|
|
glGenFramebuffers(1, &fb->fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
|
|
|
|
// render buffer object
|
|
glGenRenderbuffers(1, &fb->rbo);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
|
|
|
|
// combine all
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
|
|
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
#ifdef GL_DEPTH24_STENCIL8
|
|
// If GL_STENCIL_INDEX8 is not supported, try GL_DEPTH24_STENCIL8 as a fallback.
|
|
// Some graphics cards require a depth buffer along with a stencil.
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
|
|
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
|
#endif // GL_DEPTH24_STENCIL8
|
|
goto error;
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
|
|
return fb;
|
|
error:
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
|
|
nvgluDeleteFramebuffer(fb);
|
|
return NULL;
|
|
#else
|
|
NVG_NOTUSED(ctx);
|
|
NVG_NOTUSED(w);
|
|
NVG_NOTUSED(h);
|
|
NVG_NOTUSED(imageFlags);
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
void nvgluBindFramebuffer(NVGLUframebuffer* fb)
|
|
{
|
|
#ifdef NANOVG_FBO_VALID
|
|
if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO);
|
|
#else
|
|
NVG_NOTUSED(fb);
|
|
#endif
|
|
}
|
|
|
|
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb)
|
|
{
|
|
#ifdef NANOVG_FBO_VALID
|
|
if (fb == NULL) return;
|
|
if (fb->fbo != 0)
|
|
glDeleteFramebuffers(1, &fb->fbo);
|
|
if (fb->rbo != 0)
|
|
glDeleteRenderbuffers(1, &fb->rbo);
|
|
if (fb->image >= 0)
|
|
nvgDeleteImage(fb->ctx, fb->image);
|
|
fb->ctx = NULL;
|
|
fb->fbo = 0;
|
|
fb->rbo = 0;
|
|
fb->texture = 0;
|
|
fb->image = -1;
|
|
free(fb);
|
|
#else
|
|
NVG_NOTUSED(fb);
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif // NANOVG_GL_IMPLEMENTATION
|