mirror of
https://github.com/Atmosphere-NX/Atmosphere
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80 lines
3 KiB
C++
80 lines
3 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os.hpp>
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#include <stratosphere/ddsf/ddsf_i_event_handler.hpp>
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namespace ams::ddsf {
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class EventHandlerManager;
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class EventHandlerManager {
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NON_COPYABLE(EventHandlerManager);
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NON_MOVEABLE(EventHandlerManager);
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private:
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struct LoopControlCommandParameters;
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private:
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bool is_initialized;
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bool is_looping;
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os::SdkConditionVariable is_looping_cv;
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os::WaitableManagerType waitable_manager;
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os::ThreadType *loop_thread;
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os::Event loop_control_event;
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os::WaitableHolderType loop_control_event_holder;
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LoopControlCommandParameters *loop_control_command_params;
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os::Event loop_control_command_done_event; /* TODO: os::LightEvent, requires mesosphere for < 4.0.0 compat. */
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os::SdkMutex loop_control_lock;
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private:
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void ProcessControlCommand(LoopControlCommandParameters *params);
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void ProcessControlCommandImpl(LoopControlCommandParameters *params);
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public:
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EventHandlerManager()
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: is_initialized(false), is_looping(false), is_looping_cv(), waitable_manager(),
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loop_thread(), loop_control_event(os::EventClearMode_AutoClear), loop_control_event_holder(),
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loop_control_command_params(), loop_control_command_done_event(os::EventClearMode_AutoClear),
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loop_control_lock()
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{
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this->Initialize();
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}
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~EventHandlerManager() {
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if (this->is_looping) {
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AMS_ASSERT(!this->IsRunningOnLoopThread());
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this->RequestStop();
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}
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if (this->is_initialized) {
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this->Finalize();
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}
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}
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bool IsRunningOnLoopThread() const { return this->loop_thread == os::GetCurrentThread(); }
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bool IsLooping() const { return this->is_looping; }
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void Initialize();
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void Finalize();
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void RegisterHandler(IEventHandler *handler);
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void UnregisterHandler(IEventHandler *handler);
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void WaitLoopEnter();
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void WaitLoopExit();
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void RequestStop();
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void LoopAuto();
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};
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}
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