Atmosphere/troposphere/daybreak/source/ui_util.hpp
Adubbz 94eb2195d3
Added Daybreak, a system updater homebrew (#1073)
* Implemented a system updater homebrew (titled Daybreak)

* git subrepo pull ./troposphere/daybreak/nanovg

subrepo:
  subdir:   "troposphere/daybreak/nanovg"
  merged:   "c197ba2f"
upstream:
  origin:   "https://github.com/Adubbz/nanovg-deko.git"
  branch:   "master"
  commit:   "c197ba2f"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???" (+1 squashed commits)

Squashed commits:

[232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg

subrepo:
  subdir:   "troposphere/daybreak/nanovg"
  merged:   "52bb784b"
upstream:
  origin:   "https://github.com/Adubbz/nanovg-deko.git"
  branch:   "master"
  commit:   "52bb784b"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"

* daybreak: switch to using hiddbg for home blocking (+1 squashed commits)

Squashed commits:

[4bfc7b0d] daybreak: block the home button during installation
2020-07-07 17:07:00 -07:00

40 lines
1.5 KiB
C++

/*
* Copyright (c) 2020 Adubbz
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <nanovg.h>
#include <switch.h>
namespace dbk {
enum class ButtonStyle {
Standard,
StandardSelected,
StandardDisabled,
FileSelect,
FileSelectSelected,
};
void DrawStar(NVGcontext *vg, float x, float y, float width);
void DrawBackground(NVGcontext *vg, float w, float h);
void DrawWindow(NVGcontext *vg, const char *title, float x, float y, float w, float h);
void DrawButton(NVGcontext *vg, const char *text, float x, float y, float w, float h, ButtonStyle style, u64 ns);
void DrawTextBackground(NVGcontext *vg, float x, float y, float w, float h);
void DrawProgressText(NVGcontext *vg, float x, float y, float progress);
void DrawProgressBar(NVGcontext *vg, float x, float y, float w, float h, float progress);
void DrawTextBlock(NVGcontext *vg, const char *text, float x, float y, float w, float h);
}