Atmosphere/libraries/libmesosphere/source/kern_k_resource_limit.cpp
2020-02-06 05:34:38 -08:00

161 lines
5.6 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mesosphere.hpp>
namespace ams::kern {
void KResourceLimit::Initialize() {
/* This should be unnecessary for us, because our constructor will clear all fields. */
/* The following is analagous to what Nintendo's implementation (no constexpr constructor) would do, though. */
/*
this->waiter_count = 0;
for (size_t i = 0; i < util::size(this->limit_values); i++) {
this->limit_values[i] = 0;
this->current_values[i] = 0;
this->current_hints[i] = 0;
}
*/
}
void KResourceLimit::Finalize() {
/* ... */
}
s64 KResourceLimit::GetLimitValue(ams::svc::LimitableResource which) const {
MESOSPHERE_ASSERT_THIS();
s64 value;
{
KScopedLightLock lk(this->lock);
value = this->limit_values[which];
MESOSPHERE_ASSERT(value >= 0);
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
}
return value;
}
s64 KResourceLimit::GetCurrentValue(ams::svc::LimitableResource which) const {
MESOSPHERE_ASSERT_THIS();
s64 value;
{
KScopedLightLock lk(this->lock);
value = this->current_values[which];
MESOSPHERE_ASSERT(value >= 0);
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
}
return value;
}
s64 KResourceLimit::GetFreeValue(ams::svc::LimitableResource which) const {
MESOSPHERE_ASSERT_THIS();
s64 value;
{
KScopedLightLock lk(this->lock);
MESOSPHERE_ASSERT(this->current_values[which] >= 0);
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
value = this->limit_values[which] - this->current_values[which];
}
return value;
}
Result KResourceLimit::SetLimitValue(ams::svc::LimitableResource which, s64 value) {
MESOSPHERE_ASSERT_THIS();
KScopedLightLock lk(this->lock);
R_UNLESS(this->current_values[which] <= value, svc::ResultInvalidState());
this->limit_values[which] = value;
return ResultSuccess();
}
bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value) {
/* TODO: constexpr definition for this default timeout (it's 10 seconds) */
return this->Reserve(which, value, KHardwareTimer::GetTick() + 192'000'000);
}
bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value, s64 timeout) {
MESOSPHERE_ASSERT_THIS();
MESOSPHERE_ASSERT(value >= 0);
KScopedLightLock lk(this->lock);
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
if (this->current_hints[which] >= this->limit_values[which]) {
return false;
}
/* Loop until we reserve or run out of time. */
while (true) {
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
/* If we would overflow, don't allow to succeed. */
if (this->current_values[which] + value <= this->current_values[which]) {
break;
}
if (this->current_values[which] + value <= this->limit_values[which]) {
this->current_values[which] += value;
this->current_hints[which] += value;
return true;
}
if (this->current_hints[which] + value <= this->limit_values[which] && (timeout < 0 || KHardwareTimer::GetTick() < timeout)) {
this->waiter_count++;
this->cond_var.Wait(&this->lock, timeout);
this->waiter_count--;
} else {
break;
}
}
return false;
}
void KResourceLimit::Release(ams::svc::LimitableResource which, s64 value) {
this->Release(which, value, value);
}
void KResourceLimit::Release(ams::svc::LimitableResource which, s64 value, s64 hint) {
MESOSPHERE_ASSERT_THIS();
MESOSPHERE_ASSERT(value >= 0);
MESOSPHERE_ASSERT(hint >= 0);
KScopedLightLock lk(this->lock);
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
MESOSPHERE_ASSERT(value <= this->current_values[which]);
MESOSPHERE_ASSERT(hint <= this->current_hints[which]);
this->current_values[which] -= value;
this->current_hints[which] -= hint;
if (this->waiter_count != 0) {
this->cond_var.Broadcast();
}
}
}