Atmosphere/libraries/libmesosphere/include/mesosphere/kern_k_auto_object.hpp
2021-10-24 17:00:05 -07:00

372 lines
16 KiB
C++

/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <mesosphere/kern_common.hpp>
#include <mesosphere/kern_k_typed_address.hpp>
#include <mesosphere/kern_k_class_token.hpp>
namespace ams::kern {
class KProcess;
#if defined(MESOSPHERE_BUILD_FOR_DEBUGGING) || defined(MESOSPHERE_BUILD_FOR_AUDITING)
#define MESOSPHERE_AUTO_OBJECT_TYPENAME_IMPL(CLASS) #CLASS
#else
#define MESOSPHERE_AUTO_OBJECT_TYPENAME_IMPL(CLASS) ""
#endif
#define MESOSPHERE_AUTOOBJECT_TRAITS(CLASS, BASE_CLASS) \
NON_COPYABLE(CLASS); \
NON_MOVEABLE(CLASS); \
private: \
friend class ::ams::kern::KClassTokenGenerator; \
static constexpr inline auto ObjectType = ::ams::kern::KClassTokenGenerator::ObjectType::CLASS; \
static constexpr inline const char * const TypeName = MESOSPHERE_AUTO_OBJECT_TYPENAME_IMPL(CLASS); \
static constexpr inline ClassTokenType ClassToken() { return ::ams::kern::ClassToken<CLASS>; } \
public: \
using BaseClass = BASE_CLASS; \
static consteval ALWAYS_INLINE TypeObj GetStaticTypeObj() { \
constexpr ClassTokenType Token = ClassToken(); \
return TypeObj(TypeName, Token); \
} \
static consteval ALWAYS_INLINE const char *GetStaticTypeName() { return TypeName; } \
virtual TypeObj GetTypeObj() const { return GetStaticTypeObj(); } \
virtual const char *GetTypeName() { return GetStaticTypeName(); } \
private:
class KAutoObject {
public:
class ReferenceCount {
NON_COPYABLE(ReferenceCount);
NON_MOVEABLE(ReferenceCount);
private:
using Storage = u32;
private:
util::Atomic<Storage> m_value;
public:
ALWAYS_INLINE explicit ReferenceCount() { /* ... */ }
constexpr ALWAYS_INLINE explicit ReferenceCount(Storage v) : m_value(v) { /* ... */ }
ALWAYS_INLINE void operator=(Storage v) { m_value = v; }
ALWAYS_INLINE Storage GetValue() const { return m_value.Load(); }
ALWAYS_INLINE bool Open() {
/* Atomically increment the reference count, only if it's positive. */
u32 cur = m_value.Load<std::memory_order_relaxed>();
do {
if (AMS_UNLIKELY(cur == 0)) {
MESOSPHERE_AUDIT(cur != 0);
return false;
}
MESOSPHERE_ABORT_UNLESS(cur < cur + 1);
} while (AMS_UNLIKELY(!m_value.CompareExchangeWeak<std::memory_order_relaxed>(cur, cur + 1)));
return true;
}
ALWAYS_INLINE bool Close() {
/* Atomically decrement the reference count, not allowing it to become negative. */
u32 cur = m_value.Load<std::memory_order_relaxed>();
do {
MESOSPHERE_ABORT_UNLESS(cur > 0);
} while (AMS_UNLIKELY(!m_value.CompareExchangeWeak<std::memory_order_relaxed>(cur, cur - 1)));
/* Return whether the object was closed. */
return cur - 1 == 0;
}
};
protected:
class TypeObj {
private:
const char *m_name;
ClassTokenType m_class_token;
public:
constexpr explicit TypeObj(const char *n, ClassTokenType tok) : m_name(n), m_class_token(tok) { /* ... */ }
constexpr ALWAYS_INLINE const char *GetName() const { return m_name; }
constexpr ALWAYS_INLINE ClassTokenType GetClassToken() const { return m_class_token; }
constexpr ALWAYS_INLINE bool operator==(const TypeObj &rhs) {
return this->GetClassToken() == rhs.GetClassToken();
}
constexpr ALWAYS_INLINE bool operator!=(const TypeObj &rhs) {
return this->GetClassToken() != rhs.GetClassToken();
}
constexpr ALWAYS_INLINE bool IsDerivedFrom(const TypeObj &rhs) {
return IsClassTokenDerivedFrom(this->GetClassToken(), rhs.GetClassToken());
}
static constexpr ALWAYS_INLINE bool IsClassTokenDerivedFrom(ClassTokenType derived, ClassTokenType base) {
return (derived | base) == derived;
}
};
private:
MESOSPHERE_AUTOOBJECT_TRAITS(KAutoObject, KAutoObject);
private:
KAutoObject *m_next_closed_object;
ReferenceCount m_ref_count;
#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
ClassTokenType m_class_token;
#endif
public:
constexpr ALWAYS_INLINE explicit KAutoObject(util::ConstantInitializeTag) : m_next_closed_object(nullptr), m_ref_count(0)
#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
, m_class_token(0)
#endif
{
MESOSPHERE_ASSERT_THIS();
}
ALWAYS_INLINE explicit KAutoObject() : m_ref_count(0) { MESOSPHERE_ASSERT_THIS(); }
/* Destroy is responsible for destroying the auto object's resources when ref_count hits zero. */
virtual void Destroy() { MESOSPHERE_ASSERT_THIS(); }
/* Finalize is responsible for cleaning up resource, but does not destroy the object. */
/* NOTE: This is a virtual function in official kernel, but because everything which uses it */
/* is already using CRTP for slab heap, we have devirtualized it for performance gain. */
/* virtual void Finalize() { MESOSPHERE_ASSERT_THIS(); } */
/* NOTE: This is a virtual function which is unused-except-for-debug in Nintendo's kernel. */
/* virtual KProcess *GetOwner() const { return nullptr; } */
u32 GetReferenceCount() const {
return m_ref_count.GetValue();
}
ALWAYS_INLINE bool IsDerivedFrom(const TypeObj &rhs) const {
#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
return TypeObj::IsClassTokenDerivedFrom(m_class_token, rhs.GetClassToken());
#else
return this->GetTypeObj().IsDerivedFrom(rhs);
#endif
}
ALWAYS_INLINE bool IsDerivedFrom(const KAutoObject &rhs) const {
#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
return TypeObj::IsClassTokenDerivedFrom(m_class_token, rhs.m_class_token);
#else
return this->IsDerivedFrom(rhs.GetTypeObj());
#endif
}
template<typename Derived>
ALWAYS_INLINE Derived DynamicCast() {
static_assert(std::is_pointer<Derived>::value);
using DerivedType = typename std::remove_pointer<Derived>::type;
if (AMS_LIKELY(this->IsDerivedFrom(DerivedType::GetStaticTypeObj()))) {
return static_cast<Derived>(this);
} else {
return nullptr;
}
}
template<typename Derived>
ALWAYS_INLINE const Derived DynamicCast() const {
static_assert(std::is_pointer<Derived>::value);
using DerivedType = typename std::remove_pointer<Derived>::type;
if (AMS_LIKELY(this->IsDerivedFrom(DerivedType::GetStaticTypeObj()))) {
return static_cast<Derived>(this);
} else {
return nullptr;
}
}
NOINLINE bool Open() {
MESOSPHERE_ASSERT_THIS();
return m_ref_count.Open();
}
NOINLINE void Close() {
MESOSPHERE_ASSERT_THIS();
if (m_ref_count.Close()) {
this->ScheduleDestruction();
}
}
private:
/* NOTE: This has to be defined *after* KThread is defined. */
/* Nintendo seems to handle this by defining Open/Close() in a cpp, but we'd like them to remain in headers. */
/* Implementation for this will be inside kern_k_thread.hpp, so it can be ALWAYS_INLINE. */
void ScheduleDestruction();
public:
/* Getter, for KThread. */
ALWAYS_INLINE KAutoObject *GetNextClosedObject() { return m_next_closed_object; }
public:
template<typename Derived> requires (std::derived_from<Derived, KAutoObject>)
static ALWAYS_INLINE void Create(typename std::type_identity<Derived>::type *obj) {
/* Get auto object pointer. */
KAutoObject &auto_object = *static_cast<KAutoObject *>(obj);
/* If we should, set our class token. */
#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
{
constexpr auto Token = Derived::GetStaticTypeObj().GetClassToken();
auto_object.m_class_token = Token;
}
#endif
/* Initialize reference count to 1. */
auto_object.m_ref_count = 1;
}
};
class KAutoObjectWithListBase : public KAutoObject {
private:
void *m_alignment_forcer_unused[0];
public:
constexpr ALWAYS_INLINE explicit KAutoObjectWithListBase(util::ConstantInitializeTag) : KAutoObject(util::ConstantInitialize), m_alignment_forcer_unused{} { /* ... */ }
ALWAYS_INLINE explicit KAutoObjectWithListBase() { /* ... */ }
};
class KAutoObjectWithList : public KAutoObjectWithListBase {
private:
template<typename>
friend class KAutoObjectWithListContainer;
private:
util::IntrusiveRedBlackTreeNode m_list_node;
public:
constexpr ALWAYS_INLINE KAutoObjectWithList(util::ConstantInitializeTag) : KAutoObjectWithListBase(util::ConstantInitialize), m_list_node(util::ConstantInitialize) { /* ... */ }
ALWAYS_INLINE explicit KAutoObjectWithList() { /* ... */ }
public:
/* NOTE: This is virtual in Nintendo's kernel. */
u64 GetId() const;
};
template<typename T> requires std::derived_from<T, KAutoObject>
class KScopedAutoObject {
NON_COPYABLE(KScopedAutoObject);
private:
template<typename U>
friend class KScopedAutoObject;
private:
T *m_obj;
private:
constexpr ALWAYS_INLINE void Swap(KScopedAutoObject &rhs) {
std::swap(m_obj, rhs.m_obj);
}
public:
constexpr ALWAYS_INLINE KScopedAutoObject(T *o) : m_obj(o) {
if (m_obj != nullptr) {
m_obj->Open();
}
}
ALWAYS_INLINE ~KScopedAutoObject() {
if (m_obj != nullptr) {
m_obj->Close();
}
m_obj = nullptr;
}
template<typename U> requires (std::derived_from<T, U> || std::derived_from<U, T>)
constexpr KScopedAutoObject(KScopedAutoObject<U> &&rhs) {
if constexpr (std::derived_from<U, T>) {
/* Upcast. */
m_obj = rhs.m_obj;
rhs.m_obj = nullptr;
} else {
/* Downcast. */
T *derived = nullptr;
if (rhs.m_obj != nullptr) {
derived = rhs.m_obj->template DynamicCast<T *>();
if (derived == nullptr) {
rhs.m_obj->Close();
}
}
m_obj = derived;
rhs.m_obj = nullptr;
}
}
constexpr ALWAYS_INLINE KScopedAutoObject<T> &operator=(KScopedAutoObject<T> &&rhs) {
rhs.Swap(*this);
return *this;
}
constexpr ALWAYS_INLINE T *operator->() { return m_obj; }
constexpr ALWAYS_INLINE T &operator*() { return *m_obj; }
constexpr ALWAYS_INLINE void Reset(T *o) {
KScopedAutoObject(o).Swap(*this);
}
constexpr ALWAYS_INLINE T *GetPointerUnsafe() { return m_obj; }
constexpr ALWAYS_INLINE T *ReleasePointerUnsafe() { T *ret = m_obj; m_obj = nullptr; return ret; }
constexpr ALWAYS_INLINE bool IsNull() const { return m_obj == nullptr; }
constexpr ALWAYS_INLINE bool IsNotNull() const { return m_obj != nullptr; }
};
template<typename T> requires std::derived_from<T, KAutoObject>
class KSharedAutoObject {
private:
T *m_object;
KAutoObject::ReferenceCount m_ref_count;
public:
explicit KSharedAutoObject() : m_object(nullptr) { /* ... */ }
void Attach(T *obj) {
MESOSPHERE_ASSERT(m_object == nullptr);
/* Set our object. */
m_object = obj;
/* Open reference to our object. */
m_object->Open();
/* Set our reference count. */
m_ref_count = 1;
}
bool Open() {
return m_ref_count.Open();
}
void Close() {
if (m_ref_count.Close()) {
this->Detach();
}
}
ALWAYS_INLINE T *Get() const {
return m_object;
}
private:
void Detach() {
/* Close our object, if we have one. */
if (T * const object = m_object; AMS_LIKELY(object != nullptr)) {
/* Set our object to a debug sentinel value, which will cause crash if accessed. */
m_object = reinterpret_cast<T *>(1);
/* Close reference to our object. */
object->Close();
}
}
};
}