Atmosphere/libraries/libstratosphere/source/lm/srv/lm_log_server_proxy.hpp
SciresM e9849c74cf
LogManager: implement system module, client api, logging api (#1617)
Some notes:

* Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead.
  * This prevents paying memory costs for LM when not enabling logging.
  * To facilitate this, Atmosphere's log manager has a different program id from Nintendo's.
  * `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`.
* LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default).
* Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.
2021-09-11 19:32:14 -07:00

53 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stratosphere.hpp>
namespace ams::lm::srv {
class LogServerProxy {
AMS_SINGLETON_TRAITS(LogServerProxy);
public:
using ConnectionObserver = void (*)(bool connected);
private:
alignas(os::ThreadStackAlignment) u8 m_thread_stack[4_KB];
os::ThreadType m_thread;
os::SdkConditionVariable m_cv_connected;
os::Event m_stop_event;
os::SdkMutex m_connection_mutex;
os::SdkMutex m_observer_mutex;
std::atomic<int> m_server_socket;
std::atomic<int> m_client_socket;
ConnectionObserver m_connection_observer;
public:
void Start();
void Stop();
bool IsConnected();
void SetConnectionObserver(ConnectionObserver observer);
bool Send(const u8 *data, size_t size);
private:
void LoopAuto();
void SignalConnection();
void InvokeConnectionObserver(bool connected);
};
void StartLogServerProxy();
void StopLogServerProxy();
}