mirror of
https://github.com/Atmosphere-NX/Atmosphere
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94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os.hpp>
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namespace ams::lmem::impl {
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/* NOTE: Nintendo does not use util::IntrusiveListNode. */
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/* They seem to manually manage linked list pointers. */
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/* This is pretty gross, so we're going to use util::IntrusiveListNode. */
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struct ExpHeapMemoryBlockHead {
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u16 magic;
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u32 attributes;
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size_t block_size;
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util::IntrusiveListNode list_node;
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};
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static_assert(std::is_trivially_destructible<ExpHeapMemoryBlockHead>::value);
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using ExpHeapMemoryBlockList = typename util::IntrusiveListMemberTraits<&ExpHeapMemoryBlockHead::list_node>::ListType;
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struct ExpHeapHead {
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ExpHeapMemoryBlockList free_list;
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ExpHeapMemoryBlockList used_list;
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u16 group_id;
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u16 mode;
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bool use_alignment_margins;
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char pad[3];
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};
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static_assert(sizeof(ExpHeapHead) == 0x28);
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static_assert(std::is_trivially_destructible<ExpHeapHead>::value);
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struct FrameHeapHead {
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void *next_block_head;
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void *next_block_tail;
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};
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static_assert(sizeof(FrameHeapHead) == 0x10);
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static_assert(std::is_trivially_destructible<FrameHeapHead>::value);
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struct UnitHead {
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UnitHead *next;
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};
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struct UnitHeapList {
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UnitHead *head;
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};
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struct UnitHeapHead {
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UnitHeapList free_list;
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size_t unit_size;
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s32 alignment;
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s32 num_units;
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};
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static_assert(sizeof(UnitHeapHead) == 0x18);
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static_assert(std::is_trivially_destructible<UnitHeapHead>::value);
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union ImplementationHeapHead {
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ExpHeapHead exp_heap_head;
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FrameHeapHead frame_heap_head;
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UnitHeapHead unit_heap_head;
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};
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struct HeapHead {
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u32 magic;
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util::IntrusiveListNode list_node;
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using ChildListTraits = util::IntrusiveListMemberTraits<&HeapHead::list_node>;
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using ChildList = ChildListTraits::ListType;
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ChildList child_list;
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void *heap_start;
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void *heap_end;
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os::SdkMutexType mutex;
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u8 option;
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ImplementationHeapHead impl_head;
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};
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static_assert(std::is_trivially_destructible<HeapHead>::value);
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}
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