Atmosphere/stratosphere/ams_mitm/source/mitm_pm/mitm_pm_service.cpp
SciresM f2ee44da74
romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build

* pm: add api for ams.mitm to steal application memory

* pm/mitm: okay, that api won't work, try a different one

* romfs: revert memory usage increases; we'll handle torture games case-by-case.

* pm/romfs: first (broken?) pass at dynamic heap.

I cannot wait to figure out all the ways this is wrong.

* Release the dynamic heap a little more eagerly

* romfs: animal crossing is also not a nice game

* romfs: fix issues in close-during-build

* romfs: zelda is a blight upon this earth
2023-05-14 03:06:52 -07:00

35 lines
1.3 KiB
C++

/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "../amsmitm_initialization.hpp"
#include "mitm_pm_service.hpp"
#include "mitm_pm_service.hpp"
#include "../fs_mitm/fsmitm_romfs.hpp"
namespace ams::mitm::pm {
Result PmService::PrepareLaunchProgram(sf::Out<u64> out, ncm::ProgramId program_id, const cfg::OverrideStatus &status, bool is_application) {
/* Default to zero heap. */
*out = 0;
/* Actually configure the required boost size for romfs. */
R_TRY(mitm::fs::romfs::ConfigureDynamicHeap(out.GetPointer(), program_id, status, is_application));
/* TODO: Is there anything else we should do, while we have the opportunity? */
R_SUCCEED();
}
}