Atmosphere/libraries/libmesosphere/include/mesosphere/kern_k_thread_queue.hpp
2020-02-06 05:34:38 -08:00

132 lines
5 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <mesosphere/kern_common.hpp>
#include <mesosphere/kern_k_thread.hpp>
namespace ams::kern {
class KThreadQueue {
private:
using Entry = KThread::QueueEntry;
private:
Entry root;
public:
constexpr ALWAYS_INLINE KThreadQueue() : root() { /* ... */ }
constexpr ALWAYS_INLINE bool IsEmpty() const { return this->root.GetNext() == nullptr; }
constexpr ALWAYS_INLINE KThread *GetFront() const { return this->root.GetNext(); }
constexpr ALWAYS_INLINE KThread *GetNext(KThread *t) const { return t->GetSleepingQueueEntry().GetNext(); }
private:
constexpr ALWAYS_INLINE KThread *GetBack() const { return this->root.GetPrev(); }
constexpr ALWAYS_INLINE void Enqueue(KThread *add) {
/* Get the entry associated with the added thread. */
Entry &add_entry = add->GetSleepingQueueEntry();
/* Get the entry associated with the end of the queue. */
KThread *tail = this->GetBack();
Entry &tail_entry = (tail != nullptr) ? tail->GetSleepingQueueEntry() : this->root;
/* Link the entries. */
add_entry.SetPrev(tail);
add_entry.SetNext(nullptr);
tail_entry.SetNext(add);
this->root.SetPrev(add);
}
constexpr ALWAYS_INLINE void Remove(KThread *remove) {
/* Get the entry associated with the thread. */
Entry &remove_entry = remove->GetSleepingQueueEntry();
/* Get the entries associated with next and prev. */
KThread *prev = remove_entry.GetPrev();
KThread *next = remove_entry.GetNext();
Entry &prev_entry = (prev != nullptr) ? prev->GetSleepingQueueEntry() : this->root;
Entry &next_entry = (next != nullptr) ? next->GetSleepingQueueEntry() : this->root;
/* Unlink. */
prev_entry.SetNext(next);
next_entry.SetPrev(prev);
}
public:
constexpr ALWAYS_INLINE void Dequeue() {
/* Get the front of the queue. */
KThread *head = this->GetFront();
if (head == nullptr) {
return;
}
MESOSPHERE_ASSERT(head->GetState() == KThread::ThreadState_Waiting);
/* Get the entry for the next head. */
KThread *next = GetNext(head);
Entry &next_entry = (next != nullptr) ? next->GetSleepingQueueEntry() : this->root;
/* Link the entries. */
this->root.SetNext(next);
next_entry.SetPrev(nullptr);
/* Clear the head's queue. */
head->SetSleepingQueue(nullptr);
}
bool SleepThread(KThread *t) {
/* Set the thread's queue and mark it as waiting. */
t->SetSleepingQueue(this);
t->SetState(KThread::ThreadState_Waiting);
/* Add the thread to the queue. */
this->Enqueue(t);
/* If the thread needs terminating, undo our work. */
if (t->IsTerminationRequested()) {
this->WakeupThread(t);
return false;
}
return true;
}
void WakeupThread(KThread *t) {
MESOSPHERE_ASSERT(t->GetState() == KThread::ThreadState_Waiting);
/* Remove the thread from the queue. */
this->Remove(t);
/* Mark the thread as no longer sleeping. */
t->SetState(KThread::ThreadState_Runnable);
t->SetSleepingQueue(nullptr);
}
KThread *WakeupFrontThread() {
KThread *front = this->GetFront();
if (front != nullptr) {
MESOSPHERE_ASSERT(front->GetState() == KThread::ThreadState_Waiting);
/* Remove the thread from the queue. */
this->Dequeue();
/* Mark the thread as no longer sleeping. */
front->SetState(KThread::ThreadState_Runnable);
front->SetSleepingQueue(nullptr);
}
return front;
}
};
}