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https://github.com/Atmosphere-NX/Atmosphere
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ad636f7216
* Stratosphere: Use modern C++ idioms in some places * algorithms like std::for_each are used instead of raw loops * Stratosphere: Replace more raw loops with algorithms * Stratosphere: Add a utility predicate function to test for equality with a reference element This can be used to rewrite some common raw loops using algorithms instead * fs.mitm: Use variant * fs.mitm: Use enum class * fs.mitm: Turn RomFSSourceInfo::Cleanup into a destructor This obsoletes the need for a custom deleter in other places * fs.mitm: Use enum class some more * fs.mitm: Use unique_ptr * fs.mitm: Simplify initialization * Stratosphere: Simplify initialization * fs.mitm: Use unique_ptr (fix memory leak along the way) The previous code was using "delete" rather than "delete[]" * fs.mitm: Use vector::emplace_back rather than push_back emplace_back constructs elements in-place, hence avoiding a redundant element copy. * Stratosphere: Replace more raw loops with algorithms * Stratosphere: Use unique_ptr * fs.mitm: Replace more raw loops with algorithms * Stratosphere: Prefer move-construction over copy-construction when moving sink parameters around
90 lines
3 KiB
C++
90 lines
3 KiB
C++
#include <switch.h>
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#include <algorithm>
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#include <functional>
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#include <stratosphere/waitablemanager.hpp>
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void WaitableManager::add_waitable(IWaitable *waitable) {
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this->lock.Lock();
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this->to_add_waitables.push_back(waitable);
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waitable->set_manager(this);
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this->has_new_items = true;
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this->lock.Unlock();
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}
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void WaitableManager::process_internal(bool break_on_timeout) {
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std::vector<Handle> handles;
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int handle_index = 0;
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Result rc;
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while (1) {
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/* Add new items, if relevant. */
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if (this->has_new_items) {
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this->lock.Lock();
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this->waitables.insert(this->waitables.end(), this->to_add_waitables.begin(), this->to_add_waitables.end());
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this->to_add_waitables.clear();
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this->has_new_items = false;
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this->lock.Unlock();
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}
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/* Sort waitables by priority. */
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std::sort(this->waitables.begin(), this->waitables.end(), IWaitable::compare);
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/* Copy out handles. */
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handles.resize(this->waitables.size());
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std::transform(this->waitables.begin(), this->waitables.end(), handles.begin(), [](IWaitable *w) { return w->get_handle(); });
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rc = svcWaitSynchronization(&handle_index, handles.data(), this->waitables.size(), this->timeout);
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if (R_SUCCEEDED(rc)) {
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/* Handle a signaled waitable. */
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/* TODO: What timeout should be passed here? */
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rc = this->waitables[handle_index]->handle_signaled(0);
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std::for_each(waitables.begin(), waitables.begin() + handle_index, std::mem_fn(&IWaitable::update_priority));
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} else if (rc == 0xEA01) {
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/* Timeout. */
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std::for_each(waitables.begin(), waitables.end(), std::mem_fn(&IWaitable::update_priority));
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if (break_on_timeout) {
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return;
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}
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} else if (rc != 0xF601) {
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/* TODO: Panic. When can this happen? */
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}
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if (rc == 0xF601) {
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/* handles[handle_index] was closed! */
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/* Close the handle. */
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svcCloseHandle(handles[handle_index]);
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IWaitable *to_delete = this->waitables[handle_index];
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/* If relevant, remove from waitables. */
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this->waitables.erase(this->waitables.begin() + handle_index);
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/* Delete it. */
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delete to_delete;
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std::for_each(waitables.begin(), waitables.begin() + handle_index, std::mem_fn(&IWaitable::update_priority));
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}
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/* Do deferred callback for each waitable. */
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for (auto & waitable : this->waitables) {
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if (waitable->get_deferred()) {
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waitable->handle_deferred();
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}
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}
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}
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}
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void WaitableManager::process() {
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WaitableManager::process_internal(false);
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}
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void WaitableManager::process_until_timeout() {
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WaitableManager::process_internal(true);
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}
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